doh! fragment-shader war rot zu testzwecken -.-
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@ -8,5 +8,5 @@ out vec4 fg_FragColor;
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void main(void)
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{
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//copy-shader
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fg_FragColor = vec4(1,0,0,1) + 0.01* fg_SmoothColor;
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fg_FragColor = fg_SmoothColor;
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}
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@ -11,7 +11,7 @@ in vec3 fg_VertexIn;
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in vec3 fg_NormalIn;
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//output-data for later stages
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out vec4 fg_SmoothColor;
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smooth out vec4 fg_SmoothColor;
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void main()
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{
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