wrote some render-functions and shaders

- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
This commit is contained in:
Stefan Dresselhaus
2014-01-02 03:35:38 +01:00
parent 673a0f786a
commit 2ff7534ede
6 changed files with 141 additions and 2 deletions

12
shaders/fragment.shader Normal file
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#version 140
#color from earlier stages
smooth in vec4 fg_SmoothColor;
#color of pixel
out vec4 fg_FragColor;
void main(void)
{
fg_FragColor = fg_SmoothColor; #copy-shader
)

18
shaders/vertex.shader Normal file
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#version 140
#constant projection matrix
uniform mat4 fg_ProjectionMatrix;
#vertex-data
in vec4 fg_Color;
in vec4 fg_Vertex;
in vec4 fg_Normal;
#output-data for later stages
smooth out vec4 fg_SmoothColor;
void main()
{
fg_SmoothColor = fg_Color;
gl_Position = fg_ProjectionMatrix * fg_Vertex;
}