Commit Graph

35 Commits

Author SHA1 Message Date
324d7037bf
changed much render-code.
- mapobjects and map get intitialized different
- added mapobjects-data to Types

refs #482 @3h
2014-05-19 21:42:58 +02:00
da3a334121
iqm still does not render, starts again. 2014-05-16 09:10:09 +02:00
db0631eb4b
forgot file 2014-05-14 20:04:06 +02:00
8dea8d1ed9
refined shaders
- grid is now visible
- grid-points are different colored
- tesselated triangles wont get "gridded".
2014-05-11 10:52:45 +02:00
adb2c5d373
noise entfernt 2014-05-07 10:28:44 +02:00
a91aad5daa
better noise-function 2014-05-07 10:12:18 +02:00
376375008c
tessellation-factor is now adaptive
- tessellation gets reduced in distance
- tess-factor is now adaptive
2014-05-07 09:51:35 +02:00
91fbbb7350 started to render iqm - nothing visible now. 2014-05-03 15:17:51 +02:00
782c30a6d5 Merge branch 'iqm' into tessallation
Conflicts:
	Pioneers.cabal
	src/Map/StaticMaps.hs
2014-04-25 21:25:16 +02:00
64d542adf3 more parsing ... -.- 2014-04-25 21:21:19 +02:00
48082c87d9 fixed shader for windows 2014-04-22 18:06:09 +02:00
7575521e4d texture on HUD is now drawn correctly 2014-04-22 16:35:17 +02:00
ae304ddc5c Blending is now much sharper and cleaner.. 2014-04-22 10:51:10 +02:00
e2da50b6d9 defined camera in abstract sense 2014-04-21 19:21:13 +02:00
3de372f83f added fog. 2014-04-21 15:55:22 +02:00
189f9f84fa Textures work now.
Scene gets rendered and alpha-overlayed with HUD-Texture.

fixes #472 @2h
2014-04-05 15:53:49 +02:00
ba84ede01d HUD-Texture renders.
HUD-Texture renders and the whole screen is black.

Still TODO:

- Will have to sort out alpha
- Clean up

refs #472 @5h
2014-04-04 11:15:00 +02:00
c1e074934e WIP-Commit. DOES NOT WORK. 2014-03-24 08:21:30 +01:00
5fc86af233 Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions

refs #471 @1h
2014-03-17 17:04:30 +01:00
tpajenka
5da90f83c6 corrected tessEval.shader 2014-02-07 17:15:17 +01:00
5f313c4495 Window shows fps-count + proc-tex-shader
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
2014-01-22 14:04:18 +01:00
8b7d2d6c1a forgot shaders -.- 2014-01-21 16:19:07 +01:00
3b8d3f8f9e tessellationgit status 2014-01-21 16:18:48 +01:00
e59a4cd545 removed test-garbage in shader 2014-01-20 19:44:26 +01:00
18c36491f8 Forgot to init the GL-Context -.- 2014-01-20 19:42:49 +01:00
2193a0e7fd added normals to shader 2014-01-06 21:13:58 +01:00
a1968ca31a doh! fragment-shader war rot zu testzwecken -.- 2014-01-05 19:13:27 +01:00
2b2108ab87 merged .. but colors broken.. 2014-01-05 19:09:01 +01:00
602b20eb6c it works... 2014-01-04 16:55:59 +01:00
fd4d2a0d14 TRIANGLEEEEESS!!!!11!!
finally.
2014-01-04 14:09:42 +01:00
tpajenka
33b1ec5534 flickering triangle (rendering cube) 2014-01-04 02:53:12 +01:00
7db4bff2e4 moooaaarrr work on triangles ... still nothing 2014-01-04 02:45:13 +01:00
7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
2ff7534ede wrote some render-functions and shaders
- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
2014-01-02 03:35:38 +01:00