ocornut
0749453355
Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. ( #5730 )
2022-09-29 19:51:54 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
...
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
ocornut
d5d705069d
Various comments
...
As it turns out, functions like IsItemHovered() won't work on an open BeginMenu() because LastItemData is overriden by BeginPopup(). Probably an easy fix.
2022-09-29 18:44:19 +02:00
ocornut
d17627b9c6
InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. ( #5724 )
2022-09-28 17:38:41 +02:00
ocornut
04316bd223
ColorEdit3: fixed id collision leading to an assertion. ( #5707 )
2022-09-26 16:32:09 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
...
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
85f327d8d3
InputText: added ImGuiInputTextFlags_EscapeClearsAll ( #5688 )
2022-09-21 16:23:44 +02:00
ocornut
60ab8a94a7
InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. ( #3008 )
...
Amend bdbb2b21
, 83efdcec
2022-09-20 15:46:32 +02:00
ocornut
52d9ee0dc2
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). ( #5652 , #5262 )
...
Amend b137f31
2022-09-09 20:01:59 +02:00
ocornut
3e6f948851
Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. ( #5572 )
...
Also fixed SetNextItemWidth(0.0f) not being consistent with tabs. (#5262 )
2022-09-07 12:42:42 +02:00
ocornut
b137f31b8c
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. ( #5652 )
...
Amend c4b91017
2022-09-07 12:22:49 +02:00
ocornut
2171375f93
InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
2022-09-06 14:33:02 +02:00
Constantine Tarasenkov
b87e58fab3
ImGui::InputText: added support for shift+click style selection. ( #5619 )
...
(Amend, force-push: sorry wrong edit by omar)
2022-09-05 18:27:58 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
...
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
9445776d61
Nav: Fixed an issue opening a menu with Right key from a non-menu window.
2022-09-01 20:42:10 +02:00
ocornut
03fc9a0b17
Menus: Fixed gaps in closing logic. ( #5614 )
...
The _MenuBar test introduced in c2cb2a69
doesn't appear to be meaningful.
2022-09-01 20:42:07 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
...
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
cdebd70e15
Fix PVS-Studio static analyzer warning for "buffer underflow"
...
Amend 4e8e177c
2022-08-20 23:08:19 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
ocornut
268565079c
InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E) by converting them to half-width (U+0021..U+007E).
2022-08-08 17:06:11 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
e926a664d5
TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. ( #5515 )
...
In docking branch we mass-call TabBarCloseTab(). Amend b26f1530
. Standardize Changelog entries.
2022-08-02 19:30:01 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
...
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
0b2da67912
Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
2022-07-05 14:40:09 +02:00
ocornut
609b935a8c
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
2022-06-30 15:47:54 +02:00
ocornut
0afc6cd310
Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed
2022-06-30 15:31:42 +02:00
ocornut
873e9d35ac
Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). ( #5423 )
2022-06-28 16:11:31 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d51e5d2898
TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. ( #5262 )
...
Revert a small part of 4b97296
.
2022-06-21 17:20:06 +02:00
ocornut
c4b9101759
TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
...
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
2022-06-21 17:13:13 +02:00
ocornut
4b97296148
TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). ( #5262 )
2022-06-21 17:13:12 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
ocornut
f27af1b20a
Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
...
ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
2022-06-20 16:57:04 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
6cac48df32
Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)
2022-06-15 11:52:46 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
...
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
a35e876978
InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:36 +02:00
Joshua Webb
530332dfbc
InputText: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:10 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
...
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
74f02703e6
Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls.
2022-06-07 11:48:05 +02:00
ocornut
697ce2d67b
InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. ( #3008 )
...
Curiously very old, amend 83efdce
and bdbb2b2
. Using stb_ functions updated ->CurLenA without updating ->TextA, leading to `buf_display_end = buf_display + state->CurLenA;` in the display.
Since f3ab5e62
they are 1 case out of 4 which didn't apply back to ->TextA and this is essentially the one where we ensure appliance. Another solution would be to alter the lower display code, but applying to TextA makes things more consistent.
2022-05-25 18:39:00 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
...
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
a472e8834b
InputScalar: Automatically allow hexadecimal/scientific input when format is adequate.
2022-04-05 15:13:37 +02:00
ocornut
c521883be4
Sliders, Drags: Fixed manual input when using hexadecimal display format string. ( #5165 , #3133 )
...
InputScalar: Fixed manual input when using %03d style width in display format string.
(amended once)
2022-04-04 18:42:04 +02:00
ocornut
508c9aaf60
Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). ( #5165 , #3133 )
...
Ditched unnecessary code. When transitioning from float in 3e8087458
we added an unnecessary path there, which evolved in c5fb92955
.
2022-04-04 14:43:30 +02:00
ocornut
2747a8ca40
Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order.
2022-03-29 12:13:31 +02:00
ocornut
0dec430707
Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure.
2022-03-28 12:33:58 +02:00
ocornut
dfbe938e54
InputText: Fixed pressing Tab emitting two tabs characters. ( #2467 , #1336 )
...
Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
2022-03-24 12:04:49 +01:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
54fb051e52
ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
2022-02-28 16:12:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
Borislav Stanimirov
955aacfbc5
GCC: Disable deprecated-enum-enum-conversion for gcc as well ( #4997 )
2022-02-09 09:47:11 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
35e197f413
TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro.
2022-02-01 11:52:38 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
2022-01-05 13:47:21 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
2022-01-05 13:47:20 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
...
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
0636f9adac
InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 , #1541 )
2021-12-20 19:45:58 +01:00
ocornut
389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 , #4504 , #2981 , #3381 )
2021-12-15 11:50:00 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
d7350668d1
Fix OSX warnings + Examples/Apple+GL2 calls super reshape. ( #4759 , #1873 )
2021-12-13 12:31:15 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
bdd2a94315
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 , #4794 )
2021-12-09 11:30:42 +01:00
ocornut
072caa4a90
InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 , #3781 )
2021-12-09 11:25:58 +01:00
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
...
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
eea836135a
InputText: fix buffer modifications in callbacks while using resize callback ( #4784 )
...
Regressed by 5ac25e7c7
(#4762 )
2021-12-05 19:03:40 +01:00
ocornut
aa41f16589
Separator: fixed cover all columns while called inside a table. ( #4787 , #205 )
2021-12-05 18:47:28 +01:00
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
...
Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
2021-11-30 12:59:00 +01:00
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
2021-11-29 16:25:45 +01:00
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
...
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
2021-11-25 15:12:23 +01:00
ocornut
5ac25e7c7a
InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. ( #4762 )
2021-11-25 15:12:08 +01:00
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
2021-11-10 17:53:58 +01:00
ocornut
8361ed1f54
Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
...
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841 )
2021-10-27 12:28:45 +02:00
ocornut
99552420a2
InputText: triple-click avoid scroll + include end of line character. ( #2244 )
2021-10-25 17:14:00 +02:00
ocornut
126a6f894f
InputText: made double-click select word, triple-line select line. Word delimitation logic differs slightly from the one used by CTRL+arrows. ( #2244 )
2021-10-25 16:34:56 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00