it works...

This commit is contained in:
Stefan Dresselhaus
2014-01-04 16:55:59 +01:00
parent cde5231e6a
commit 602b20eb6c
5 changed files with 80 additions and 38 deletions

View File

@ -7,16 +7,25 @@ uniform mat4 fg_ModelMatrix;
//vertex-data
in vec4 fg_Color;
in vec3 fg_VertexIn;
//in vec3 fg_Normal;
in vec3 fg_NormalIn;
//output-data for later stages
smooth out vec4 fg_SmoothColor;
void main()
{
vec3 fg_Normal = fg_NormalIn; //vec3(0,1,0);
//transform vec3 into vec4, setting w to 1
vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
fg_SmoothColor = fg_Color;
// + 0.001* fg_Normal.xyzx;
vec4 light = vec4(1.0,1.0,1.0,1.0);
vec4 dark = vec4(0.0,0.0,0.0,1.0);
//direction to sun from origin
vec3 lightDir = normalize(vec3(5.0,5.0,1.0));
float costheta = dot(normalize(fg_Normal), lightDir);
float a = costheta * 0.5 + 0.5;
fg_SmoothColor = fg_Color * mix(dark, light, a);// + 0.001* fg_Normal.xyzx;
gl_Position = fg_ProjectionMatrix * fg_ModelMatrix * fg_Vertex;
}