Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions refs #471 @1h
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#version 400
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#version 330
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//#include "3rdParty/noise.glsl"
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#version 400
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#version 330
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#extension GL_ARB_tessellation_shader : require
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layout(vertices = 3) out;
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in vec3 vPosition[];
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#version 400
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#version 330
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#extension GL_ARB_tessellation_shader : require
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layout(triangles, equal_spacing, cw) in;
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in vec3 tcPosition[];
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#version 400
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#version 330
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//vertex-data
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in vec4 Color;
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