Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						da3a334121 
					 
					
						
						
							
							iqm still does not render, starts again.  
						
						 
						
						
						
						
					 
					
						2014-05-16 09:10:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						db0631eb4b 
					 
					
						
						
							
							forgot file  
						
						 
						
						
						
						
					 
					
						2014-05-14 20:04:06 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8dea8d1ed9 
					 
					
						
						
							
							refined shaders  
						
						 
						
						... 
						
						
						
						- grid is now visible
- grid-points are different colored
- tesselated triangles wont get "gridded". 
						
						
					 
					
						2014-05-11 10:52:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						adb2c5d373 
					 
					
						
						
							
							noise entfernt  
						
						 
						
						
						
						
					 
					
						2014-05-07 10:28:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a91aad5daa 
					 
					
						
						
							
							better noise-function  
						
						 
						
						
						
						
					 
					
						2014-05-07 10:12:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						376375008c 
					 
					
						
						
							
							tessellation-factor is now adaptive  
						
						 
						
						... 
						
						
						
						- tessellation gets reduced in distance
- tess-factor is now adaptive 
						
						
					 
					
						2014-05-07 09:51:35 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						91fbbb7350 
					 
					
						
						
							
							started to render iqm - nothing visible now.  
						
						 
						
						
						
						
					 
					
						2014-05-03 15:17:51 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						782c30a6d5 
					 
					
						
						
							
							Merge branch 'iqm' into tessallation  
						
						 
						
						... 
						
						
						
						Conflicts:
	Pioneers.cabal
	src/Map/StaticMaps.hs 
						
						
					 
					
						2014-04-25 21:25:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						64d542adf3 
					 
					
						
						
							
							more parsing ... -.-  
						
						 
						
						
						
						
					 
					
						2014-04-25 21:21:19 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						48082c87d9 
					 
					
						
						
							
							fixed shader for windows  
						
						 
						
						
						
						
					 
					
						2014-04-22 18:06:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7575521e4d 
					 
					
						
						
							
							texture on HUD is now drawn correctly  
						
						 
						
						
						
						
					 
					
						2014-04-22 16:35:17 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ae304ddc5c 
					 
					
						
						
							
							Blending is now much sharper and cleaner..  
						
						 
						
						
						
						
					 
					
						2014-04-22 10:51:10 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e2da50b6d9 
					 
					
						
						
							
							defined camera in abstract sense  
						
						 
						
						
						
						
					 
					
						2014-04-21 19:21:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						3de372f83f 
					 
					
						
						
							
							added fog.  
						
						 
						
						
						
						
					 
					
						2014-04-21 15:55:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						189f9f84fa 
					 
					
						
						
							
							Textures work now.  
						
						 
						
						... 
						
						
						
						Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes  #472  @2h 
						
						
					 
					
						2014-04-05 15:53:49 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ba84ede01d 
					 
					
						
						
							
							HUD-Texture renders.  
						
						 
						
						... 
						
						
						
						HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472  @5h 
						
						
					 
					
						2014-04-04 11:15:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						c1e074934e 
					 
					
						
						
							
							WIP-Commit. DOES NOT WORK.  
						
						 
						
						
						
						
					 
					
						2014-03-24 08:21:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5fc86af233 
					 
					
						
						
							
							Changed OpenGL-Lvl to 3.30 with Tessellation-Ext  
						
						 
						
						... 
						
						
						
						- figured out how to enable extensions
refs #471  @1h 
						
						
					 
					
						2014-03-17 17:04:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						5da90f83c6 
					 
					
						
						
							
							corrected tessEval.shader  
						
						 
						
						
						
						
					 
					
						2014-02-07 17:15:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5f313c4495 
					 
					
						
						
							
							Window shows fps-count + proc-tex-shader  
						
						 
						
						... 
						
						
						
						- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader 
						
						
					 
					
						2014-01-22 14:04:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8b7d2d6c1a 
					 
					
						
						
							
							forgot shaders -.-  
						
						 
						
						
						
						
					 
					
						2014-01-21 16:19:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						3b8d3f8f9e 
					 
					
						
						
							
							tessellationgit status  
						
						 
						
						
						
						
					 
					
						2014-01-21 16:18:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e59a4cd545 
					 
					
						
						
							
							removed test-garbage in shader  
						
						 
						
						
						
						
					 
					
						2014-01-20 19:44:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						18c36491f8 
					 
					
						
						
							
							Forgot to init the GL-Context -.-  
						
						 
						
						
						
						
					 
					
						2014-01-20 19:42:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2193a0e7fd 
					 
					
						
						
							
							added normals to shader  
						
						 
						
						
						
						
					 
					
						2014-01-06 21:13:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a1968ca31a 
					 
					
						
						
							
							doh! fragment-shader war rot zu testzwecken -.-  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:13:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2b2108ab87 
					 
					
						
						
							
							merged .. but colors broken..  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:09:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						602b20eb6c 
					 
					
						
						
							
							it works...  
						
						 
						
						
						
						
					 
					
						2014-01-04 16:55:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fd4d2a0d14 
					 
					
						
						
							
							TRIANGLEEEEESS!!!!11!!  
						
						 
						
						... 
						
						
						
						finally. 
						
						
					 
					
						2014-01-04 14:09:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						33b1ec5534 
					 
					
						
						
							
							flickering triangle (rendering cube)  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:53:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7db4bff2e4 
					 
					
						
						
							
							moooaaarrr work on triangles ... still nothing  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:45:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7d201cf216 
					 
					
						
						
							
							shaders now compile and link correctly  
						
						 
						
						... 
						
						
						
						- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug 
						
						
					 
					
						2014-01-03 17:46:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e5193fc7c5 
					 
					
						
						
							
							Migrated to OpenGL3.x - compiles but renders nothing  
						
						 
						
						... 
						
						
						
						- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there 
						
						
					 
					
						2014-01-03 03:01:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2ff7534ede 
					 
					
						
						
							
							wrote some render-functions and shaders  
						
						 
						
						... 
						
						
						
						- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested) 
						
						
					 
					
						2014-01-02 03:35:38 +01:00