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1ad81d6ae5
scaled map correctly; fixed whacky cam
tessallation
Stefan Dresselhaus
2014-09-24 01:14:43 +0200
8630ef951d
Merge branch 'master' into tessallation
Stefan Dresselhaus
2014-09-15 15:09:58 +0200
24e05db27d
objects now use their position and scale.
Stefan Dresselhaus
2014-09-15 15:07:56 +0200
2a9de00213
(minor) Nodes now have record syntax
master
Jonas Betzendahl
2014-09-14 14:36:44 +0200
28e5f47596
added depth-buffer to map
Stefan Dresselhaus
2014-08-29 22:07:18 +0200
0e13d1c5ba
fixes #503
Stefan Dresselhaus
2014-08-29 21:25:31 +0200
c10622d506
isolated error. Map Rendering is missing Depth-Comp
Stefan Dresselhaus
2014-08-29 21:18:49 +0200
581cb142bb
added shading, reduced debug-output
Stefan Dresselhaus
2014-08-24 23:47:17 +0200
c21863c03a
re-enabled GUI
Stefan Dresselhaus
2014-08-24 22:59:35 +0200
b4710797fc
mixed up vertexes and triangles .. would have been a hard to find error...
Stefan Dresselhaus
2014-08-24 22:50:49 +0200
dc2205d3dc
it is showing something on the screen! finally!
Stefan Dresselhaus
2014-08-24 22:46:53 +0200
53775c559d
Merge branch 'rework_iqm' into tessallation
Stefan Dresselhaus
2014-08-24 16:40:20 +0200
95b108b0c4
error is gone, object still not there.
Stefan Dresselhaus
2014-08-24 16:39:29 +0200
cb967df9c9
reworked loader. causes OutOfMemory-Errors on GPU.
Stefan Dresselhaus
2014-08-21 22:57:36 +0200
e5b2a7d620
chose other reference points.
Stefan Dresselhaus
2014-08-17 23:50:28 +0200
e265e5a021
fixed height-bug
Stefan Dresselhaus
2014-08-17 23:27:31 +0200
40c0e3ef00
added ArrayBufferObject for TriangleIndex
Stefan Dresselhaus
2014-08-10 23:00:53 +0200
c9ef745a72
Merge branch 'master' into iqm
Stefan Dresselhaus
2014-08-08 20:23:05 +0200
c1605fb400
updated README.
Stefan Dresselhaus
2014-08-08 20:22:43 +0200
1bc65c8ea7
added triangles to IQM-Parsing
Stefan Dresselhaus
2014-08-08 20:13:31 +0200
138d16016b
tried lot of stuff.. nothing worked.
Stefan Dresselhaus
2014-07-08 15:32:14 +0200
aedb5b5337
Merge remote-tracking branch 'origin/ui' into iqm
Stefan Dresselhaus
2014-07-07 15:23:13 +0200
81131de915
changed to wireframe-rendering
Stefan Dresselhaus
2014-07-07 15:22:57 +0200
ae1f1d6815
ui: generalized viewport to access camera object via lens
tpajenka
2014-06-20 16:27:11 +0200
41e75dcdeb
upper bound of 0.001s for frame diff time (Main.hs), added second viewport widget to GUI (currently just an empty shell)
tpajenka
2014-06-20 00:19:02 +0200
702ea19253
camera is recalculated on mouse action instead of at every frame
tpajenka
2014-06-19 22:24:58 +0200
8605440539
moved GLMapState: _renderedMapTexture to State: _mapTexture
tpajenka
2014-06-19 17:02:49 +0200
b095907d9b
tried with WriterT, undid most of it; compiles
Stefan Dresselhaus
2014-06-17 16:37:49 +0200
13b814fa0a
TessallationFactor now gets updated correcty
Stefan Dresselhaus
2014-06-17 15:41:17 +0200
5578bb401a
tessallation-factor will now change max once every 5 sec
Stefan Dresselhaus
2014-06-15 03:42:58 +0200
e512149461
Merge branch 'ui' into iqm
Stefan Dresselhaus
2014-06-15 03:29:03 +0200
3cd3ba55f9
disabled culling
Stefan Dresselhaus
2014-06-11 00:07:06 +0200
32f1043d7c
minor cleanup
Stefan Dresselhaus
2014-06-10 23:37:05 +0200
1e9c6a24fd
minor
Stefan Dresselhaus
2014-06-10 23:15:59 +0200
4bbf80ecab
not changing to Data.Vector and staying on C-Array
Stefan Dresselhaus
2014-06-10 22:59:48 +0200
d8747c0bd3
minor cleanup
Stefan Dresselhaus
2014-06-02 08:11:44 +0200
ac832268ca
iqm now gets read in more correctly
Stefan Dresselhaus
2014-06-01 23:22:12 +0200
eaeae7d4e2
cleanup & debug-output
Stefan Dresselhaus
2014-06-01 23:13:28 +0200
fc72fd8095
corrected compile-mistakes due to indentation
Stefan Dresselhaus
2014-06-01 23:05:39 +0200
6bb915c25c
added sample box-model with all files
Stefan Dresselhaus
2014-06-01 23:02:15 +0200
3db6d6f9eb
live-Coding
Stefan Dresselhaus
2014-05-30 15:28:09 +0200
b3323ef054
live-Coding
Stefan Dresselhaus
2014-05-30 15:26:12 +0200
c7ea247b70
introducing window resize event, main viewport resizing to actual window size
tpajenka
2014-05-24 13:47:47 +0200
9761e7c6c2
Merge branch 'master' into ui
tpajenka
2014-05-21 14:57:39 +0200
9523e733c6
new UI-Widget type: Viewport, removed old hacked code (except mouse wheel) to handle camera movement and using viewport instead
tpajenka
2014-05-21 14:10:47 +0200
03d99c5fcc
bugfix mouse motion handler: handler has been invoked with wrong coordinates, motion handler is now also called while leaving while still mouse-active
tpajenka
2014-05-21 14:03:28 +0200
8a84e7ba95
press/release handlers receive boolean as parameter to indicate if the click is inside widget
tpajenka
2014-05-21 11:51:40 +0200
e72e8c9333
more strictness to Types.hs: UIState
tpajenka
2014-05-20 20:38:02 +0200
74fc3af201
haddock
tpajenka
2014-05-20 20:34:05 +0200
91ad0f5e38
hlint
Stefan Dresselhaus
2014-05-20 11:09:04 +0200
c2dc6e28f1
cleaned up
Stefan Dresselhaus
2014-05-20 11:01:37 +0200
9c33af543c
fixed bits & pieces here and there
Stefan Dresselhaus
2014-05-20 08:57:42 +0200
cea71238f1
played a bit with shaders .. won't render.
Stefan Dresselhaus
2014-05-20 00:12:16 +0200
7c8c7cac98
a bit refactoring to get the imperative stuff shorter
Stefan Dresselhaus
2014-05-20 00:06:53 +0200
1cded31ecc
works now again - still renders nothing.
Stefan Dresselhaus
2014-05-19 22:29:16 +0200
fe73c3a6b0
removed dysfunctional code
Stefan Dresselhaus
2014-05-19 21:45:09 +0200
324d7037bf
changed much render-code.
Stefan Dresselhaus
2014-05-19 21:42:58 +0200
3dc26c45eb
Merge branch 'tessallation' into iqm
Stefan Dresselhaus
2014-05-19 19:59:43 +0200
f6e52d732c
haddock & small fix
Stefan Dresselhaus
2014-05-18 07:30:19 +0200
bb75883f7d
Merge branch 'master' into tessallation
Stefan Dresselhaus
2014-05-18 07:27:54 +0200
ef549eac4d
fixed haddock for UI
Stefan Dresselhaus
2014-05-18 00:14:19 +0200
aa6a5c060f
added some helper-functions for handling gamestate
Stefan Dresselhaus
2014-05-17 23:19:34 +0200
481a386e0e
Merge branch 'master' into iqm
Stefan Dresselhaus
2014-05-17 12:59:35 +0200
35364b50aa
Merge branch 'STM'
Stefan Dresselhaus
2014-05-17 12:58:23 +0200
230e31bf63
changed TMVar to TVar
Stefan Dresselhaus
2014-05-17 12:57:49 +0200
0d65a485d5
changed constant in Map.Map
Stefan Dresselhaus
2014-05-17 11:40:23 +0200
27d7873595
reworked Types to support STM
Stefan Dresselhaus
2014-05-16 22:05:27 +0200
2944d36703
changed camera-height
Stefan Dresselhaus
2014-05-16 19:06:05 +0200
ffa45515c3
attempting to compensate once more
Jonas Betzendahl
2014-05-16 18:59:26 +0200
c624121e23
Clamped reference points
Jonas Betzendahl
2014-05-16 18:48:46 +0200
cd4250336b
moar reference points
Jonas Betzendahl
2014-05-16 17:56:03 +0200
a71ce917ec
fixed floor/ceiling crap
Jonas Betzendahl
2014-05-16 17:43:31 +0200
5b2537188f
(\_/) =(^.^)= (")_(") bunny approves this commit! (rewrote the whole damn camera-height-function. Should be better now.)
Jonas Betzendahl
2014-05-16 17:26:40 +0200
15d55e1577
compensating for stripe depth
Jonas Betzendahl
2014-05-16 15:58:07 +0200
1c1aedda30
Grass is back, bettered mountains
Jonas Betzendahl
2014-05-16 11:39:29 +0200
f2fbf101ef
Camera function not NaNing / breaking anymore / merge tessalation
Jonas Betzendahl
2014-05-16 11:30:15 +0200
da3a334121
iqm still does not render, starts again.
Stefan Dresselhaus
2014-05-16 09:10:09 +0200
a6efea80cf
Merge branch 'tessallation' into iqm
Stefan Dresselhaus
2014-05-16 08:04:48 +0200
4285cefa31
Merge branch 'ui' into tessallation
Stefan Dresselhaus
2014-05-16 07:57:03 +0200
696269c1b5
non-ASCI characters on output (e.g. in compiler messages) may break certain shells preventing compiling
tpajenka
2014-05-16 00:39:29 +0200
271497be81
using (and corrected) refined button handler invocation TODO: "old" camera handler interferes with left mouse clicks/drags
tpajenka
2014-05-15 22:08:43 +0200
ee5eb95a2e
builds, but does not work.
Stefan Dresselhaus
2014-05-15 21:57:15 +0200
c17852d8e1
Merge branch 'master' into ui
tpajenka
2014-05-15 21:47:15 +0200
51c48e62db
revising preliminary inflexible button handling callback
tpajenka
2014-05-15 21:43:26 +0200
e37832371c
WIP, does not compile.
Stefan Dresselhaus
2014-05-15 21:18:28 +0200
a3f0043591
WIP, does not compile.
Stefan Dresselhaus
2014-05-15 21:16:43 +0200
5b9378c317
Merge branch 'ui' into tessallation
Stefan Dresselhaus
2014-05-15 15:19:02 +0200
d83c87db1d
cam now moves with height.
Stefan Dresselhaus
2014-05-15 15:10:10 +0200
b7be183c25
Merge branch 'Mapping' into tessallation
Stefan Dresselhaus
2014-05-15 13:41:19 +0200
cc3efb9ec5
merged
Stefan Dresselhaus
2014-05-15 13:40:47 +0200
8e2d46c7ef
Fixed the hell out of that snow!
Jonas Betzendahl
2014-05-15 12:06:18 +0200
eb3ee975e8
Restructured Node constructors. Ripples are getting worse! (╯°□°)╯︵ ┻━┻
Jonas Betzendahl
2014-05-15 12:01:30 +0200
67428146ca
added height function
Jonas Betzendahl
2014-05-15 10:44:54 +0200
87946cb501
modified camara-height-limit to reflect later game better
Stefan Dresselhaus
2014-05-14 20:13:40 +0200
db0631eb4b
forgot file
Stefan Dresselhaus
2014-05-14 20:04:06 +0200
45fe3f8493
revising preliminary inflexible button handling callback
tpajenka
2014-05-14 13:19:00 +0200
b5a4d03f8c
array-objects get initialized
Stefan Dresselhaus
2014-05-13 15:04:20 +0200
4d31866256
Merge branch 'tessallation' into iqm
Stefan Dresselhaus
2014-05-13 14:11:25 +0200
1bfec031e2
fixed import
Stefan Dresselhaus
2014-05-13 14:11:02 +0200
527d620da6
Merge branch 'Mapping' into tessallation
Stefan Dresselhaus
2014-05-13 13:04:26 +0200