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Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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@ -131,7 +132,8 @@ static double GetMachAbsoluteTimeInSeconds()
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- (void)keyDown:(NSEvent*)event
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{
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ImGui_ImplOSX_HandleEvent(event, self);
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if (!ImGui_ImplOSX_HandleEvent(event, self))
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[super keyDown:event];
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// Call to the macOS input manager system.
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[self interpretKeyEvents:@[event]];
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@ -139,7 +141,8 @@ static double GetMachAbsoluteTimeInSeconds()
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- (void)keyUp:(NSEvent*)event
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{
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ImGui_ImplOSX_HandleEvent(event, self);
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if (!ImGui_ImplOSX_HandleEvent(event, self))
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[super keyUp:event];
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}
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
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@ -153,6 +153,7 @@ Other Changes:
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- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
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- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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- Backends: OSX: Fix building with old Xcode versions that are missing gamepad features. [@rokups]
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- Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
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- Backends: Android, GLUT: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
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- Backends: Android, GLUT: Submit mouse data using io.AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() functions. (#4858)
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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