changed camera-height
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@ -40,7 +40,7 @@ instance GLCamera Camera where
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getCam (Flat (x',z') y') dist' xa' ya' =
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lookAt (cpos ^+^ at') at' up
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where
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at' = V3 x y z
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at' = V3 x (y+2) z
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cpos = crot !* (V3 0 0 (-dist))
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crot = (
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(fromQuaternion $ axisAngle upmap (xa::CFloat))
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