pioneers/shaders
Stefan Dresselhaus e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
..
fragment.shader Migrated to OpenGL3.x - compiles but renders nothing 2014-01-03 03:01:54 +01:00
vertex.shader Migrated to OpenGL3.x - compiles but renders nothing 2014-01-03 03:01:54 +01:00