noise entfernt
This commit is contained in:
@ -133,7 +133,7 @@ void main()
|
||||
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
|
||||
float standout = i0+i1+i2;
|
||||
tePosition = tePosition+tessNormal*standout;
|
||||
vec3 tmp = tePosition+1*snoise(tePosition/20);
|
||||
vec3 tmp = tePosition;//+clamp(tePosition,0,0.05)*snoise(tePosition/2);
|
||||
tePosition = vec3(tePosition.x, tmp.y, tePosition.z);
|
||||
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
|
||||
fogDist = gl_Position.z;
|
||||
|
Reference in New Issue
Block a user