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Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984)
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@ -91,6 +91,7 @@ struct ImGui_ImplGlfw_Data
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double Time;
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GLFWwindow* MouseWindow;
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GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
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ImVec2 LastMousePos;
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bool InstalledCallbacks;
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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@ -338,8 +339,11 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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ImGuiIO& io = ImGui::GetIO();
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io.AddMousePosEvent((float)x, (float)y);
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bd->LastMousePos = ImVec2((float)x, (float)y);
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}
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// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
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// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
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void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@ -348,9 +352,13 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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ImGuiIO& io = ImGui::GetIO();
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if (entered)
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bd->MouseWindow = window;
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if (!entered && bd->MouseWindow == window)
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{
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bd->MouseWindow = window;
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io.AddMousePosEvent(bd->LastMousePos.x, bd->LastMousePos.y);
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}
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else if (!entered && bd->MouseWindow == window)
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{
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bd->LastMousePos = io.MousePos;
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bd->MouseWindow = NULL;
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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