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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -10,20 +10,15 @@
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// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
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// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#include <dxgiformat.h> // DXGI_FORMAT
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4471) // a forward declaration of an unscoped enumeration must have an underlying type
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#endif
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enum DXGI_FORMAT;
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struct ID3D12Device;
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struct ID3D12DescriptorHeap;
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struct ID3D12GraphicsCommandList;
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@ -43,8 +38,3 @@ IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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@ -16,6 +16,7 @@
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// CHANGELOG
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// 2021-10-06: Backup and restore modified ClipRect/Viewport.
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// 2021-09-21: Initial version.
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#include "imgui.h"
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@ -116,6 +117,16 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
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if (fb_width == 0 || fb_height == 0)
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return;
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// Backup SDL_Renderer state that will be modified to restore it afterwards
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struct BackupSDLRendererState
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{
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SDL_Rect Viewport;
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SDL_Rect ClipRect;
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};
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BackupSDLRendererState old = {};
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SDL_RenderGetViewport(bd->SDLRenderer, &old.Viewport);
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SDL_RenderGetClipRect(bd->SDLRenderer, &old.ClipRect);
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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ImVec2 clip_scale = render_scale;
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@ -170,6 +181,10 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
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}
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}
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}
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// Restore modified SDL_Renderer state
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SDL_RenderSetViewport(bd->SDLRenderer, &old.Viewport);
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SDL_RenderSetClipRect(bd->SDLRenderer, &old.ClipRect);
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}
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// Called by Init/NewFrame/Shutdown
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@ -281,7 +281,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_
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static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
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{
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WGPUBindGroupEntry image_bg_entries[] = { { 0, 0, 0, 0, 0, texture } };
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WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
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WGPUBindGroupDescriptor image_bg_descriptor = {};
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image_bg_descriptor.layout = layout;
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@ -478,7 +478,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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tex_desc.sampleCount = 1;
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tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
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tex_desc.mipLevelCount = 1;
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tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_Sampled;
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tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
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g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
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WGPUTextureViewDescriptor tex_view_desc = {};
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@ -571,7 +571,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUVertexBufferLayout buffer_layouts[1];
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buffer_layouts[0].arrayStride = sizeof(ImDrawVert);
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buffer_layouts[0].stepMode = WGPUInputStepMode_Vertex;
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buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex;
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buffer_layouts[0].attributeCount = 3;
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buffer_layouts[0].attributes = attribute_desc;
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@ -624,8 +624,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUBindGroupEntry common_bg_entries[] =
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{
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{ 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
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{ 1, 0, 0, 0, g_resources.Sampler, 0 },
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{ nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
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{ nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
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};
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WGPUBindGroupDescriptor common_bg_descriptor = {};
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