pioneers/shaders/fragment.shader
Stefan Dresselhaus 7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00

13 lines
182 B
GLSL

#version 330
//color from earlier stages
smooth in vec4 fg_SmoothColor;
//color of pixel
out vec4 fg_FragColor;
void main(void)
{
//copy-shader
fg_FragColor = fg_SmoothColor;
}