Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.

Could merge on master.
This commit is contained in:
ocornut 2022-02-03 00:19:31 +01:00
parent 8eb8689391
commit 37958ca1b5
2 changed files with 5 additions and 1 deletions

View File

@ -235,6 +235,7 @@ Docking+Viewports Branch:
- Docking: Tabs use their own identifier instead of the Window identifier.
(This will invalidate some stored .ini data such as last selected tab, sorry!)
- Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
- Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.
- Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend).
- Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_
for the backend to have to ignore viewports with the _NoInputs flag when call io.AddMouseViewportEvent(). It is

View File

@ -6964,7 +6964,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
window->DC.NavLayersActiveMaskNext = 0x00;
window->DC.NavHideHighlightOneFrame = false;
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
@ -7125,6 +7124,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
skip_items = true;
window->SkipItems = skip_items;
// Only clear NavLayersActiveMaskNext when marked as visible, so a CTRL+Tab back can use a safe value.
if (!window->SkipItems)
window->DC.NavLayersActiveMaskNext = 0x00;
// Sanity check: there are two spots which can set Appearing = true
// - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false
// - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert.