ocornut
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1780579403
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2021-10-06 17:57:11 +02:00 |
|
Basil Fierz
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25332fa5ac
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Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
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2021-10-06 17:51:00 +02:00 |
|
ocornut
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e443ea139d
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Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
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2021-10-06 13:41:39 +02:00 |
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ocornut
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677fe33990
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Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
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2021-09-30 11:53:20 +02:00 |
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ocornut
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835a5344b0
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2021-09-24 15:49:28 +02:00 |
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ocornut
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fba756176d
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
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Sylvain
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62b17f928e
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Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
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2021-09-21 19:29:48 +02:00 |
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James McCartney
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bc3d267c51
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Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
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2021-09-21 12:36:37 +02:00 |
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ocornut
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c6ca327fb2
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Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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2021-09-20 18:43:05 +02:00 |
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ocornut
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fa9fc05ac6
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2021-09-07 18:20:12 +02:00 |
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ocornut
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755bf985d2
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Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
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2021-09-07 14:48:26 +02:00 |
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Jackamilio
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03ce17f0a5
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Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
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2021-08-31 12:52:54 +02:00 |
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ocornut
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dedb381c51
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
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2021-08-30 20:01:16 +02:00 |
|
Cort
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80ed4eba87
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Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
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2021-08-24 21:53:54 +02:00 |
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Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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2021-08-24 18:23:13 +02:00 |
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Siarhei Fiedartsou
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f8bad7e1e3
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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2021-08-24 15:36:44 +02:00 |
|
Corentin Wallez
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e652527313
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Backends: WebGPU: Update impl_wgpu for an emscripten change
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2021-08-24 14:55:43 +02:00 |
|
Rokas Kupstys
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4c22b3e5d9
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Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
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2021-08-24 14:33:04 +02:00 |
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Nicolas Noble
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e3e1fbcf02
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Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
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2021-08-23 15:03:27 +02:00 |
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ocornut
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6bd447c885
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Backends: GLFW: Fixed unused variable warning for empty assert macro. (#4459)
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2021-08-22 18:46:49 +02:00 |
|
ocornut
|
5a7d18a441
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
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2021-08-20 18:15:25 +02:00 |
|
ocornut
|
d2ffbd9b86
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Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
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2021-08-20 18:03:55 +02:00 |
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Rokas Kupstys
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fc062e6028
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Backends: OpenGL3: Update loader to include APIs used by test framework.
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2021-08-20 17:22:27 +02:00 |
|
ocornut
|
0b06c4b2b0
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Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
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2021-08-19 17:25:12 +02:00 |
|
ocornut
|
e3988a84db
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Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
|
2021-08-19 16:24:59 +02:00 |
|
Rokas Kupstys
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459de65477
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Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
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2021-08-19 16:24:58 +02:00 |
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ocornut
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f24abbc47d
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Fix various warnings (#4442)
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2021-08-18 12:38:24 +02:00 |
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thedmd
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2f40be638f
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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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2021-08-17 20:10:45 +02:00 |
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ocornut
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b380d3abe3
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Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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2021-08-17 15:16:29 +02:00 |
|
ocornut
|
f99fe72c42
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Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
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2021-08-02 17:22:33 +02:00 |
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ocornut
|
80b5fb51ed
|
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
|
2021-08-02 16:21:13 +02:00 |
|
ocornut
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2ad912bb85
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Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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2021-08-02 16:19:50 +02:00 |
|
ocornut
|
f9b5168fb3
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2021-08-02 16:00:50 +02:00 |
|
ocornut
|
db686ad522
|
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
|
2021-07-29 19:38:33 +02:00 |
|
ocornut
|
044fd0cd2d
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Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445)
|
2021-07-29 19:37:18 +02:00 |
|
ocornut
|
1cdd110eb4
|
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
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2021-07-29 18:47:43 +02:00 |
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ocornut
|
a11f36811f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
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2021-07-09 20:16:19 +02:00 |
|
ocornut
|
baa4caf9e3
|
Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments (#3934)
|
2021-07-07 14:12:48 +02:00 |
|
ocornut
|
327a5d8253
|
Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)
|
2021-07-05 17:52:44 +02:00 |
|
ocornut
|
cf2daf353e
|
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
|
2021-06-30 15:50:15 +02:00 |
|
Giovanni Funchal
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6792e1a3e0
|
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
|
2021-06-30 15:04:40 +02:00 |
|
ocornut
|
23a15834fa
|
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
|
2021-06-29 18:16:47 +02:00 |
|
ocornut
|
4cec3a0467
|
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
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2021-06-29 16:42:13 +02:00 |
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ocornut
|
36a0d1028c
|
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385 )
|
2021-06-29 15:46:50 +02:00 |
|
ocornut
|
0f7eb00f67
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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2021-06-29 15:31:05 +02:00 |
|
ocornut
|
b5a2bd1a5b
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
2021-06-29 15:25:19 +02:00 |
|
ocornut
|
682447306d
|
Merge branch 'features/backends_context' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
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2021-06-29 14:53:25 +02:00 |
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ocornut
|
70c603854e
|
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
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2021-06-29 14:37:58 +02:00 |
|
ocornut
|
95db098477
|
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
|
2021-06-25 17:27:17 +02:00 |
|
Chaoya Li
|
2ab7f96f21
|
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
|
2021-06-25 16:19:55 +02:00 |
|