Commit Graph

  • 973806fe6b ImStrv: standardized code doing format copy, optimized ImStrStr features/string_view ocornut 2021-05-25 14:08:20 +0200
  • 11083874bc Fix memory corruption in ImFileOpen on Windows when ImWchar is 32-bit (IMGUI_USE_WCHAR32 is set) Ash Wolf 2021-05-17 02:30:20 +0100
  • c28be6ffce ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks. ocornut 2021-03-31 15:06:32 +0200
  • 51ee9f7126 ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv() ocornut 2021-02-01 17:04:50 +0100
  • a643b23486 ImStrv: added imconfig class extension example, added natvis description. ocornut 2020-11-30 09:43:10 +0100
  • 194bf63863 ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice. ocornut 2020-11-27 15:39:15 +0100
  • 4e894ae1d9 ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators. ocornut 2020-11-26 22:37:38 +0100
  • 7abe463801 ImStrv: rework toward ensuring End is always set to constant can be compile time calculated ocornut 2020-11-26 22:17:55 +0100
  • 35c0f9a29b ImStrv: Step 2 - change ImStrv typedef to a class and convert functions taking being/end string pointers to use new class. Rokas Kupstys 2020-08-24 11:37:01 +0300
  • 88bcafd0a3 ImStrv: Step 1 - change string type to ImStrv in API. Rokas Kupstys 2020-07-14 14:14:17 +0300
  • 54fb051e52 ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label. ocornut 2022-02-28 16:12:43 +0100
  • f337378066 Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (#5012) docking Rokas Kupstys 2022-02-25 17:18:40 +0100
  • 8639a2f9f8 Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057) ocornut 2022-02-25 16:41:40 +0100
  • 64519c6875 Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. (#5044) ocornut 2022-02-22 16:21:10 +0100
  • 7b0d58c5e5 Merge branch 'master' into docking ocornut 2022-02-22 14:57:17 +0100
  • fa2b318dd6 IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858) ocornut 2022-02-22 14:36:27 +0100
  • 5659db5529 IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858) ocornut 2022-02-21 21:27:28 +0100
  • a61ca097a7
    Backends: OSX: Fix typo in scrolling event handler. (#5036) Jan Sikorski 2022-02-19 18:57:41 +0100
  • dca527be1b Clipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak. ocornut 2022-02-18 18:39:29 +0100
  • 9948535118 Merge branch 'master' into docking ocornut 2022-02-17 18:47:43 +0100
  • 29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID. ocornut 2022-02-17 18:39:03 +0100
  • 421e73e6db Fix an assert in metrics. ocornut 2022-02-17 15:36:00 +0100
  • d9e60d29e1 Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822) ocornut 2022-02-17 11:09:06 +0100
  • 5c8f8d0311 ImVector: Fixed erase() with empty range. (#5009) amend/fix b6b8f66 thedmd 2022-02-16 19:50:36 +0100
  • 2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. ocornut 2022-02-16 19:32:46 +0100
  • 7ff41a78f9 Fonts: binary_to_compressed_c.cpp gained -nostatic option (#5021) Konstantin Podsvirov 2022-02-15 22:16:55 +0300
  • 8d3906365d CI: Fixes for OSX + explicitely request C++11. ocornut 2022-02-15 17:06:50 +0100
  • 69c157e418 Texture-based round corners: Fxed overlapping edge triangles when drawing filled shapes features/tex_round_corners Ben Carter 2020-06-10 11:46:25 +0900
  • b175371325 Texture-based round corners: Added sampling offset and bitmask for generated radii Ben Carter 2020-06-10 11:06:30 +0900
  • 75f5aaaa1c Texture-based round corners: Use separate textures for square corners and fix a bunch of corner-case issues Ben Carter 2020-06-08 15:24:15 +0900
  • 5820a7e248 Texture-based round corners: Fix building for stroke width 1,2,4 instead of 1,3,4. ocornut 2020-06-04 18:47:16 +0200
  • a6fa56609b Texture-based round corners: Fix UV coordinates used by RenderWindowResizeGrip() - render was broken ocornut 2020-06-03 21:31:40 +0200
  • 05d9502075 Texture-based round corners: Moved RenderResizeGripWithTex to RenderWindowResizeGrip ocornut 2020-06-03 21:29:05 +0200
  • 5947842934 Texture-based round corners: Tweaks, renaming to match tex lines branch. ocornut 2020-06-03 21:27:16 +0200
  • f41e86c78e Texture-based round corners: Default circle segment count to 0 + fix warnings, remove unused macro omar 2020-01-23 15:08:20 +0100
  • 1858d8d3f5 Texture-based round corners: Removed polling for Shift key in draw functions, moved that responsibility to demo code. omar 2019-12-08 15:40:21 +0100
  • ff3e7feba7 Texture-based round corners: Added support for multiple stroke widths Ben Carter 2019-12-05 15:48:41 +0900
  • 8e97a4a724 Texture-based round corners: Refactoring and upgrades Ben Carter 2019-12-02 20:33:02 +0900
  • a0ef8c9187 Texture-based round corners: Added support for window grip rendering Ben Carter 2019-12-02 14:39:21 +0900
  • 3f671bd282 Texture-based round corners: Adding style/drawlist flags for rounded corner textures Ben Carter 2019-11-29 15:35:23 +0900
  • a1efd8fc06 Texture-based round corners: Minor tweaks omar 2019-11-27 11:45:32 +0100
  • ed1e598ebe Texture-based round corners: Optimized texture-based rounded rectangle/circle code for better CPU performance at the cost of fill-rate Ben Carter 2019-11-27 16:27:26 +0900
  • edb797538d Texture-based round corners: Using ImFabs() + Minor coding style fixes for consistency omar 2019-11-22 19:46:58 +0100
  • 054c87fc4f Texture-based round corners: Fixed not drawing correctly with small radii Ben Carter 2019-11-22 20:21:09 +0900
  • d81c5cbae3 Texture-based round corners: Make FIXME consistent so they can be grepped. Tidying and added notes of things to fix. omar 2019-11-18 14:41:02 +0100
  • fbc6bce06b Texture-based round corners: Store rounded corners in texture to use 1 quad per corner. Francisco Demartino 2018-07-23 17:50:28 -0300
  • 670b020a7e Minor warning fixes. features/potocpav-newer-lines-2 ocornut 2021-05-28 17:56:51 +0200
  • b4ac0f261b ImDrawList: wip reimplement thick line strip rendering. (merged commits from PR 2964, rebased, minor styling tweaks) Pavel Potoček 2020-11-26 17:43:43 +0100
  • b6b8f6634e ImVector: Fixed erase() with empty range. (#5009) thedmd 2022-02-15 11:14:43 +0100
  • 5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. ocornut 2022-02-11 12:24:32 +0100
  • 71f98dd056 Declare ImVec2 and ImVec4 constructors as constexpr (#4995) Jeff Mears 2022-02-07 17:09:43 -0800
  • 1e14cc5cae Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. (#4900) ocornut 2022-02-10 18:50:28 +0100
  • 955aacfbc5
    GCC: Disable deprecated-enum-enum-conversion for gcc as well (#4997) Borislav Stanimirov 2022-02-09 10:47:11 +0200
  • 684c03da3d Untested WIP (1844) features/virtual_keys_for_web_apps ocornut 2022-02-08 19:33:28 +0100
  • 4691fa0ed5 ImDrawList: PthArcTo: Add small tolerance when comparing angles (#4993) thedmd 2022-02-08 13:33:26 +0100
  • aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) ocornut 2022-02-08 14:45:57 +0100
  • 88de982071 Version 1.88 WIP ocornut 2022-02-08 14:44:06 +0100
  • aa86800092 Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking) ocornut 2022-02-08 12:22:46 +0100
  • 97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. ocornut 2022-02-08 12:22:46 +0100
  • 1d933fbbd8 Shadows: Fix broken shadows due to zero-clear added in 9417acc2 features/shadows ocornut 2021-08-24 18:59:10 +0200
  • 0b9ede2697 Shadows: Fix to support for colored-only font atlas. (4202) ocornut 2021-06-07 11:46:51 +0200
  • f61466890c Shadows: Fix for latest, reuse ImDrawList, remove ImDrawShadowFlags. ocornut 2021-05-19 19:26:25 +0200
  • e3dc0c4001 Shadows: Fixes + two fixes for PVS Studio static analyzer. ocornut 2020-10-08 18:38:59 +0200
  • 5ee0af776a Shadows: Shallow styling tweaks and renaming for consistency. omar 2020-07-24 16:01:46 +0200
  • 598e66ca1c Shadows: Re-added AddShadowNGon(). omar 2020-07-24 18:59:32 +0200
  • 50abd45040 Shadows: Added ImDrawShadowFlags, simplified API surface, reordered parameters omar 2020-07-15 19:57:07 +0200
  • cc7387f680 Shadows: Convex shape shadow improvement/fixes Ben Carter 2020-07-07 15:50:07 +0900
  • 01078a6077 Shadows: Tweak demo to use AddShadowCircle() functions + fix warnings. omar 2020-06-13 14:48:32 +0200
  • 542f1da1e2 Shadows: Added initial version of convex shape shadow code. Ben Carter 2020-06-12 14:45:30 +0900
  • f882102374 Shadows: Demo code in Custom Rendering section. Added AddShadowRectFilled() variant. BeginMainMenuBar() disable shadows. ocornut 2020-06-04 16:01:51 +0200
  • b306474a2f Shadows: Added experimental texture-based shadows (stripped of dynamic tex config and back-end code) Ben Carter 2020-04-24 18:16:48 +0200
  • 2affff0962 Premake: experimental premake5 script. features/premake5 omar 2019-01-22 13:33:42 +0100
  • 1ee252772a Merge branch 'master' into docking ocornut 2022-02-07 18:20:10 +0100
  • c71a50deb5 Version 1.87 v1.87 ocornut 2022-02-07 17:41:24 +0100
  • 033538731c Merge branch 'master' into docking ocornut 2022-02-07 16:18:19 +0100
  • e52bb147a7 Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) ocornut 2022-02-07 16:00:13 +0100
  • 732bc2058e Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984) ocornut 2022-02-07 15:59:28 +0100
  • 40fd163a3b Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. Rokas Kupstys 2022-02-02 10:38:37 +0200
  • 2554b512c0 Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. ocornut 2022-02-07 11:55:24 +0100
  • c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) Clownacy 2022-01-22 13:55:03 +0000
  • c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) Clownacy 2022-01-30 22:42:21 +0000
  • 31762a8173 Docking: fixed potential crash if a passthrough dock node is submitted without a child intermediate (currently not possible via API) ocornut 2022-02-03 12:04:11 +0100
  • 5017602752 Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis. ocornut 2022-02-03 11:49:36 +0100
  • 37958ca1b5 Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer. ocornut 2022-02-03 00:19:31 +0100
  • 8eb8689391 Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common. ocornut 2022-02-02 23:23:13 +0100
  • c1ab3c406f Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows). ocornut 2022-02-02 23:10:14 +0100
  • d378e4088f Merge branch 'master' into docking ocornut 2022-02-01 15:46:42 +0100
  • 43177324c0 Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452) ocornut 2022-02-01 15:27:10 +0100
  • 6f73dbea80 TestEngine: submit window data to item system. ocornut 2022-02-01 15:02:14 +0100
  • 35e197f413 TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro. ocornut 2022-02-01 11:08:47 +0100
  • 551ab84c2d Backends: OSX: Fix building with old Xcode versions. rokups 2022-01-31 14:02:22 +0200
  • 422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. Clownacy 2022-01-27 17:52:00 +0000
  • 08350e53e7 Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960) ocornut 2022-01-31 11:47:44 +0100
  • 64d910ad37 Removed IMGUI_API from inline templated classes. (#4962) ocornut 2022-01-29 18:10:36 +0100
  • 27004aca70 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • d5f0d45ae4 Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1 ocornut 2022-01-27 17:50:31 +0100
  • 9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) ocornut 2022-01-27 17:18:29 +0100
  • 5429f0f6b5 Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) thedmd 2022-01-26 22:00:50 +0100
  • c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) ocornut 2022-01-21 17:32:35 +0100