8630ef951dMerge branch 'master' into tessallation
Stefan Dresselhaus
2014-09-15 15:09:58 +02:00
24e05db27dobjects now use their position and scale.
Stefan Dresselhaus
2014-09-15 15:07:56 +02:00
2a9de00213(minor) Nodes now have record syntax
master
Jonas Betzendahl
2014-09-14 14:36:44 +02:00
28e5f47596added depth-buffer to map
Stefan Dresselhaus
2014-08-29 22:07:18 +02:00
0e13d1c5bafixes#503
Stefan Dresselhaus
2014-08-29 21:25:31 +02:00
c10622d506isolated error. Map Rendering is missing Depth-Comp
Stefan Dresselhaus
2014-08-29 21:18:49 +02:00
581cb142bbadded shading, reduced debug-output
Stefan Dresselhaus
2014-08-24 23:47:17 +02:00
c21863c03are-enabled GUI
Stefan Dresselhaus
2014-08-24 22:59:35 +02:00
b4710797fcmixed up vertexes and triangles .. would have been a hard to find error...
Stefan Dresselhaus
2014-08-24 22:50:49 +02:00
dc2205d3dcit is showing something on the screen! finally!
Stefan Dresselhaus
2014-08-24 22:46:53 +02:00
53775c559dMerge branch 'rework_iqm' into tessallation
Stefan Dresselhaus
2014-08-24 16:40:20 +02:00
95b108b0c4error is gone, object still not there.
Stefan Dresselhaus
2014-08-24 16:39:29 +02:00
cb967df9c9reworked loader. causes OutOfMemory-Errors on GPU.
Stefan Dresselhaus
2014-08-21 22:57:36 +02:00
e5b2a7d620chose other reference points.
Stefan Dresselhaus
2014-08-17 23:50:28 +02:00
e265e5a021fixed height-bug
Stefan Dresselhaus
2014-08-17 23:27:31 +02:00
40c0e3ef00added ArrayBufferObject for TriangleIndex
Stefan Dresselhaus
2014-08-10 23:00:53 +02:00
c9ef745a72Merge branch 'master' into iqm
Stefan Dresselhaus
2014-08-08 20:23:05 +02:00
c1605fb400updated README.
Stefan Dresselhaus
2014-08-08 20:22:43 +02:00
1bc65c8ea7added triangles to IQM-Parsing
Stefan Dresselhaus
2014-08-08 20:13:31 +02:00
138d16016btried lot of stuff.. nothing worked.
Stefan Dresselhaus
2014-07-08 15:32:14 +02:00
aedb5b5337Merge remote-tracking branch 'origin/ui' into iqm
Stefan Dresselhaus
2014-07-07 15:23:13 +02:00
81131de915changed to wireframe-rendering
Stefan Dresselhaus
2014-07-07 15:22:57 +02:00
ae1f1d6815ui: generalized viewport to access camera object via lens
tpajenka
2014-06-20 16:27:11 +02:00
41e75dcdebupper bound of 0.001s for frame diff time (Main.hs), added second viewport widget to GUI (currently just an empty shell)
tpajenka
2014-06-20 00:19:02 +02:00
702ea19253camera is recalculated on mouse action instead of at every frame
tpajenka
2014-06-19 22:24:58 +02:00
8605440539moved GLMapState: _renderedMapTexture to State: _mapTexture
tpajenka
2014-06-19 17:02:49 +02:00
b095907d9btried with WriterT, undid most of it; compiles
Stefan Dresselhaus
2014-06-17 16:37:49 +02:00
13b814fa0aTessallationFactor now gets updated correcty
Stefan Dresselhaus
2014-06-17 15:41:17 +02:00
5578bb401atessallation-factor will now change max once every 5 sec
Stefan Dresselhaus
2014-06-15 03:42:58 +02:00
e512149461Merge branch 'ui' into iqm
Stefan Dresselhaus
2014-06-15 03:29:03 +02:00
3cd3ba55f9disabled culling
Stefan Dresselhaus
2014-06-11 00:07:06 +02:00
32f1043d7cminor cleanup
Stefan Dresselhaus
2014-06-10 23:37:05 +02:00
1e9c6a24fdminor
Stefan Dresselhaus
2014-06-10 23:15:59 +02:00
4bbf80ecabnot changing to Data.Vector and staying on C-Array
Stefan Dresselhaus
2014-06-10 22:59:48 +02:00
d8747c0bd3minor cleanup
Stefan Dresselhaus
2014-06-02 08:11:44 +02:00
ac832268caiqm now gets read in more correctly
Stefan Dresselhaus
2014-06-01 23:22:12 +02:00
eaeae7d4e2cleanup & debug-output
Stefan Dresselhaus
2014-06-01 23:13:28 +02:00
fc72fd8095corrected compile-mistakes due to indentation
Stefan Dresselhaus
2014-06-01 23:05:39 +02:00
6bb915c25cadded sample box-model with all files
Stefan Dresselhaus
2014-06-01 23:02:15 +02:00
3db6d6f9eblive-Coding
Stefan Dresselhaus
2014-05-30 15:28:09 +02:00
b3323ef054live-Coding
Stefan Dresselhaus
2014-05-30 15:26:12 +02:00
c7ea247b70introducing window resize event, main viewport resizing to actual window size
tpajenka
2014-05-24 13:47:47 +02:00
9761e7c6c2Merge branch 'master' into ui
tpajenka
2014-05-21 14:57:39 +02:00
9523e733c6new UI-Widget type: Viewport, removed old hacked code (except mouse wheel) to handle camera movement and using viewport instead
tpajenka
2014-05-21 14:10:47 +02:00
03d99c5fccbugfix mouse motion handler: handler has been invoked with wrong coordinates, motion handler is now also called while leaving while still mouse-active
tpajenka
2014-05-21 14:03:28 +02:00
8a84e7ba95press/release handlers receive boolean as parameter to indicate if the click is inside widget
tpajenka
2014-05-21 11:51:40 +02:00
e72e8c9333more strictness to Types.hs: UIState
tpajenka
2014-05-20 20:38:02 +02:00
91ad0f5e38hlint
Stefan Dresselhaus
2014-05-20 11:09:04 +02:00
c2dc6e28f1cleaned up
Stefan Dresselhaus
2014-05-20 11:01:37 +02:00
9c33af543cfixed bits & pieces here and there
Stefan Dresselhaus
2014-05-20 08:57:42 +02:00
cea71238f1played a bit with shaders .. won't render.
Stefan Dresselhaus
2014-05-20 00:12:16 +02:00
7c8c7cac98a bit refactoring to get the imperative stuff shorter
Stefan Dresselhaus
2014-05-20 00:06:53 +02:00
1cded31eccworks now again - still renders nothing.
Stefan Dresselhaus
2014-05-19 22:29:16 +02:00
fe73c3a6b0removed dysfunctional code
Stefan Dresselhaus
2014-05-19 21:45:09 +02:00
324d7037bfchanged much render-code.
Stefan Dresselhaus
2014-05-19 21:42:58 +02:00
3dc26c45ebMerge branch 'tessallation' into iqm
Stefan Dresselhaus
2014-05-19 19:59:43 +02:00
f6e52d732chaddock & small fix
Stefan Dresselhaus
2014-05-18 07:30:19 +02:00
bb75883f7dMerge branch 'master' into tessallation
Stefan Dresselhaus
2014-05-18 07:27:54 +02:00
ef549eac4dfixed haddock for UI
Stefan Dresselhaus
2014-05-18 00:14:19 +02:00
aa6a5c060fadded some helper-functions for handling gamestate
Stefan Dresselhaus
2014-05-17 23:19:34 +02:00
481a386e0eMerge branch 'master' into iqm
Stefan Dresselhaus
2014-05-17 12:59:35 +02:00
35364b50aaMerge branch 'STM'
Stefan Dresselhaus
2014-05-17 12:58:23 +02:00
230e31bf63changed TMVar to TVar
Stefan Dresselhaus
2014-05-17 12:57:49 +02:00
0d65a485d5changed constant in Map.Map
Stefan Dresselhaus
2014-05-17 11:40:23 +02:00
27d7873595reworked Types to support STM
Stefan Dresselhaus
2014-05-16 22:05:27 +02:00
2944d36703changed camera-height
Stefan Dresselhaus
2014-05-16 19:06:05 +02:00
ffa45515c3attempting to compensate once more
Jonas Betzendahl
2014-05-16 18:59:26 +02:00
c624121e23Clamped reference points
Jonas Betzendahl
2014-05-16 18:48:46 +02:00
cd4250336bmoar reference points
Jonas Betzendahl
2014-05-16 17:56:03 +02:00
a71ce917ecfixed floor/ceiling crap
Jonas Betzendahl
2014-05-16 17:43:31 +02:00
5b2537188f(\_/) =(^.^)= (")_(") bunny approves this commit! (rewrote the whole damn camera-height-function. Should be better now.)
Jonas Betzendahl
2014-05-16 17:26:40 +02:00
15d55e1577compensating for stripe depth
Jonas Betzendahl
2014-05-16 15:58:07 +02:00
1c1aedda30Grass is back, bettered mountains
Jonas Betzendahl
2014-05-16 11:39:29 +02:00
f2fbf101efCamera function not NaNing / breaking anymore / merge tessalation
Jonas Betzendahl
2014-05-16 11:30:15 +02:00
da3a334121iqm still does not render, starts again.
Stefan Dresselhaus
2014-05-16 09:10:09 +02:00
a6efea80cfMerge branch 'tessallation' into iqm
Stefan Dresselhaus
2014-05-16 08:04:48 +02:00
4285cefa31Merge branch 'ui' into tessallation
Stefan Dresselhaus
2014-05-16 07:57:03 +02:00
696269c1b5non-ASCI characters on output (e.g. in compiler messages) may break certain shells preventing compiling
tpajenka
2014-05-16 00:39:29 +02:00
271497be81using (and corrected) refined button handler invocation TODO: "old" camera handler interferes with left mouse clicks/drags
tpajenka
2014-05-15 22:08:43 +02:00
ee5eb95a2ebuilds, but does not work.
Stefan Dresselhaus
2014-05-15 21:57:15 +02:00
c17852d8e1Merge branch 'master' into ui
tpajenka
2014-05-15 21:47:15 +02:00