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Fix memory corruption in ImFileOpen on Windows when ImWchar is 32-bit (IMGUI_USE_WCHAR32 is set)
Ref issue 4149
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@ -1819,12 +1819,12 @@ ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode)
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// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
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const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename.Begin, (int)filename.length(), NULL, 0);
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const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode.Begin, (int)mode.length(), NULL, 0);
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ImVector<ImWchar> buf;
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ImVector<wchar_t> buf;
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buf.resize(filename_wsize + 1 + mode_wsize + 1);
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::MultiByteToWideChar(CP_UTF8, 0, filename.Begin, (int)filename.length(), (wchar_t*)&buf[0], filename_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, mode.Begin, (int)mode.length(), (wchar_t*)&buf[filename_wsize + 1], mode_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, filename.Begin, (int)filename.length(), &buf[0], filename_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, mode.Begin, (int)mode.length(), &buf[filename_wsize + 1], mode_wsize);
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buf[filename_wsize] = buf[filename_wsize + 1 + mode_wsize] = 0;
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return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize + 1]);
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return ::_wfopen(&buf[0], &buf[filename_wsize + 1]);
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#else
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// ImStrv is not guaranteed to be zero-terminated.
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ImStrv filename_0 = ImStrdup(filename);
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