shaders now compile and link correctly
- map still invisible - frustum defined - shaders fixed - attrib-link to shaders fixed - lookat now generates a frustum-projected look-at matrix - smaller test-map for debug
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@ -1,4 +1,4 @@
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#version 140
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#version 330
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//color from earlier stages
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smooth in vec4 fg_SmoothColor;
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@ -1,18 +1,20 @@
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#version 140
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#version 330
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//constant projection matrix
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uniform mat4 fg_ProjectionMatrix;
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//vertex-data
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in vec4 fg_Color;
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in vec4 fg_Vertex;
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in vec4 fg_Normal;
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in vec3 fg_VertexIn;
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in vec3 fg_Normal;
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//output-data for later stages
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smooth out vec4 fg_SmoothColor;
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void main()
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{
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fg_SmoothColor = fg_Color;
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//transform vec3 into vec4, setting w to 1
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vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
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fg_SmoothColor = fg_Color + 0.001* fg_Normal.xyzx;
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gl_Position = fg_ProjectionMatrix * fg_Vertex;
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}
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