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https://github.com/Drezil/imgui.git
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39 Commits
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2ed47e5822 | |||
695a4bd1a9 | |||
f144c67676 |
208
.github/workflows/build.yml
vendored
208
.github/workflows/build.yml
vendored
@ -1,8 +1,8 @@
|
||||
name: build
|
||||
|
||||
on:
|
||||
push: {}
|
||||
pull_request: {}
|
||||
push:
|
||||
pull_request:
|
||||
schedule:
|
||||
- cron: '0 9 * * *'
|
||||
|
||||
@ -12,21 +12,19 @@ jobs:
|
||||
env:
|
||||
VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\
|
||||
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
|
||||
# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
|
||||
SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
|
||||
VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
fetch-depth: 1
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Install Dependencies
|
||||
shell: powershell
|
||||
run: |
|
||||
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
|
||||
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
|
||||
echo "SDL2_DIR=$(pwd)\SDL2-devel-2.0.10-VC\SDL2-2.0.10\" >>${env:GITHUB_ENV}
|
||||
|
||||
Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
|
||||
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
|
||||
echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
|
||||
|
||||
- name: Fix Projects
|
||||
shell: powershell
|
||||
@ -55,24 +53,33 @@ jobs:
|
||||
- name: Build example_null (single file build)
|
||||
shell: bash
|
||||
run: |
|
||||
echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
shell: bash
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_WIN32_FUNCTIONS' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_DISABLE_WIN32_FUNCTIONS
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
|
||||
|
||||
- name: Build example_null (as DLL)
|
||||
shell: cmd
|
||||
run: |
|
||||
call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
|
||||
echo #ifdef _EXPORT > example_single_file.cpp
|
||||
echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp
|
||||
echo #else >> example_single_file.cpp
|
||||
@ -80,6 +87,7 @@ jobs:
|
||||
echo #endif >> example_single_file.cpp
|
||||
echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
|
||||
echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
|
||||
|
||||
cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link
|
||||
cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
|
||||
|
||||
@ -183,9 +191,7 @@ jobs:
|
||||
Linux:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
fetch-depth: 1
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
@ -219,82 +225,118 @@ jobs:
|
||||
|
||||
- name: Build example_null (single file build)
|
||||
run: |
|
||||
echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with ImWchar32)
|
||||
run: |
|
||||
echo '#define IMGUI_USE_WCHAR32' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_USE_WCHAR32
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with large ImDrawIdx)
|
||||
run: |
|
||||
echo '#define ImDrawIdx unsigned int' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define ImDrawIdx unsigned int
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_DEMO_WINDOWS' > example_single_file.cpp
|
||||
echo '#define IMGUI_DISABLE_METRICS_WINDOW' >> example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
#define IMGUI_DISABLE_METRICS_WINDOW
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
|
||||
run: |
|
||||
echo '#define IMGUI_DISABLE_FILE_FUNCTIONS' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
|
||||
run: |
|
||||
echo '#define IMGUI_USE_BGRA_PACKED_COLOR' > example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
|
||||
run: |
|
||||
echo 'struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };' > example_single_file.cpp
|
||||
echo 'struct MyVec4 { float x; float y; float z; float w;' >> example_single_file.cpp
|
||||
echo 'MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };' >> example_single_file.cpp
|
||||
echo '#define IM_VEC2_CLASS_EXTRA \' >> example_single_file.cpp
|
||||
echo ' ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \' >> example_single_file.cpp
|
||||
echo ' operator MyVec2() const { return MyVec2(x, y); }' >> example_single_file.cpp
|
||||
echo '#define IM_VEC4_CLASS_EXTRA \' >> example_single_file.cpp
|
||||
echo ' ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \' >> example_single_file.cpp
|
||||
echo ' operator MyVec4() const { return MyVec4(x, y, z, w); }' >> example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
|
||||
struct MyVec4 { float x; float y; float z; float w;
|
||||
MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
||||
operator MyVec2() const { return MyVec2(x, y); }
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
||||
operator MyVec4() const { return MyVec4(x, y, z, w); }
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (without c++ runtime, Clang)
|
||||
run: |
|
||||
echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
|
||||
echo '#define IMGUI_DISABLE_DEMO_WINDOWS' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_glfw_opengl2
|
||||
@ -314,30 +356,35 @@ jobs:
|
||||
MacOS:
|
||||
runs-on: macOS-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
fetch-depth: 1
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
brew install glfw3
|
||||
brew install sdl2
|
||||
brew install glfw3 sdl2
|
||||
|
||||
- name: Build example_null (extra warnings, clang 64-bit)
|
||||
run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (single file build)
|
||||
run: |
|
||||
echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (without c++ runtime)
|
||||
run: |
|
||||
echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_glfw_opengl2
|
||||
@ -369,9 +416,7 @@ jobs:
|
||||
iOS:
|
||||
runs-on: macOS-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
fetch-depth: 1
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Build example_apple_metal
|
||||
run: |
|
||||
@ -381,9 +426,7 @@ jobs:
|
||||
Emscripten:
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
fetch-depth: 1
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
@ -400,6 +443,13 @@ jobs:
|
||||
popd
|
||||
make -C examples/example_emscripten_opengl3
|
||||
|
||||
- name: Build example_emscripten_wgpu
|
||||
run: |
|
||||
pushd emsdk-master
|
||||
source ./emsdk_env.sh
|
||||
popd
|
||||
make -C examples/example_emscripten_wgpu
|
||||
|
||||
Discord-CI:
|
||||
runs-on: ubuntu-18.04
|
||||
if: always()
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -35,6 +35,7 @@ examples/*.o.tmp
|
||||
examples/*.out.js
|
||||
examples/*.out.wasm
|
||||
examples/example_emscripten_opengl3/web/*
|
||||
examples/example_emscripten_wgpu/web/*
|
||||
|
||||
## JetBrains IDE artifacts
|
||||
.idea
|
||||
|
@ -206,7 +206,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
|
||||
return false;
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void*)cloned_img;
|
||||
io.Fonts->SetTexID((void*)cloned_img);
|
||||
g_Texture = cloned_img;
|
||||
|
||||
// Create an invisible mouse cursor
|
||||
@ -222,8 +222,9 @@ void ImGui_ImplAllegro5_InvalidateDeviceObjects()
|
||||
{
|
||||
if (g_Texture)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->SetTexID(NULL);
|
||||
al_destroy_bitmap(g_Texture);
|
||||
ImGui::GetIO().Fonts->TexID = NULL;
|
||||
g_Texture = NULL;
|
||||
}
|
||||
if (g_MouseCursorInvisible)
|
||||
|
@ -305,7 +305,7 @@ static void ImGui_ImplDX10_CreateFontsTexture()
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)g_pFontTextureView;
|
||||
io.Fonts->SetTexID((ImTextureID)g_pFontTextureView);
|
||||
|
||||
// Create texture sampler
|
||||
{
|
||||
@ -482,7 +482,7 @@ void ImGui_ImplDX10_InvalidateDeviceObjects()
|
||||
return;
|
||||
|
||||
if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
|
||||
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
|
||||
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
|
||||
|
||||
|
@ -317,7 +317,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)g_pFontTextureView;
|
||||
io.Fonts->SetTexID((ImTextureID)g_pFontTextureView);
|
||||
|
||||
// Create texture sampler
|
||||
{
|
||||
@ -494,7 +494,7 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
return;
|
||||
|
||||
if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
|
||||
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
|
||||
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
|
||||
|
||||
|
@ -395,7 +395,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
|
||||
// Store our identifier
|
||||
static_assert(sizeof(ImTextureID) >= sizeof(g_hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
||||
io.Fonts->TexID = (ImTextureID)g_hFontSrvGpuDescHandle.ptr;
|
||||
io.Fonts->SetTexID((ImTextureID)g_hFontSrvGpuDescHandle.ptr);
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX12_CreateDeviceObjects()
|
||||
@ -640,7 +640,7 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
|
||||
SafeRelease(g_pFontTextureResource);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->TexID = NULL; // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
|
||||
for (UINT i = 0; i < g_numFramesInFlight; i++)
|
||||
{
|
||||
|
@ -253,7 +253,7 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
|
||||
g_FontTexture->UnlockRect(0);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)g_FontTexture;
|
||||
io.Fonts->SetTexID((ImTextureID)g_FontTexture);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -273,7 +273,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
|
||||
return;
|
||||
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
|
||||
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
|
||||
if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_NewFrame()
|
||||
|
@ -1,5 +1,5 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+)
|
||||
|
||||
@ -231,6 +231,11 @@ bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_Shutdown()
|
||||
{
|
||||
if (g_InstalledCallbacks)
|
||||
|
@ -1,5 +1,5 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
|
||||
// Implemented features:
|
||||
@ -23,6 +23,7 @@ struct GLFWwindow;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
|
@ -194,7 +194,7 @@ bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
g_FontTexture->Upload();
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)g_FontTexture;
|
||||
io.Fonts->SetTexID((ImTextureID)g_FontTexture);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -209,8 +209,8 @@ void ImGui_Marmalade_InvalidateDeviceObjects()
|
||||
|
||||
if (g_FontTexture)
|
||||
{
|
||||
ImGui::GetIO().Fonts->SetTexID(0);
|
||||
delete g_FontTexture;
|
||||
ImGui::GetIO().Fonts->TexID = 0;
|
||||
g_FontTexture = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst.
|
||||
// 2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
|
||||
@ -113,7 +114,7 @@ bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
|
||||
[g_sharedMetalContext makeFontTextureWithDevice:device];
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->TexID = (__bridge void *)g_sharedMetalContext.fontTexture; // ImTextureID == void*
|
||||
io.Fonts->SetTexID((__bridge void *)g_sharedMetalContext.fontTexture); // ImTextureID == void*
|
||||
|
||||
return (g_sharedMetalContext.fontTexture != nil);
|
||||
}
|
||||
@ -122,7 +123,7 @@ void ImGui_ImplMetal_DestroyFontsTexture()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
g_sharedMetalContext.fontTexture = nil;
|
||||
io.Fonts->TexID = nullptr;
|
||||
io.Fonts->SetTexID(nullptr);
|
||||
}
|
||||
|
||||
bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
|
||||
@ -238,7 +239,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
||||
height:(NSUInteger)height
|
||||
mipmapped:NO];
|
||||
textureDescriptor.usage = MTLTextureUsageShaderRead;
|
||||
#if TARGET_OS_OSX
|
||||
#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
|
||||
textureDescriptor.storageMode = MTLStorageModeManaged;
|
||||
#else
|
||||
textureDescriptor.storageMode = MTLStorageModeShared;
|
||||
|
@ -227,7 +227,7 @@ bool ImGui_ImplOpenGL2_CreateFontsTexture()
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontTexture);
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
@ -241,7 +241,7 @@ void ImGui_ImplOpenGL2_DestroyFontsTexture()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glDeleteTextures(1, &g_FontTexture);
|
||||
io.Fonts->TexID = 0;
|
||||
io.Fonts->SetTexID(0);
|
||||
g_FontTexture = 0;
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontTexture);
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
@ -484,7 +484,7 @@ void ImGui_ImplOpenGL3_DestroyFontsTexture()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glDeleteTextures(1, &g_FontTexture);
|
||||
io.Fonts->TexID = 0;
|
||||
io.Fonts->SetTexID(0);
|
||||
g_FontTexture = 0;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
|
||||
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
||||
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
||||
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
||||
@ -226,7 +227,7 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
||||
return io.WantCaptureMouse;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged)
|
||||
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
|
||||
{
|
||||
NSPoint mousePoint = event.locationInWindow;
|
||||
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
||||
|
@ -22,6 +22,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
|
||||
// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
|
||||
// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
|
||||
// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
|
||||
@ -48,7 +49,6 @@
|
||||
// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
|
||||
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include <stdio.h>
|
||||
|
||||
@ -85,6 +85,11 @@ static VkPipeline g_Pipeline = VK_NULL_HANDLE;
|
||||
static uint32_t g_Subpass = 0;
|
||||
static VkShaderModule g_ShaderModuleVert;
|
||||
static VkShaderModule g_ShaderModuleFrag;
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
static bool g_FunctionsLoaded = false;
|
||||
#else
|
||||
static bool g_FunctionsLoaded = true;
|
||||
#endif
|
||||
|
||||
// Font data
|
||||
static VkSampler g_FontSampler = VK_NULL_HANDLE;
|
||||
@ -107,6 +112,75 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
|
||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
|
||||
|
||||
// Vulkan prototypes for use with custom loaders
|
||||
// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
|
||||
|
||||
// Define function pointers
|
||||
#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
|
||||
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
|
||||
#undef IMGUI_VULKAN_FUNC_DEF
|
||||
#endif // VK_NO_PROTOTYPES
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SHADERS
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -587,7 +661,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -886,8 +960,31 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
|
||||
if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
||||
{
|
||||
// Load function pointers
|
||||
// You can use the default Vulkan loader using:
|
||||
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
|
||||
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNC_LOAD(func) \
|
||||
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
|
||||
if (func == NULL) \
|
||||
return false;
|
||||
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
|
||||
#undef IMGUI_VULKAN_FUNC_LOAD
|
||||
#else
|
||||
IM_UNUSED(loader_func);
|
||||
IM_UNUSED(user_data);
|
||||
#endif
|
||||
g_FunctionsLoaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_vulkan";
|
||||
@ -952,6 +1049,7 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
||||
|
||||
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
IM_ASSERT(request_formats != NULL);
|
||||
IM_ASSERT(request_formats_count > 0);
|
||||
|
||||
@ -996,6 +1094,7 @@ VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physic
|
||||
|
||||
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
IM_ASSERT(request_modes != NULL);
|
||||
IM_ASSERT(request_modes_count > 0);
|
||||
|
||||
@ -1246,6 +1345,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
// Create or resize window
|
||||
void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
(void)instance;
|
||||
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
||||
|
@ -22,25 +22,42 @@
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// [Configuration] in order to use a custom Vulkan function loader:
|
||||
// (1) You'll need to disable default Vulkan function prototypes.
|
||||
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
|
||||
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
|
||||
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
|
||||
// - Or as a compilation flag in your build system
|
||||
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
|
||||
// - Do not simply add it in a .cpp file!
|
||||
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
|
||||
// If you have no idea what this is, leave it alone!
|
||||
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
|
||||
// Vulkan includes
|
||||
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
|
||||
#define VK_NO_PROTOTYPES
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
@ -52,6 +69,9 @@ IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer comm
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
|
||||
// Optional: load Vulkan functions with a custom function loader
|
||||
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Internal / Miscellaneous Vulkan Helpers
|
||||
|
782
backends/imgui_impl_wgpu.cpp
Normal file
782
backends/imgui_impl_wgpu.cpp
Normal file
@ -0,0 +1,782 @@
|
||||
// dear imgui: Renderer for WebGPU
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
||||
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-28: Initial version.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <limits.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
#define HAS_EMSCRIPTEN_VERSION(major, minor, tiny) (__EMSCRIPTEN_major__ > (major) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ > (minor)) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ == (minor) && __EMSCRIPTEN_tiny__ >= (tiny)))
|
||||
|
||||
// Dear ImGui prototypes from imgui_internal.h
|
||||
extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
|
||||
|
||||
// WebGPU data
|
||||
static WGPUDevice g_wgpuDevice = NULL;
|
||||
static WGPUTextureFormat g_renderTargetFormat = WGPUTextureFormat_Undefined;
|
||||
static WGPURenderPipeline g_pipelineState = NULL;
|
||||
|
||||
struct RenderResources
|
||||
{
|
||||
WGPUTexture FontTexture; // Font texture
|
||||
WGPUTextureView FontTextureView; // Texture view for font texture
|
||||
WGPUSampler Sampler; // Sampler for the font texture
|
||||
WGPUBuffer Uniforms; // Shader uniforms
|
||||
WGPUBindGroup CommonBindGroup; // Resources bind-group to bind the common resources to pipeline
|
||||
WGPUBindGroupLayout ImageBindGroupLayout; // Bind group layout for image textures
|
||||
ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
|
||||
WGPUBindGroup ImageBindGroup; // Default font-resource of Dear ImGui
|
||||
};
|
||||
static RenderResources g_resources;
|
||||
|
||||
struct FrameResources
|
||||
{
|
||||
WGPUBuffer IndexBuffer;
|
||||
WGPUBuffer VertexBuffer;
|
||||
ImDrawIdx* IndexBufferHost;
|
||||
ImDrawVert* VertexBufferHost;
|
||||
int IndexBufferSize;
|
||||
int VertexBufferSize;
|
||||
};
|
||||
static FrameResources* g_pFrameResources = NULL;
|
||||
static unsigned int g_numFramesInFlight = 0;
|
||||
static unsigned int g_frameIndex = UINT_MAX;
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
float MVP[4][4];
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SHADERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// glsl_shader.vert, compiled with:
|
||||
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
||||
/*
|
||||
#version 450 core
|
||||
layout(location = 0) in vec2 aPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec4 aColor;
|
||||
layout(set=0, binding = 0) uniform transform { mat4 mvp; };
|
||||
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
|
||||
|
||||
void main()
|
||||
{
|
||||
Out.Color = aColor;
|
||||
Out.UV = aUV;
|
||||
gl_Position = mvp * vec4(aPos, 0, 1);
|
||||
}
|
||||
*/
|
||||
static uint32_t __glsl_shader_vert_spv[] =
|
||||
{
|
||||
0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
|
||||
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
||||
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
|
||||
0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
||||
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
|
||||
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
|
||||
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
|
||||
0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
|
||||
0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d,
|
||||
0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005,
|
||||
0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b,
|
||||
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
|
||||
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
|
||||
0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d,
|
||||
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010,
|
||||
0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047,
|
||||
0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013,
|
||||
0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
|
||||
0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e,
|
||||
0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b,
|
||||
0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b,
|
||||
0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b,
|
||||
0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b,
|
||||
0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b,
|
||||
0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e,
|
||||
0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,
|
||||
0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d,
|
||||
0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f,
|
||||
0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023,
|
||||
0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026,
|
||||
0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
|
||||
0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b,
|
||||
0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015,
|
||||
0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016,
|
||||
0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022,
|
||||
0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027,
|
||||
0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050,
|
||||
0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007,
|
||||
0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d,
|
||||
0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038
|
||||
};
|
||||
|
||||
// glsl_shader.frag, compiled with:
|
||||
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
||||
/*
|
||||
#version 450 core
|
||||
layout(location = 0) out vec4 fColor;
|
||||
layout(set=0, binding=1) uniform sampler s;
|
||||
layout(set=1, binding=0) uniform texture2D t;
|
||||
layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
|
||||
void main()
|
||||
{
|
||||
fColor = In.Color * texture(sampler2D(t, s), In.UV.st);
|
||||
}
|
||||
*/
|
||||
static uint32_t __glsl_shader_frag_spv[] =
|
||||
{
|
||||
0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b,
|
||||
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
||||
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
||||
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
||||
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
||||
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
||||
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005,
|
||||
0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,
|
||||
0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015,
|
||||
0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019,
|
||||
0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,
|
||||
0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,
|
||||
0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,
|
||||
0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,
|
||||
0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,
|
||||
0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,
|
||||
0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,
|
||||
0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b,
|
||||
0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000,
|
||||
0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013,
|
||||
0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a,
|
||||
0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,
|
||||
0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,
|
||||
0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019,
|
||||
0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f,
|
||||
0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007,
|
||||
0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021,
|
||||
0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038
|
||||
};
|
||||
|
||||
static void SafeRelease(ImDrawIdx*& res)
|
||||
{
|
||||
if (res)
|
||||
delete[] res;
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(ImDrawVert*& res)
|
||||
{
|
||||
if (res)
|
||||
delete[] res;
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUBindGroupLayout& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBindGroupLayoutRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUBindGroup& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBindGroupRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUBuffer& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBufferRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPURenderPipeline& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuRenderPipelineRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUSampler& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuSamplerRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUShaderModule& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuShaderModuleRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUTextureView& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuTextureViewRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
static void SafeRelease(WGPUTexture& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuTextureRelease(res);
|
||||
res = NULL;
|
||||
}
|
||||
|
||||
static void SafeRelease(RenderResources& res)
|
||||
{
|
||||
SafeRelease(res.FontTexture);
|
||||
SafeRelease(res.FontTextureView);
|
||||
SafeRelease(res.Sampler);
|
||||
SafeRelease(res.Uniforms);
|
||||
SafeRelease(res.CommonBindGroup);
|
||||
SafeRelease(res.ImageBindGroupLayout);
|
||||
SafeRelease(res.ImageBindGroup);
|
||||
};
|
||||
|
||||
static void SafeRelease(FrameResources& res)
|
||||
{
|
||||
SafeRelease(res.IndexBuffer);
|
||||
SafeRelease(res.VertexBuffer);
|
||||
SafeRelease(res.IndexBufferHost);
|
||||
SafeRelease(res.VertexBufferHost);
|
||||
}
|
||||
|
||||
static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size)
|
||||
{
|
||||
WGPUShaderModuleSPIRVDescriptor spirv_desc = {};
|
||||
spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor;
|
||||
spirv_desc.codeSize = binary_data_size;
|
||||
spirv_desc.code = binary_data;
|
||||
|
||||
WGPUShaderModuleDescriptor desc;
|
||||
desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc);
|
||||
|
||||
WGPUProgrammableStageDescriptor stage_desc = {};
|
||||
stage_desc.module = wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc);
|
||||
stage_desc.entryPoint = "main";
|
||||
return stage_desc;
|
||||
}
|
||||
|
||||
static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
|
||||
{
|
||||
WGPUBindGroupEntry image_bg_entries[] = { { 0, 0, 0, 0, 0, texture } };
|
||||
|
||||
WGPUBindGroupDescriptor image_bg_descriptor = {};
|
||||
image_bg_descriptor.layout = layout;
|
||||
image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry);
|
||||
image_bg_descriptor.entries = image_bg_entries;
|
||||
return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor);
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr)
|
||||
{
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
|
||||
{
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
wgpuQueueWriteBuffer(wgpuDeviceGetDefaultQueue(g_wgpuDevice), g_resources.Uniforms, 0, mvp, sizeof(mvp));
|
||||
}
|
||||
|
||||
// Setup viewport
|
||||
wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->DisplaySize.x, draw_data->DisplaySize.y, 0, 1);
|
||||
|
||||
// Bind shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, offset, fr->VertexBufferSize * stride);
|
||||
wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx));
|
||||
wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState);
|
||||
wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL);
|
||||
|
||||
// Setup blend factor
|
||||
WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f };
|
||||
wgpuRenderPassEncoderSetBlendColor(ctx, &blend_color);
|
||||
}
|
||||
|
||||
// Render function
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
// FIXME: Assuming that this only gets called once per frame!
|
||||
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
|
||||
g_frameIndex = g_frameIndex + 1;
|
||||
FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight];
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
SafeRelease(fr->VertexBuffer);
|
||||
SafeRelease(fr->VertexBufferHost);
|
||||
fr->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
|
||||
WGPUBufferDescriptor vb_desc =
|
||||
{
|
||||
NULL,
|
||||
"Dear ImGui Vertex buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
|
||||
fr->VertexBufferSize * sizeof(ImDrawVert),
|
||||
false
|
||||
};
|
||||
fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc);
|
||||
if (!fr->VertexBuffer)
|
||||
return;
|
||||
|
||||
fr->VertexBufferHost = new ImDrawVert[fr->VertexBufferSize];
|
||||
}
|
||||
if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
SafeRelease(fr->IndexBuffer);
|
||||
SafeRelease(fr->IndexBufferHost);
|
||||
fr->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
|
||||
WGPUBufferDescriptor ib_desc =
|
||||
{
|
||||
NULL,
|
||||
"Dear ImGui Index buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
|
||||
fr->IndexBufferSize * sizeof(ImDrawIdx),
|
||||
false
|
||||
};
|
||||
fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc);
|
||||
if (!fr->IndexBuffer)
|
||||
return;
|
||||
|
||||
fr->IndexBufferHost = new ImDrawIdx[fr->IndexBufferSize];
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)fr->VertexBufferHost;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)fr->IndexBufferHost;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3;
|
||||
int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3;
|
||||
wgpuQueueWriteBuffer(wgpuDeviceGetDefaultQueue(g_wgpuDevice), fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
|
||||
wgpuQueueWriteBuffer(wgpuDeviceGetDefaultQueue(g_wgpuDevice), fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size);
|
||||
|
||||
// Setup desired render state
|
||||
ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_vtx_offset = 0;
|
||||
int global_idx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != NULL)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Bind custom texture
|
||||
auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(ImHashData(&pcmd->TextureId, sizeof(ImTextureID)));
|
||||
if (bind_group)
|
||||
{
|
||||
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)pcmd->TextureId);
|
||||
g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&pcmd->TextureId, sizeof(ImTextureID)), image_bind_group);
|
||||
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, NULL);
|
||||
}
|
||||
|
||||
// Apply Scissor, Bind texture, Draw
|
||||
uint32_t clip_rect[4];
|
||||
clip_rect[0] = static_cast<uint32_t>(pcmd->ClipRect.x - clip_off.x);
|
||||
clip_rect[1] = static_cast<uint32_t>(pcmd->ClipRect.y - clip_off.y);
|
||||
clip_rect[2] = static_cast<uint32_t>(pcmd->ClipRect.z - clip_off.x);
|
||||
clip_rect[3] = static_cast<uint32_t>(pcmd->ClipRect.w - clip_off.y);
|
||||
wgpuRenderPassEncoderSetScissorRect(pass_encoder, clip_rect[0], clip_rect[1], clip_rect[2] - clip_rect[0], clip_rect[3] - clip_rect[1]);
|
||||
wgpuRenderPassEncoderDrawIndexed(pass_encoder, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
}
|
||||
}
|
||||
|
||||
static WGPUBuffer ImGui_ImplWGPU_CreateBufferFromData(const WGPUDevice& device, const void* data, uint64_t size, WGPUBufferUsage usage)
|
||||
{
|
||||
WGPUBufferDescriptor descriptor = {};
|
||||
descriptor.size = size;
|
||||
descriptor.usage = usage | WGPUBufferUsage_CopyDst;
|
||||
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
|
||||
|
||||
WGPUQueue queue = wgpuDeviceGetDefaultQueue(g_wgpuDevice);
|
||||
wgpuQueueWriteBuffer(queue, buffer, 0, data, size);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_CreateFontsTexture()
|
||||
{
|
||||
// Build texture atlas
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height, size_pp;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &size_pp);
|
||||
|
||||
// Upload texture to graphics system
|
||||
{
|
||||
WGPUTextureDescriptor tex_desc = {};
|
||||
tex_desc.label = "Dear ImGui Font Texture";
|
||||
tex_desc.dimension = WGPUTextureDimension_2D;
|
||||
tex_desc.size.width = width;
|
||||
tex_desc.size.height = height;
|
||||
tex_desc.size.depth = 1;
|
||||
tex_desc.sampleCount = 1;
|
||||
tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
||||
tex_desc.mipLevelCount = 1;
|
||||
tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_Sampled;
|
||||
g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
|
||||
|
||||
WGPUTextureViewDescriptor tex_view_desc = {};
|
||||
tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
||||
tex_view_desc.dimension = WGPUTextureViewDimension_2D;
|
||||
tex_view_desc.baseMipLevel = 0;
|
||||
tex_view_desc.mipLevelCount = 1;
|
||||
tex_view_desc.baseArrayLayer = 0;
|
||||
tex_view_desc.arrayLayerCount = 1;
|
||||
tex_view_desc.aspect = WGPUTextureAspect_All;
|
||||
g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc);
|
||||
}
|
||||
|
||||
// Upload texture data
|
||||
{
|
||||
WGPUBuffer staging_buffer = ImGui_ImplWGPU_CreateBufferFromData(g_wgpuDevice, pixels, (uint32_t)(width * size_pp * height), WGPUBufferUsage_CopySrc);
|
||||
|
||||
WGPUBufferCopyView bufferCopyView = {};
|
||||
bufferCopyView.buffer = staging_buffer;
|
||||
bufferCopyView.layout.offset = 0;
|
||||
bufferCopyView.layout.bytesPerRow = width * size_pp;
|
||||
bufferCopyView.layout.rowsPerImage = height;
|
||||
|
||||
WGPUTextureCopyView textureCopyView = {};
|
||||
textureCopyView.texture = g_resources.FontTexture;
|
||||
textureCopyView.mipLevel = 0;
|
||||
textureCopyView.origin = { 0, 0, 0 };
|
||||
#if !defined(__EMSCRIPTEN__) || HAS_EMSCRIPTEN_VERSION(2, 0, 14)
|
||||
textureCopyView.aspect = WGPUTextureAspect_All;
|
||||
#endif
|
||||
|
||||
WGPUExtent3D copySize = { (uint32_t)width, (uint32_t)height, 1 };
|
||||
|
||||
WGPUCommandEncoderDescriptor enc_desc = {};
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(g_wgpuDevice, &enc_desc);
|
||||
wgpuCommandEncoderCopyBufferToTexture(encoder, &bufferCopyView, &textureCopyView, ©Size);
|
||||
WGPUCommandBufferDescriptor cmd_buf_desc = {};
|
||||
WGPUCommandBuffer copy = wgpuCommandEncoderFinish(encoder, &cmd_buf_desc);
|
||||
WGPUQueue queue = wgpuDeviceGetDefaultQueue(g_wgpuDevice);
|
||||
wgpuQueueSubmit(queue, 1, ©);
|
||||
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuBufferRelease(staging_buffer);
|
||||
}
|
||||
|
||||
// Create the associated sampler
|
||||
{
|
||||
WGPUSamplerDescriptor sampler_desc = {};
|
||||
sampler_desc.minFilter = WGPUFilterMode_Linear;
|
||||
sampler_desc.magFilter = WGPUFilterMode_Linear;
|
||||
sampler_desc.mipmapFilter = WGPUFilterMode_Linear;
|
||||
sampler_desc.addressModeU = WGPUAddressMode_Repeat;
|
||||
sampler_desc.addressModeV = WGPUAddressMode_Repeat;
|
||||
sampler_desc.addressModeW = WGPUAddressMode_Repeat;
|
||||
#if !defined(__EMSCRIPTEN__) || HAS_EMSCRIPTEN_VERSION(2, 0, 14)
|
||||
sampler_desc.maxAnisotropy = 1;
|
||||
#endif
|
||||
g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc);
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
||||
io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView);
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_CreateUniformBuffer()
|
||||
{
|
||||
WGPUBufferDescriptor ub_desc =
|
||||
{
|
||||
NULL,
|
||||
"Dear ImGui Uniform buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
||||
sizeof(Uniforms),
|
||||
false
|
||||
};
|
||||
g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc);
|
||||
}
|
||||
|
||||
bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
{
|
||||
if (!g_wgpuDevice)
|
||||
return false;
|
||||
if (g_pipelineState)
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
|
||||
// Create render pipeline
|
||||
WGPURenderPipelineDescriptor graphics_pipeline_desc = {};
|
||||
graphics_pipeline_desc.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
|
||||
graphics_pipeline_desc.sampleCount = 1;
|
||||
graphics_pipeline_desc.sampleMask = UINT_MAX;
|
||||
|
||||
WGPUBindGroupLayoutEntry common_bg_layout_entries[2] = {};
|
||||
common_bg_layout_entries[0].binding = 0;
|
||||
common_bg_layout_entries[0].visibility = WGPUShaderStage_Vertex;
|
||||
#if !defined(__EMSCRIPTEN__) || HAS_EMSCRIPTEN_VERSION(2, 0, 14)
|
||||
common_bg_layout_entries[0].buffer.type = WGPUBufferBindingType_Uniform;
|
||||
#else
|
||||
common_bg_layout_entries[0].type = WGPUBindingType_UniformBuffer;
|
||||
#endif
|
||||
common_bg_layout_entries[1].binding = 1;
|
||||
common_bg_layout_entries[1].visibility = WGPUShaderStage_Fragment;
|
||||
#if !defined(__EMSCRIPTEN__) || HAS_EMSCRIPTEN_VERSION(2, 0, 14)
|
||||
common_bg_layout_entries[1].sampler.type = WGPUSamplerBindingType_Filtering;
|
||||
#else
|
||||
common_bg_layout_entries[1].type = WGPUBindingType_Sampler;
|
||||
#endif
|
||||
|
||||
WGPUBindGroupLayoutEntry image_bg_layout_entries[1] = {};
|
||||
image_bg_layout_entries[0].binding = 0;
|
||||
image_bg_layout_entries[0].visibility = WGPUShaderStage_Fragment;
|
||||
#if !defined(__EMSCRIPTEN__) || HAS_EMSCRIPTEN_VERSION(2, 0, 14)
|
||||
image_bg_layout_entries[0].texture.sampleType = WGPUTextureSampleType_Float;
|
||||
image_bg_layout_entries[0].texture.viewDimension = WGPUTextureViewDimension_2D;
|
||||
#else
|
||||
image_bg_layout_entries[0].type = WGPUBindingType_SampledTexture;
|
||||
#endif
|
||||
|
||||
WGPUBindGroupLayoutDescriptor common_bg_layout_desc = {};
|
||||
common_bg_layout_desc.entryCount = 2;
|
||||
common_bg_layout_desc.entries = common_bg_layout_entries;
|
||||
|
||||
WGPUBindGroupLayoutDescriptor image_bg_layout_desc = {};
|
||||
image_bg_layout_desc.entryCount = 1;
|
||||
image_bg_layout_desc.entries = image_bg_layout_entries;
|
||||
|
||||
WGPUBindGroupLayout bg_layouts[2];
|
||||
bg_layouts[0] = wgpuDeviceCreateBindGroupLayout(g_wgpuDevice, &common_bg_layout_desc);
|
||||
bg_layouts[1] = wgpuDeviceCreateBindGroupLayout(g_wgpuDevice, &image_bg_layout_desc);
|
||||
|
||||
WGPUPipelineLayoutDescriptor layout_desc = {};
|
||||
layout_desc.bindGroupLayoutCount = 2;
|
||||
layout_desc.bindGroupLayouts = bg_layouts;
|
||||
graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(g_wgpuDevice, &layout_desc);
|
||||
|
||||
// Create the vertex shader
|
||||
WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t));
|
||||
graphics_pipeline_desc.vertexStage = vertex_shader_desc;
|
||||
|
||||
// Vertex input configuration
|
||||
WGPUVertexAttributeDescriptor attribute_binding_desc[] =
|
||||
{
|
||||
{ WGPUVertexFormat_Float2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 },
|
||||
{ WGPUVertexFormat_Float2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv), 1 },
|
||||
{ WGPUVertexFormat_UChar4Norm, (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 },
|
||||
};
|
||||
|
||||
WGPUVertexBufferLayoutDescriptor buffer_binding_desc;
|
||||
buffer_binding_desc.arrayStride = sizeof(ImDrawVert);
|
||||
buffer_binding_desc.stepMode = WGPUInputStepMode_Vertex;
|
||||
buffer_binding_desc.attributeCount = 3;
|
||||
buffer_binding_desc.attributes = attribute_binding_desc;
|
||||
|
||||
WGPUVertexStateDescriptor vertex_state_desc = {};
|
||||
vertex_state_desc.indexFormat = WGPUIndexFormat_Undefined;
|
||||
vertex_state_desc.vertexBufferCount = 1;
|
||||
vertex_state_desc.vertexBuffers = &buffer_binding_desc;
|
||||
|
||||
graphics_pipeline_desc.vertexState = &vertex_state_desc;
|
||||
|
||||
// Create the pixel shader
|
||||
WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t));
|
||||
graphics_pipeline_desc.fragmentStage = &pixel_shader_desc;
|
||||
|
||||
// Create the blending setup
|
||||
WGPUColorStateDescriptor color_state = {};
|
||||
{
|
||||
color_state.format = g_renderTargetFormat;
|
||||
color_state.alphaBlend.operation = WGPUBlendOperation_Add;
|
||||
color_state.alphaBlend.srcFactor = WGPUBlendFactor_SrcAlpha;
|
||||
color_state.alphaBlend.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
||||
color_state.colorBlend.operation = WGPUBlendOperation_Add;
|
||||
color_state.colorBlend.srcFactor = WGPUBlendFactor_SrcAlpha;
|
||||
color_state.colorBlend.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
||||
color_state.writeMask = WGPUColorWriteMask_All;
|
||||
|
||||
graphics_pipeline_desc.colorStateCount = 1;
|
||||
graphics_pipeline_desc.colorStates = &color_state;
|
||||
graphics_pipeline_desc.alphaToCoverageEnabled = false;
|
||||
}
|
||||
|
||||
// Create the rasterizer state
|
||||
WGPURasterizationStateDescriptor raster_desc = {};
|
||||
{
|
||||
raster_desc.cullMode = WGPUCullMode_None;
|
||||
raster_desc.frontFace = WGPUFrontFace_CW;
|
||||
raster_desc.depthBias = 0;
|
||||
raster_desc.depthBiasClamp = 0;
|
||||
raster_desc.depthBiasSlopeScale = 0;
|
||||
graphics_pipeline_desc.rasterizationState = &raster_desc;
|
||||
}
|
||||
|
||||
// Create depth-stencil State
|
||||
WGPUDepthStencilStateDescriptor depth_desc = {};
|
||||
{
|
||||
// Configure disabled state
|
||||
depth_desc.format = WGPUTextureFormat_Undefined;
|
||||
depth_desc.depthWriteEnabled = true;
|
||||
depth_desc.depthCompare = WGPUCompareFunction_Always;
|
||||
depth_desc.stencilReadMask = 0;
|
||||
depth_desc.stencilWriteMask = 0;
|
||||
depth_desc.stencilBack.compare = WGPUCompareFunction_Always;
|
||||
depth_desc.stencilBack.failOp = WGPUStencilOperation_Keep;
|
||||
depth_desc.stencilBack.depthFailOp = WGPUStencilOperation_Keep;
|
||||
depth_desc.stencilBack.passOp = WGPUStencilOperation_Keep;
|
||||
depth_desc.stencilFront.compare = WGPUCompareFunction_Always;
|
||||
depth_desc.stencilFront.failOp = WGPUStencilOperation_Keep;
|
||||
depth_desc.stencilFront.depthFailOp = WGPUStencilOperation_Keep;
|
||||
depth_desc.stencilFront.passOp = WGPUStencilOperation_Keep;
|
||||
|
||||
// No depth buffer corresponds to no configuration
|
||||
graphics_pipeline_desc.depthStencilState = NULL;
|
||||
}
|
||||
|
||||
g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc);
|
||||
|
||||
ImGui_ImplWGPU_CreateFontsTexture();
|
||||
ImGui_ImplWGPU_CreateUniformBuffer();
|
||||
|
||||
// Create resource bind group
|
||||
WGPUBindGroupEntry common_bg_entries[] =
|
||||
{
|
||||
{ 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
|
||||
{ 1, 0, 0, 0, g_resources.Sampler, 0 },
|
||||
};
|
||||
|
||||
WGPUBindGroupDescriptor common_bg_descriptor = {};
|
||||
common_bg_descriptor.layout = bg_layouts[0];
|
||||
common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry);
|
||||
common_bg_descriptor.entries = common_bg_entries;
|
||||
g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor);
|
||||
g_resources.ImageBindGroupLayout = bg_layouts[1];
|
||||
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView);
|
||||
g_resources.ImageBindGroup = image_bind_group;
|
||||
g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
|
||||
|
||||
SafeRelease(vertex_shader_desc.module);
|
||||
SafeRelease(pixel_shader_desc.module);
|
||||
SafeRelease(bg_layouts[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_InvalidateDeviceObjects()
|
||||
{
|
||||
if (!g_wgpuDevice)
|
||||
return;
|
||||
|
||||
SafeRelease(g_pipelineState);
|
||||
SafeRelease(g_resources);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
|
||||
for (unsigned int i = 0; i < g_numFramesInFlight; i++)
|
||||
SafeRelease(g_pFrameResources[i]);
|
||||
}
|
||||
|
||||
bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format)
|
||||
{
|
||||
// Setup back-end capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_webgpu";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
|
||||
g_wgpuDevice = device;
|
||||
g_renderTargetFormat = rt_format;
|
||||
g_pFrameResources = new FrameResources[num_frames_in_flight];
|
||||
g_numFramesInFlight = num_frames_in_flight;
|
||||
g_frameIndex = UINT_MAX;
|
||||
|
||||
g_resources.FontTexture = NULL;
|
||||
g_resources.FontTextureView = NULL;
|
||||
g_resources.Sampler = NULL;
|
||||
g_resources.Uniforms = NULL;
|
||||
g_resources.CommonBindGroup = NULL;
|
||||
g_resources.ImageBindGroupLayout = NULL;
|
||||
g_resources.ImageBindGroups.Data.reserve(100);
|
||||
g_resources.ImageBindGroup = NULL;
|
||||
|
||||
// Create buffers with a default size (they will later be grown as needed)
|
||||
for (int i = 0; i < num_frames_in_flight; i++)
|
||||
{
|
||||
FrameResources* fr = &g_pFrameResources[i];
|
||||
fr->IndexBuffer = NULL;
|
||||
fr->VertexBuffer = NULL;
|
||||
fr->IndexBufferHost = NULL;
|
||||
fr->VertexBufferHost = NULL;
|
||||
fr->IndexBufferSize = 10000;
|
||||
fr->VertexBufferSize = 5000;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_Shutdown()
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
delete[] g_pFrameResources;
|
||||
g_pFrameResources = NULL;
|
||||
g_wgpuDevice = NULL;
|
||||
g_numFramesInFlight = 0;
|
||||
g_frameIndex = UINT_MAX;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_NewFrame()
|
||||
{
|
||||
if (!g_pipelineState)
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
}
|
24
backends/imgui_impl_wgpu.h
Normal file
24
backends/imgui_impl_wgpu.h
Normal file
@ -0,0 +1,24 @@
|
||||
// dear imgui: Renderer for WebGPU
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
||||
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format);
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
|
@ -19,19 +19,16 @@
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
|
||||
// Using XInput library for gamepad (with recent Windows SDK this may leads to executables which won't run on Windows 7)
|
||||
// Using XInput for gamepad (will load DLL dynamically)
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
#include <XInput.h>
|
||||
#else
|
||||
#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT)
|
||||
#pragma comment(lib, "xinput")
|
||||
//#pragma comment(lib, "Xinput9_1_0")
|
||||
typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
|
||||
#endif
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-25: Inputs: Dynamically loading XInput DLL.
|
||||
// 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
|
||||
// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
|
||||
// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
|
||||
@ -65,6 +62,13 @@ static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
static bool g_HasGamepad = false;
|
||||
static bool g_WantUpdateHasGamepad = true;
|
||||
|
||||
// XInput DLL and functions
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
static HMODULE g_XInputDLL = NULL;
|
||||
static PFN_XInputGetCapabilities g_XInputGetCapabilities = NULL;
|
||||
static PFN_XInputGetState g_XInputGetState = NULL;
|
||||
#endif
|
||||
|
||||
// Functions
|
||||
bool ImGui_ImplWin32_Init(void* hwnd)
|
||||
{
|
||||
@ -105,12 +109,46 @@ bool ImGui_ImplWin32_Init(void* hwnd)
|
||||
io.KeyMap[ImGuiKey_Y] = 'Y';
|
||||
io.KeyMap[ImGuiKey_Z] = 'Z';
|
||||
|
||||
// Dynamically load XInput library
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
const char* xinput_dll_names[] =
|
||||
{
|
||||
"xinput1_4.dll", // Windows 8+
|
||||
"xinput1_3.dll", // DirectX SDK
|
||||
"xinput9_1_0.dll", // Windows Vista, Windows 7
|
||||
"xinput1_2.dll", // DirectX SDK
|
||||
"xinput1_1.dll" // DirectX SDK
|
||||
};
|
||||
for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++)
|
||||
if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n]))
|
||||
{
|
||||
g_XInputDLL = dll;
|
||||
g_XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities");
|
||||
g_XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState");
|
||||
break;
|
||||
}
|
||||
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWin32_Shutdown()
|
||||
{
|
||||
g_hWnd = (HWND)0;
|
||||
// Unload XInput library
|
||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
if (g_XInputDLL)
|
||||
::FreeLibrary(g_XInputDLL);
|
||||
g_XInputDLL = NULL;
|
||||
g_XInputGetCapabilities = NULL;
|
||||
g_XInputGetState = NULL;
|
||||
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
|
||||
g_hWnd = NULL;
|
||||
g_Time = 0;
|
||||
g_TicksPerSecond = 0;
|
||||
g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
g_HasGamepad = false;
|
||||
g_WantUpdateHasGamepad = true;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplWin32_UpdateMouseCursor()
|
||||
@ -181,13 +219,13 @@ static void ImGui_ImplWin32_UpdateGamepads()
|
||||
if (g_WantUpdateHasGamepad)
|
||||
{
|
||||
XINPUT_CAPABILITIES caps;
|
||||
g_HasGamepad = (XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS);
|
||||
g_HasGamepad = g_XInputGetCapabilities ? (g_XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false;
|
||||
g_WantUpdateHasGamepad = false;
|
||||
}
|
||||
|
||||
XINPUT_STATE xinput_state;
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
if (g_HasGamepad && XInputGetState(0, &xinput_state) == ERROR_SUCCESS)
|
||||
XINPUT_STATE xinput_state;
|
||||
if (g_HasGamepad && g_XInputGetState && g_XInputGetState(0, &xinput_state) == ERROR_SUCCESS)
|
||||
{
|
||||
const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad;
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
|
@ -19,9 +19,8 @@ IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
||||
|
||||
// Configuration
|
||||
// - Disable gamepad support or linking with xinput.lib
|
||||
// - Disable gamepad support
|
||||
//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||
//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
||||
|
||||
// Win32 message handler your application need to call.
|
||||
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
|
||||
|
@ -68,6 +68,7 @@ List of Renderer Backends:
|
||||
imgui_impl_opengl2.cpp ; OpenGL 2 (legacy, fixed pipeline <- don't use with modern OpenGL context)
|
||||
imgui_impl_opengl3.cpp ; OpenGL 3/4, OpenGL ES 2, OpenGL ES 3 (modern programmable pipeline)
|
||||
imgui_impl_vulkan.cpp ; Vulkan
|
||||
imgui_impl_wgpu.cpp ; WebGPU
|
||||
|
||||
List of high-level Frameworks Backends (combining Platform + Renderer):
|
||||
|
||||
@ -79,35 +80,7 @@ The [example_emscripten_opengl3](https://github.com/ocornut/imgui/tree/master/ex
|
||||
|
||||
### Backends for third-party frameworks, graphics API or other languages
|
||||
|
||||
See https://github.com/ocornut/imgui/wiki/Bindings
|
||||
- AGS/Adventure Game Studio
|
||||
- Amethyst
|
||||
- bsf
|
||||
- Cinder
|
||||
- Cocos2d-x
|
||||
- Diligent Engine
|
||||
- Flexium,
|
||||
- GML/Game Maker Studio2
|
||||
- GTK3+OpenGL3
|
||||
- Irrlicht Engine
|
||||
- LÖVE+LUA
|
||||
- Magnum
|
||||
- NanoRT
|
||||
- Nim Game Lib,
|
||||
- Ogre
|
||||
- openFrameworks
|
||||
- OSG/OpenSceneGraph
|
||||
- Orx
|
||||
- px_render
|
||||
- Qt/QtDirect3D
|
||||
- SFML
|
||||
- Sokol
|
||||
- Unity
|
||||
- Unreal Engine 4
|
||||
- vtk
|
||||
- Win32 GDI
|
||||
etc.
|
||||
|
||||
See https://github.com/ocornut/imgui/wiki/Bindings for the full list.
|
||||
|
||||
### Recommended Backends
|
||||
|
||||
|
@ -31,10 +31,91 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.81 (Released 2021-02-10)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- ListBox helpers:
|
||||
- Renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox().
|
||||
- Renamed ListBoxFooter() to EndListBox().
|
||||
- Removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size.
|
||||
In the redirection function, made vertical padding consistent regardless of (items_count <= height_in_items) or not.
|
||||
- Kept inline redirection function for all threes (will obsolete).
|
||||
- imgui_freetype:
|
||||
- Removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function.
|
||||
Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too.
|
||||
- The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags.
|
||||
- Renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags.
|
||||
- Renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API.
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. (#3789, #1542)
|
||||
- In 'master' branch or without multi-viewports feature enabled:
|
||||
- GetMainViewport()->Pos is always == (0,0)
|
||||
- GetMainViewport()->Size is always == io.DisplaySize
|
||||
- In 'docking' branch and with the multi-viewports feature enabled:
|
||||
- GetMainViewport() will return information from your host Platform Window.
|
||||
- In the future, we will support a "no main viewport" mode and this may return bounds of your main monitor.
|
||||
- For forward compatibility with multi-viewports/multi-monitors:
|
||||
- Code using (0,0) as a way to signify "upper-left of the host window" should use GetMainViewport()->Pos.
|
||||
- Code using io.DisplaySize as a way to signify "size of the host window" should use GetMainViewport()->Size.
|
||||
- We are also exposing a work area in ImGuiViewport ('WorkPos', 'WorkSize' vs 'Pos', 'Size' for full area):
|
||||
- For a Platform Window, the work area is generally the full area minus space used by menu-bars.
|
||||
- For a Platform Monitor, the work area is generally the full area minus space used by task-bars.
|
||||
- All of this has been the case in 'docking' branch for a long time. What we've done is merely merging
|
||||
a small chunk of the multi-viewport logic into 'master' to standardize some concepts ahead of time.
|
||||
- Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760)
|
||||
- Window: Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no
|
||||
close button in the window. (#3731)
|
||||
- SliderInt: Fixed click/drag when v_min==v_max from setting the value to zero. (#3774) [@erwincoumans]
|
||||
Would also repro with DragFloat() when using ImGuiSliderFlags_Logarithmic with v_min==v_max.
|
||||
- Menus: Fixed an issue with child-menu auto sizing (issue introduced in 1.80 on 2021/01/25) (#3779)
|
||||
- InputText: Fixed slightly off ScrollX tracking, noticeable with large values of FramePadding.x. (#3781)
|
||||
- InputText: Multiline: Fixed padding/cliprect not precisely matching single-line version. (#3781)
|
||||
- InputText: Multiline: Fixed FramePadding.y worth of vertical offset when aiming with mouse.
|
||||
- ListBox: Tweaked default height calculation.
|
||||
- Fonts: imgui_freetype: Facilitated using FreeType integration: [@Xipiryon, @ocornut]
|
||||
- Use '#define IMGUI_ENABLE_FREETYPE' in imconfig.h should make it work with no other modifications
|
||||
other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType.
|
||||
- Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be
|
||||
compiled in along with the FreeType one, otherwise it is enabled by default.
|
||||
- Fonts: imgui_freetype: Added support for colored glyphs as supported by Freetype 2.10+ (for .ttf using CPAL/COLR
|
||||
tables only). Enable the ImGuiFreeTypeBuilderFlags_LoadColor on a given font. Atlas always output directly
|
||||
as RGBA8 in this situation. Likely to make sense with IMGUI_USE_WCHAR32. (#3369) [@pshurgal]
|
||||
- Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. This is in order for text wrapping
|
||||
to have enough space when provided width precisely calculated with CalcTextSize().x. (#3776)
|
||||
Note that the rounding of either positions and widths are technically undesirable (e.g. #3437, #791) but
|
||||
variety of code is currently on it so we are first fixing current behavior before we'll eventually change it.
|
||||
- Log/Capture: Fix various new line/spacing issue when logging widgets. [@Xipiryon, @ocornut]
|
||||
- Log/Capture: Improved the ASCII look of various widgets, making large dumps more easily human readable.
|
||||
- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
|
||||
Would lead to a buffer read overflow.
|
||||
- ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert.
|
||||
- ImDrawList: Fixed PathArcToFast() handling of a_min > a_max.
|
||||
- Metrics: Back-ported "Viewports" debug visualizer from 'docking' branch.
|
||||
- Demo: Added 'Examples->Fullscreen Window' demo using GetMainViewport() values. (#3789)
|
||||
- Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
|
||||
- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilitate compiling with
|
||||
old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
|
||||
- Backends: Vulkan: Add support for custom Vulkan function loader and VK_NO_PROTOTYPES. (#3759, #3227) [@Hossein-Noroozpour]
|
||||
User needs to call ImGui_ImplVulkan_LoadFunctions() with their custom loader prior to other functions.
|
||||
- Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V]
|
||||
- Backends: OSX: Fixed mouse position not being reported when mouse buttons other than left one are down. (#3762) [@rokups]
|
||||
- Backends: WebGPU: Added enderer backend for WebGPU support (imgui_impl_wgpu.cpp) (#3632) [@bfierz]
|
||||
Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.
|
||||
- Examples: WebGPU: Added Emscripten+WebGPU example. (#3632) [@bfierz]
|
||||
- Backends: GLFW: Added ImGui_ImplGlfw_InitForOther() initialization call to use with non OpenGL API. (#3632)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.80 (Released 2021-01-21)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.80
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Added imgui_tables.cpp file! Manually constructed project files will need the new file added! (#3740)
|
||||
@ -58,7 +139,7 @@ Breaking Changes:
|
||||
- If you were still using the old names, while you are cleaning up, considering enabling
|
||||
IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
|
||||
and removing up old API calls, if any remaining.
|
||||
- Internals: Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* to reduce
|
||||
- Internals: Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* to reduce
|
||||
confusion with Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
|
||||
- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature now applies
|
||||
to other data structures. (#2636)
|
||||
@ -68,14 +149,14 @@ Other Changes:
|
||||
- Tables: added new Tables Beta API as a replacement for old Columns. (#3740, #2957, #125)
|
||||
Check out 'Demo->Tables' for many demos.
|
||||
Read API comments in imgui.h for details. Read extra commentary in imgui_tables.cpp.
|
||||
- Added 16 functions:
|
||||
- Added 16 functions:
|
||||
- BeginTable(), EndTable()
|
||||
- TableNextRow(), TableNextColumn(), TableSetColumnIndex()
|
||||
- TableSetupColumn(), TableSetupScrollFreeze()
|
||||
- TableHeadersRow(), TableHeader()
|
||||
- TableGetRowIndex(), TableGetColumnCount(), TableGetColumnIndex(), TableGetColumnName(), TableGetColumnFlags()
|
||||
- TableGetSortSpecs(), TableSetBgColor()
|
||||
- Added 3 flags sets:
|
||||
- Added 3 flags sets:
|
||||
- ImGuiTableFlags (29 flags for: features, decorations, sizing policies, padding, clipping, scrolling, sorting etc.)
|
||||
- ImGuiTableColumnFlags (24 flags for: width policies, default settings, sorting options, indentation options etc.)
|
||||
- ImGuiTableRowFlags (1 flag for: header row)
|
||||
@ -128,7 +209,7 @@ Other Changes:
|
||||
- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
|
||||
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
|
||||
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
|
||||
- Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase
|
||||
- Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase
|
||||
compatibility with legacy code. (#3671)
|
||||
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
|
||||
- Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668)
|
||||
@ -192,7 +273,7 @@ Other Changes:
|
||||
- InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454)
|
||||
- InputText: Made pressing Down arrow on the last line when it doesn't have a carriage return not move to
|
||||
the end of the line (so it is consistent with Up arrow, and behave same as Notepad and Visual Studio.
|
||||
Note that some other text editors instead would move the crusor to the end of the line). [@Xipiryon]
|
||||
Note that some other text editors instead would move the cursor to the end of the line). [@Xipiryon]
|
||||
- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
|
||||
where v_min == v_max. (#3361)
|
||||
- SliderInt, SliderScalar: Fixed reaching of maximum value with inverted integer min/max ranges, both
|
||||
@ -220,7 +301,7 @@ Other Changes:
|
||||
tabs reordered in the tab list popup. [@Xipiryon]
|
||||
- Columns: Fix inverted ClipRect being passed to renderer when using certain primitives inside of
|
||||
a fully clipped column. (#3475) [@szreder]
|
||||
- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
|
||||
- Popups, Tooltips: Fix edge cases issues with positioning popups and tooltips when they are larger than
|
||||
viewport on either or both axises. [@Rokups]
|
||||
- Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
|
||||
Was previously done by altering DisplayOffset.y but wouldn't work for DPI scaled font.
|
||||
@ -384,7 +465,7 @@ Other Changes:
|
||||
- Popups: Added ImGuiPopupFlags_AnyPopupId and ImGuiPopupFlags_AnyPopupLevel flags for IsPopupOpen(),
|
||||
allowing to check if any popup is open at the current level, if a given popup is open at any popup
|
||||
level, if any popup is open at all.
|
||||
- Popups: Fix an edge case where programatically closing a popup while clicking on its empty space
|
||||
- Popups: Fix an edge case where programmatically closing a popup while clicking on its empty space
|
||||
would attempt to focus it and close other popups. (#2880)
|
||||
- Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. (#1636)
|
||||
- Popups: Clarified some of the comments and function prototypes.
|
||||
@ -1521,7 +1602,7 @@ Other Changes:
|
||||
- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese
|
||||
characters. (#1859) [@JX-Master, @ocornut]
|
||||
- Examples: OSX: Added imgui_impl_osx.mm backend to be used along with e.g. imgui_impl_opengl2.cpp. (#281, #1870) [@pagghiu, @itamago, @ocornut]
|
||||
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
|
||||
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by resetting the time storage properly). (#1827) [@ice1000]
|
||||
- Examples: Win32: Fixed handling of mouse wheel messages to support sub-unit scrolling messages (typically sent by track-pads). (#1874) [@zx64]
|
||||
- Examples: SDL+Vulkan: Added SDL+Vulkan example.
|
||||
- Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support.
|
||||
@ -2296,7 +2377,7 @@ Other Changes:
|
||||
- Combo(): Right-most button stays highlighted when pop-up is open.
|
||||
- Combo(): Display pop-up above if there's isn't enough space below / or select largest side. (#505)
|
||||
- DragFloat(), SliderFloat(), InputFloat(): fixed cases of erroneously returning true repeatedly after a text input modification (e.g. "0.0" --> "0.000" would keep returning true). (#564)
|
||||
- DragFloat(): Always apply value when mouse is held/widget active, so that an always-reseting variable (e.g. non saved local) can be passed.
|
||||
- DragFloat(): Always apply value when mouse is held/widget active, so that an always-resetting variable (e.g. non saved local) can be passed.
|
||||
- InputText(): OS X friendly behaviors: Word movement uses ALT key; Shortcuts uses CMD key; Double-clicking text select a single word; Jumping to next word sets cursor to end of current word instead of beginning of current word. (@zhiayang), (#473)
|
||||
- InputText(): Added BufTextLen in ImGuiTextEditCallbackData. Requesting user to maintain it if buffer is modified. Zero-ing structure properly before use. (#541)
|
||||
- CheckboxFlags(): Added support for testing/setting multiple flags at the same time. (@DMartinek) (#555)
|
||||
|
@ -98,6 +98,10 @@ Emcripten + SDL2 + OpenGL3+/ES2/ES3 example. <BR>
|
||||
Note that other examples based on SDL or GLFW + OpenGL could easily be modified to work with Emscripten.
|
||||
We provide this to make the Emscripten differences obvious, and have them not pollute all other examples.
|
||||
|
||||
[example_emscripten_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten_wgpu/) <BR>
|
||||
Emcripten + GLFW + WebGPU example. <BR>
|
||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_wgpu.cpp
|
||||
|
||||
[example_glfw_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_metal/) <BR>
|
||||
GLFW (Mac) + Metal example. <BR>
|
||||
= main.mm + imgui_impl_glfw.cpp + imgui_impl_metal.mm
|
||||
|
@ -70,11 +70,13 @@ If you get an assert stating "Could not load font file!", your font filename is
|
||||
|
||||
**Load multiple fonts:**
|
||||
```cpp
|
||||
// Init
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
||||
ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels);
|
||||
|
||||
// Select font at runtime
|
||||
```
|
||||
```cpp
|
||||
// In application loop: select font at runtime
|
||||
ImGui::Text("Hello"); // use the default font (which is the first loaded font)
|
||||
ImGui::PushFont(font2);
|
||||
ImGui::Text("Hello with another font");
|
||||
@ -145,19 +147,18 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
**Font Atlas too large?**
|
||||
|
||||
- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
|
||||
- In particular, using a large range such as `GetGlyphRangesChineseSimplifiedCommon()` is not recommended unless you set `OversampleH`/`OversampleV` to 1 and use a small font size.
|
||||
- Mind the fact that some graphics drivers have texture size limitation.
|
||||
- If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
||||
- Mind the fact that some graphics drivers have texture size limitation. If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
||||
|
||||
Some solutions:
|
||||
|
||||
1. Reduce glyphs ranges by calculating them from source localization data.
|
||||
You can use the `ImFontGlyphRangesBuilder` for this purpose, this will be the biggest win!
|
||||
2. You may reduce oversampling, e.g. `font_config.OversampleH = font_config.OversampleV = 1`, this will largely reduce your texture size.
|
||||
You can use the `ImFontGlyphRangesBuilder` for this purpose and rebuilding your atlas between frames when new characters are needed. This will be the biggest win!
|
||||
2. You may reduce oversampling, e.g. `font_config.OversampleH = 2`, this will largely reduce your texture size.
|
||||
Note that while OversampleH = 2 looks visibly very close to 3 in most situations, with OversampleH = 1 the quality drop will be noticeable.
|
||||
3. Set `io.Fonts.TexDesiredWidth` to specify a texture width to minimize texture height (see comment in `ImFontAtlas::Build()` function).
|
||||
4. Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
|
||||
5. Read about oversampling [here](https://github.com/nothings/stb/blob/master/tests/oversample).
|
||||
6. To support the extended range of unicode beyond 0xFFFF (e.g. emoticons, dingbats, symbols, shapes, ancient languages, etc...) add `#define IMGUI_USE_WCHAR32`in your `imconfig.h`
|
||||
6. To support the extended range of unicode beyond 0xFFFF (e.g. emoticons, dingbats, symbols, shapes, ancient languages, etc...) add `#define IMGUI_USE_WCHAR32`in your `imconfig.h`.
|
||||
|
||||
##### [Return to Index](#index)
|
||||
|
||||
|
@ -20,7 +20,7 @@ Dear ImGui is designed to **enable fast iterations** and to **empower programmer
|
||||
|
||||
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
|
||||
|
||||
| [Usage](#usage) - [How it works](#how-it-works) - [Releases](#releases) - [Demo](#demo) - [Integration](#integration) |
|
||||
| [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Integration](#integration) |
|
||||
:----------------------------------------------------------: |
|
||||
| [Upcoming changes](#upcoming-changes) - [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - [Sponsors](#sponsors) - [Credits](#credits) - [License](#license) |
|
||||
| [Wiki](https://github.com/ocornut/imgui/wiki) - [Languages & frameworks backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
|
||||
@ -93,9 +93,10 @@ Dear ImGui outputs vertex buffers and command lists that you can easily render i
|
||||
|
||||
_A common misunderstanding is to mistake immediate mode gui for immediate mode rendering, which usually implies hammering your driver/GPU with a bunch of inefficient draw calls and state changes as the gui functions are called. This is NOT what Dear ImGui does. Dear ImGui outputs vertex buffers and a small list of draw calls batches. It never touches your GPU directly. The draw call batches are decently optimal and you can render them later, in your app or even remotely._
|
||||
|
||||
### Releases
|
||||
### Releases & Changelogs
|
||||
|
||||
See [Releases](https://github.com/ocornut/imgui/releases) page.
|
||||
Reading the changelogs is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!
|
||||
|
||||
### Demo
|
||||
|
||||
@ -115,13 +116,13 @@ On most platforms and when using C++, **you should be able to use a combination
|
||||
Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading one texture to your GPU/render engine 3) providing a render function that can bind textures and render textured triangles. The [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder is populated with applications doing just that. If you are an experienced programmer at ease with those concepts, it should take you less than two hours to integrate Dear ImGui in your custom engine. **Make sure to spend time reading the [FAQ](https://www.dearimgui.org/faq), comments, and some of the examples/ application!**
|
||||
|
||||
Officially maintained backends/bindings (in repository):
|
||||
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, OpenGL (legacy), OpenGL3/ES/ES2 (modern), Vulkan, Metal.
|
||||
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL (legacy), OpenGL3/ES/ES2 (modern), Vulkan, WebGPU.
|
||||
- Platforms: GLFW, SDL2, Win32, Glut, OSX.
|
||||
- Frameworks: Emscripten, Allegro5, Marmalade.
|
||||
|
||||
[Third-party backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) wiki page:
|
||||
- Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lobster, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
|
||||
- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
|
||||
- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GLEQ, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, Monogame, NanoRT, nCine, Nim Game Lib, Nintendo 3DS & Switch (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SDL_Renderer, SFML, Sokol, Unity, Unreal Engine 4, vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets.
|
||||
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
|
||||
|
||||
[Useful widgets and extensions](https://github.com/ocornut/imgui/wiki/Useful-Widgets) wiki page:
|
||||
@ -194,15 +195,16 @@ See [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page.
|
||||
Sponsors
|
||||
--------
|
||||
|
||||
Ongoing Dear ImGui development is financially supported by users and private sponsors, recently:
|
||||
Ongoing Dear ImGui development is currently financially supported by users and private sponsors:
|
||||
|
||||
*Platinum-chocolate sponsors*
|
||||
- [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1), [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/)
|
||||
|
||||
*Double-chocolate and Salty caramel sponsors*
|
||||
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Arkane Studios](https://www.arkane-studios.com), [Dotemu](http://www.dotemu.com), [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Hexagon](https://hexagonxalt.com/the-technology/xalt-visualization), [Kylotonn](https://www.kylotonn.com), [Media Molecule](http://www.mediamolecule.com), [Mesh Consultants](https://www.meshconsultants.ca), [Mobigame](http://www.mobigame.net), [Nadeo](https://www.nadeo.com), [Next Level Games](https://www.nextlevelgames.com), [RAD Game Tools](http://www.radgametools.com/), [Supercell](http://www.supercell.com), [Remedy Entertainment](https://www.remedygames.com/), [Unit 2 Games](https://unit2games.com/)
|
||||
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Aras Pranckevičius](https://aras-p.info), [Arkane Studios](https://www.arkane-studios.com), [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Kylotonn](https://www.kylotonn.com), [Next Level Games](https://www.nextlevelgames.com), [RAD Game Tools](http://www.radgametools.com/), [Supercell](http://www.supercell.com)
|
||||
|
||||
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors).
|
||||
Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for past sponsors.
|
||||
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations.
|
||||
|
||||
**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
|
||||
|
||||
|
@ -185,12 +185,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- combo: flag for BeginCombo to not return true when unchanged (#1182)
|
||||
- combo: a way/helper to customize the combo preview (#1658)
|
||||
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
|
||||
- listbox: refactor and clean the begin/end api
|
||||
- listbox: multiple selection.
|
||||
- listbox: unselect option (#1208)
|
||||
- listbox: make it easier/more natural to implement range-select (need some sort of info/ref about the last clicked/focused item that user can translate to an index?) (wip stash)
|
||||
- listbox: user may want to initial scroll to focus on the one selected value?
|
||||
- listbox: expose hovered item for a basic ListBox
|
||||
- listbox: expose hovered item for a simplified ListBox api
|
||||
- listbox: keyboard navigation.
|
||||
- listbox: disable capturing mouse wheel if the listbox has no scrolling. (#1681)
|
||||
- listbox: scrolling should track modified selection.
|
||||
@ -247,12 +246,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
|
||||
- style editor: color child window height expressed in multiple of line height.
|
||||
|
||||
- log: improve logging of ArrowButton, ListBox, TabItem
|
||||
- log: carry on indent / tree depth when opening a child window
|
||||
- log: enabling log ends up pushing and growing vertices buffers because we don't distinguish layout vs render clipping
|
||||
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
|
||||
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
|
||||
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
|
||||
- log: obsolete LogButtons() all together.
|
||||
- log: LogButtons() options for specifying depth and/or hiding depth slider
|
||||
- log: enabling log ends up pushing and growing vertices buffersbecause we don't distinguish layout vs render clipping
|
||||
|
||||
- filters: set a current filter that tree node can automatically query to hide themselves
|
||||
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
|
||||
|
@ -21,7 +21,7 @@ SDL_Window* g_Window = NULL;
|
||||
SDL_GLContext g_GLContext = NULL;
|
||||
|
||||
// For clarity, our main loop code is declared at the end.
|
||||
void main_loop(void*);
|
||||
static void main_loop(void*);
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
@ -99,7 +99,7 @@ int main(int, char**)
|
||||
emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
|
||||
}
|
||||
|
||||
void main_loop(void* arg)
|
||||
static void main_loop(void* arg)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
|
||||
|
85
examples/example_emscripten_wgpu/Makefile
Normal file
85
examples/example_emscripten_wgpu/Makefile
Normal file
@ -0,0 +1,85 @@
|
||||
#
|
||||
# Makefile to use with emscripten
|
||||
# See https://emscripten.org/docs/getting_started/downloads.html
|
||||
# for installation instructions.
|
||||
#
|
||||
# This Makefile assumes you have loaded emscripten's environment.
|
||||
# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
|
||||
#
|
||||
# Running `make` will produce three files:
|
||||
# - web/index.html (current stored in the repository)
|
||||
# - web/index.js
|
||||
# - web/index.wasm
|
||||
#
|
||||
# All three are needed to run the demo.
|
||||
|
||||
CC = emcc
|
||||
CXX = em++
|
||||
WEB_DIR = web
|
||||
EXE = $(WEB_DIR)/index.js
|
||||
IMGUI_DIR = ../..
|
||||
SOURCES = main.cpp
|
||||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
||||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
UNAME_S := $(shell uname -s)
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## EMSCRIPTEN OPTIONS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
EMS += -s USE_GLFW=3 -s USE_WEBGPU=1 -s WASM=1
|
||||
EMS += -s ALLOW_MEMORY_GROWTH=1
|
||||
EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
|
||||
EMS += -s ASSERTIONS=1
|
||||
|
||||
# Emscripten allows preloading a file or folder to be accessible at runtime.
|
||||
# The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts"
|
||||
# See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html
|
||||
# (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.)
|
||||
USE_FILE_SYSTEM ?= 0
|
||||
ifeq ($(USE_FILE_SYSTEM), 0)
|
||||
EMS += -s NO_FILESYSTEM=1 -DIMGUI_DISABLE_FILE_FUNCTIONS
|
||||
endif
|
||||
ifeq ($(USE_FILE_SYSTEM), 1)
|
||||
LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
|
||||
endif
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## FINAL BUILD FLAGS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
CPPFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
|
||||
#CPPFLAGS += -g
|
||||
CPPFLAGS += -Wall -Wformat -Os
|
||||
CPPFLAGS += $(EMS)
|
||||
LIBS += $(EMS)
|
||||
#LDFLAGS += --shell-file shell_minimal.html
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## BUILD RULES
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
%.o:%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/backends/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
all: $(EXE)
|
||||
@echo Build complete for $(EXE)
|
||||
|
||||
$(WEB_DIR):
|
||||
mkdir $@
|
||||
|
||||
serve: all
|
||||
python3 -m http.server -d $(WEB_DIR)
|
||||
|
||||
$(EXE): $(OBJS) $(WEB_DIR)
|
||||
$(CXX) -o $@ $(OBJS) $(LIBS) $(LDFLAGS)
|
||||
|
||||
clean:
|
||||
rm -f $(EXE) $(OBJS) $(WEB_DIR)/*.js $(WEB_DIR)/*.wasm $(WEB_DIR)/*.wasm.pre
|
10
examples/example_emscripten_wgpu/README.md
Normal file
10
examples/example_emscripten_wgpu/README.md
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
# How to Build
|
||||
|
||||
- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||
|
||||
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
|
||||
|
||||
- Then build using `make` while in the `example_emscripten_wgpu/` directory.
|
||||
|
||||
- Requires Emscripten 2.0.10 (December 2020) due to GLFW adaptations
|
245
examples/example_emscripten_wgpu/main.cpp
Normal file
245
examples/example_emscripten_wgpu/main.cpp
Normal file
@ -0,0 +1,245 @@
|
||||
// Dear ImGui: standalone example application for Emscripten, using GLFW + WebGPU
|
||||
// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <stdio.h>
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
// Global WebGPU required states
|
||||
static WGPUDevice wgpu_device = NULL;
|
||||
static WGPUSurface wgpu_surface = NULL;
|
||||
static WGPUSwapChain wgpu_swap_chain = NULL;
|
||||
static int wgpu_swap_chain_width = 0;
|
||||
static int wgpu_swap_chain_height = 0;
|
||||
|
||||
// States tracked across render frames
|
||||
static bool show_demo_window = true;
|
||||
static bool show_another_window = false;
|
||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// Forward declarations
|
||||
static bool init_wgpu();
|
||||
static void main_loop(void* window);
|
||||
static void print_glfw_error(int error, const char* description);
|
||||
static void print_wgpu_error(WGPUErrorType error_type, const char* message, void*);
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
glfwSetErrorCallback(print_glfw_error);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
|
||||
// Make sure GLFW does not initialize any graphics context.
|
||||
// This needs to be done explicitly later
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+WebGPU example", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize the WebGPU environment
|
||||
if (!init_wgpu())
|
||||
{
|
||||
if (window)
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
glfwShowWindow(window);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
||||
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
||||
io.IniFilename = NULL;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForOther(window, true);
|
||||
ImGui_ImplWGPU_Init(wgpu_device, 3, WGPUTextureFormat_RGBA8Unorm);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
|
||||
//io.Fonts->AddFontDefault();
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != NULL);
|
||||
#endif
|
||||
|
||||
// This function will directly return and exit the main function.
|
||||
// Make sure that no required objects get cleaned up.
|
||||
// This way we can use the browsers 'requestAnimationFrame' to control the rendering.
|
||||
emscripten_set_main_loop_arg(main_loop, window, 0, false);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool init_wgpu()
|
||||
{
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
if (!wgpu_device)
|
||||
return false;
|
||||
|
||||
wgpuDeviceSetUncapturedErrorCallback(wgpu_device, print_wgpu_error, NULL);
|
||||
|
||||
// Use C++ wrapper due to misbehavior in Emscripten.
|
||||
// Some offset computation for wgpuInstanceCreateSurface in JavaScript
|
||||
// seem to be inline with struct alignments in the C++ structure
|
||||
wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.selector = "#canvas";
|
||||
|
||||
wgpu::SurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc;
|
||||
|
||||
// Use 'null' instance
|
||||
wgpu::Instance instance = {};
|
||||
wgpu_surface = instance.CreateSurface(&surface_desc).Release();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void main_loop(void* window)
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
int width, height;
|
||||
glfwGetFramebufferSize((GLFWwindow*) window, &width, &height);
|
||||
|
||||
// React to changes in screen size
|
||||
if (width != wgpu_swap_chain_width && height != wgpu_swap_chain_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
|
||||
if (wgpu_swap_chain)
|
||||
wgpuSwapChainRelease(wgpu_swap_chain);
|
||||
|
||||
wgpu_swap_chain_width = width;
|
||||
wgpu_swap_chain_height = height;
|
||||
|
||||
WGPUSwapChainDescriptor swap_chain_desc = {};
|
||||
swap_chain_desc.usage = WGPUTextureUsage_OutputAttachment;
|
||||
swap_chain_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
||||
swap_chain_desc.width = width;
|
||||
swap_chain_desc.height = height;
|
||||
swap_chain_desc.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpu_swap_chain = wgpuDeviceCreateSwapChain(wgpu_device, wgpu_surface, &swap_chain_desc);
|
||||
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplWGPU_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||
|
||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
WGPURenderPassColorAttachmentDescriptor color_attachments = {};
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
color_attachments.storeOp = WGPUStoreOp_Store;
|
||||
color_attachments.clearColor = { clear_color.x, clear_color.y, clear_color.z, clear_color.w };
|
||||
color_attachments.attachment = wgpuSwapChainGetCurrentTextureView(wgpu_swap_chain);
|
||||
WGPURenderPassDescriptor render_pass_desc = {};
|
||||
render_pass_desc.colorAttachmentCount = 1;
|
||||
render_pass_desc.colorAttachments = &color_attachments;
|
||||
render_pass_desc.depthStencilAttachment = NULL;
|
||||
|
||||
WGPUCommandEncoderDescriptor enc_desc = {};
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
|
||||
|
||||
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
|
||||
ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
|
||||
wgpuRenderPassEncoderEndPass(pass);
|
||||
|
||||
WGPUCommandBufferDescriptor cmd_buffer_desc = {};
|
||||
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
||||
WGPUQueue queue = wgpuDeviceGetDefaultQueue(wgpu_device);
|
||||
wgpuQueueSubmit(queue, 1, &cmd_buffer);
|
||||
}
|
||||
|
||||
static void print_glfw_error(int error, const char* description)
|
||||
{
|
||||
printf("Glfw Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
static void print_wgpu_error(WGPUErrorType error_type, const char* message, void*)
|
||||
{
|
||||
const char* error_type_lbl = "";
|
||||
switch (error_type)
|
||||
{
|
||||
case WGPUErrorType_Validation: error_type_lbl = "Validation"; break;
|
||||
case WGPUErrorType_OutOfMemory: error_type_lbl = "Out of memory"; break;
|
||||
case WGPUErrorType_Unknown: error_type_lbl = "Unknown"; break;
|
||||
case WGPUErrorType_DeviceLost: error_type_lbl = "Device lost"; break;
|
||||
default: error_type_lbl = "Unknown";
|
||||
}
|
||||
printf("%s error: %s\n", error_type_lbl, message);
|
||||
}
|
80
examples/example_emscripten_wgpu/web/index.html
Normal file
80
examples/example_emscripten_wgpu/web/index.html
Normal file
@ -0,0 +1,80 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
|
||||
<title>Dear ImGui Emscripten+WebGPU example</title>
|
||||
<style>
|
||||
body { margin: 0; background-color: black }
|
||||
.emscripten {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
margin: 0px;
|
||||
border: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
image-rendering: optimizeSpeed;
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -o-crisp-edges;
|
||||
image-rendering: -webkit-optimize-contrast;
|
||||
image-rendering: optimize-contrast;
|
||||
image-rendering: crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
-ms-interpolation-mode: nearest-neighbor;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module;
|
||||
(async () => {
|
||||
Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
return function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.log(text);
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
//canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
console.log("status: " + text);
|
||||
},
|
||||
monitorRunDependencies: function(left) {
|
||||
// no run dependencies to log
|
||||
}
|
||||
};
|
||||
window.onerror = function() {
|
||||
console.log("onerror: " + event);
|
||||
};
|
||||
|
||||
// Initialize the graphics adapter
|
||||
{
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
}
|
||||
|
||||
{
|
||||
const js = document.createElement('script');
|
||||
js.async = true;
|
||||
js.src = "index.js";
|
||||
document.body.appendChild(js);
|
||||
}
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
11
imconfig.h
11
imconfig.h
@ -53,7 +53,7 @@
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
@ -63,6 +63,15 @@
|
||||
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||
// #define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
|
495
imgui.cpp
495
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -75,6 +75,7 @@ CODE
|
||||
// [SECTION] DRAG AND DROP
|
||||
// [SECTION] LOGGING/CAPTURING
|
||||
// [SECTION] SETTINGS
|
||||
// [SECTION] VIEWPORTS
|
||||
// [SECTION] PLATFORM DEPENDENT HELPERS
|
||||
// [SECTION] METRICS/DEBUGGER WINDOW
|
||||
|
||||
@ -238,7 +239,7 @@ CODE
|
||||
// After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'.
|
||||
// This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID.
|
||||
MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32)
|
||||
io.Fonts->TexID = (void*)texture;
|
||||
io.Fonts->SetTexID((void*)texture);
|
||||
|
||||
// Application main loop
|
||||
while (true)
|
||||
@ -309,10 +310,11 @@ CODE
|
||||
// We are using scissoring to clip some objects. All low-level graphics API should supports it.
|
||||
// - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches
|
||||
// (some elements visible outside their bounds) but you can fix that once everything else works!
|
||||
// - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize)
|
||||
// In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize.
|
||||
// However, in the interest of supporting multi-viewport applications in the future (see 'viewport' branch on github),
|
||||
// always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space.
|
||||
// - Clipping coordinates are provided in imgui coordinates space:
|
||||
// - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size
|
||||
// - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values.
|
||||
// - In the interest of supporting multi-viewport applications (see 'docking' branch on github),
|
||||
// always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space.
|
||||
// - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min)
|
||||
ImVec2 pos = draw_data->DisplayPos;
|
||||
MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y));
|
||||
@ -373,6 +375,12 @@ CODE
|
||||
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
|
||||
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete).
|
||||
- removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete).
|
||||
- renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete).
|
||||
- 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags.
|
||||
- renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags.
|
||||
- renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API.
|
||||
- 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018):
|
||||
- ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit().
|
||||
- ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg
|
||||
@ -616,9 +624,9 @@ CODE
|
||||
- 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
|
||||
- 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels.
|
||||
- old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..];
|
||||
- new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->TexId = YourTexIdentifier;
|
||||
- new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier);
|
||||
you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation.
|
||||
- 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID.
|
||||
- 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID()
|
||||
- 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix)
|
||||
- 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
|
||||
- 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)
|
||||
@ -846,8 +854,6 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* wind
|
||||
static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
|
||||
static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
|
||||
|
||||
static ImRect GetViewportRect();
|
||||
|
||||
// Settings
|
||||
static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*);
|
||||
static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
|
||||
@ -894,6 +900,9 @@ static void RenderWindowOuterBorders(ImGuiWindow* window);
|
||||
static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
|
||||
static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
|
||||
|
||||
// Viewports
|
||||
static void UpdateViewportsNewFrame();
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1130,7 +1139,7 @@ void ImGuiIO::ClearInputCharacters()
|
||||
|
||||
ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments)
|
||||
{
|
||||
IM_ASSERT(num_segments > 0); // Use ImBezierClosestPointCasteljau()
|
||||
IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau()
|
||||
ImVec2 p_last = p1;
|
||||
ImVec2 p_closest;
|
||||
float p_closest_dist2 = FLT_MAX;
|
||||
@ -3346,11 +3355,23 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
|
||||
}
|
||||
|
||||
// No specific ordering/dependency support, will see as needed
|
||||
void ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook)
|
||||
ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
IM_ASSERT(hook->Callback != NULL);
|
||||
IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_);
|
||||
g.Hooks.push_back(*hook);
|
||||
g.Hooks.back().HookId = ++g.HookIdNext;
|
||||
return g.HookIdNext;
|
||||
}
|
||||
|
||||
// Deferred removal, avoiding issue with changing vector while iterating it
|
||||
void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
IM_ASSERT(hook_id != 0);
|
||||
for (int n = 0; n < g.Hooks.Size; n++)
|
||||
if (g.Hooks[n].HookId == hook_id)
|
||||
g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_;
|
||||
}
|
||||
|
||||
// Call context hooks (used by e.g. test engine)
|
||||
@ -3373,7 +3394,8 @@ ImGuiIO& ImGui::GetIO()
|
||||
ImDrawData* ImGui::GetDrawData()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.DrawData.Valid ? &g.DrawData : NULL;
|
||||
ImGuiViewportP* viewport = g.Viewports[0];
|
||||
return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL;
|
||||
}
|
||||
|
||||
double ImGui::GetTime()
|
||||
@ -3386,14 +3408,50 @@ int ImGui::GetFrameCount()
|
||||
return GImGui->FrameCount;
|
||||
}
|
||||
|
||||
static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name)
|
||||
{
|
||||
// Create the draw list on demand, because they are not frequently used for all viewports
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists));
|
||||
ImDrawList* draw_list = viewport->DrawLists[drawlist_no];
|
||||
if (draw_list == NULL)
|
||||
{
|
||||
draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData);
|
||||
draw_list->_OwnerName = drawlist_name;
|
||||
viewport->DrawLists[drawlist_no] = draw_list;
|
||||
}
|
||||
|
||||
// Our ImDrawList system requires that there is always a command
|
||||
if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount)
|
||||
{
|
||||
draw_list->_ResetForNewFrame();
|
||||
draw_list->PushTextureID(g.IO.Fonts->TexID);
|
||||
draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false);
|
||||
viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount;
|
||||
}
|
||||
return draw_list;
|
||||
}
|
||||
|
||||
ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport)
|
||||
{
|
||||
return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background");
|
||||
}
|
||||
|
||||
ImDrawList* ImGui::GetBackgroundDrawList()
|
||||
{
|
||||
return &GImGui->BackgroundDrawList;
|
||||
ImGuiContext& g = *GImGui;
|
||||
return GetBackgroundDrawList(g.Viewports[0]);
|
||||
}
|
||||
|
||||
ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport)
|
||||
{
|
||||
return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground");
|
||||
}
|
||||
|
||||
ImDrawList* ImGui::GetForegroundDrawList()
|
||||
{
|
||||
return &GImGui->ForegroundDrawList;
|
||||
ImGuiContext& g = *GImGui;
|
||||
return GetForegroundDrawList(g.Viewports[0]);
|
||||
}
|
||||
|
||||
ImDrawListSharedData* ImGui::GetDrawListSharedData()
|
||||
@ -3475,7 +3533,8 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
if (g.NavWindow && g.NavWindow->Appearing)
|
||||
return;
|
||||
|
||||
// Click on empty space to focus window and start moving (after we're done with all our widgets)
|
||||
// Click on empty space to focus window and start moving
|
||||
// (after we're done with all our widgets)
|
||||
if (g.IO.MouseClicked[0])
|
||||
{
|
||||
// Handle the edge case of a popup being closed while clicking in its empty space.
|
||||
@ -3780,6 +3839,12 @@ void ImGui::NewFrame()
|
||||
{
|
||||
IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Remove pending delete hooks before frame start.
|
||||
// This deferred removal avoid issues of removal while iterating the hook vector
|
||||
for (int n = g.Hooks.Size - 1; n >= 0; n--)
|
||||
if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_)
|
||||
g.Hooks.erase(&g.Hooks[n]);
|
||||
|
||||
CallContextHooks(&g, ImGuiContextHookType_NewFramePre);
|
||||
|
||||
@ -3802,11 +3867,16 @@ void ImGui::NewFrame()
|
||||
g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
|
||||
g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX;
|
||||
|
||||
UpdateViewportsNewFrame();
|
||||
|
||||
// Setup current font and draw list shared data
|
||||
g.IO.Fonts->Locked = true;
|
||||
SetCurrentFont(GetDefaultFont());
|
||||
IM_ASSERT(g.Font->IsLoaded());
|
||||
g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
|
||||
ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
virtual_space.Add(g.Viewports[n]->GetMainRect());
|
||||
g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4();
|
||||
g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
|
||||
g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
|
||||
g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
|
||||
@ -3819,16 +3889,12 @@ void ImGui::NewFrame()
|
||||
if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)
|
||||
g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset;
|
||||
|
||||
g.BackgroundDrawList._ResetForNewFrame();
|
||||
g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID);
|
||||
g.BackgroundDrawList.PushClipRectFullScreen();
|
||||
|
||||
g.ForegroundDrawList._ResetForNewFrame();
|
||||
g.ForegroundDrawList.PushTextureID(g.IO.Fonts->TexID);
|
||||
g.ForegroundDrawList.PushClipRectFullScreen();
|
||||
|
||||
// Mark rendering data as invalid to prevent user who may have a handle on it to use it.
|
||||
g.DrawData.Clear();
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[n];
|
||||
viewport->DrawDataP.Clear();
|
||||
}
|
||||
|
||||
// Drag and drop keep the source ID alive so even if the source disappear our state is consistent
|
||||
if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId)
|
||||
@ -4015,6 +4081,10 @@ void ImGui::Initialize(ImGuiContext* context)
|
||||
TableSettingsInstallHandler(context);
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
// Create default viewport
|
||||
ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
|
||||
g.Viewports.push_back(viewport);
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
@ -4066,9 +4136,10 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.FontStack.clear();
|
||||
g.OpenPopupStack.clear();
|
||||
g.BeginPopupStack.clear();
|
||||
g.DrawDataBuilder.ClearFreeMemory();
|
||||
g.BackgroundDrawList._ClearFreeMemory();
|
||||
g.ForegroundDrawList._ClearFreeMemory();
|
||||
|
||||
for (int i = 0; i < g.Viewports.Size; i++)
|
||||
IM_DELETE(g.Viewports[i]);
|
||||
g.Viewports.clear();
|
||||
|
||||
g.TabBars.Clear();
|
||||
g.CurrentTabBarStack.clear();
|
||||
@ -4163,25 +4234,25 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
|
||||
out_list->push_back(draw_list);
|
||||
}
|
||||
|
||||
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window)
|
||||
static void AddWindowToDrawData(ImGuiWindow* window, int layer)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiViewportP* viewport = g.Viewports[0];
|
||||
g.IO.MetricsRenderWindows++;
|
||||
AddDrawListToDrawData(out_render_list, window->DrawList);
|
||||
AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList);
|
||||
for (int i = 0; i < window->DC.ChildWindows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* child = window->DC.ChildWindows[i];
|
||||
if (IsWindowActiveAndVisible(child)) // clipped children may have been marked not active
|
||||
AddWindowToDrawData(out_render_list, child);
|
||||
if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active
|
||||
AddWindowToDrawData(child, layer);
|
||||
}
|
||||
}
|
||||
|
||||
// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
|
||||
static void AddRootWindowToDrawData(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0;
|
||||
AddWindowToDrawData(&g.DrawDataBuilder.Layers[layer], window);
|
||||
AddWindowToDrawData(window, layer);
|
||||
}
|
||||
|
||||
void ImDrawDataBuilder::FlattenIntoSingleLayer()
|
||||
@ -4202,15 +4273,16 @@ void ImDrawDataBuilder::FlattenIntoSingleLayer()
|
||||
}
|
||||
}
|
||||
|
||||
static void SetupDrawData(ImVector<ImDrawList*>* draw_lists, ImDrawData* draw_data)
|
||||
static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*>* draw_lists)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImDrawData* draw_data = &viewport->DrawDataP;
|
||||
draw_data->Valid = true;
|
||||
draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL;
|
||||
draw_data->CmdListsCount = draw_lists->Size;
|
||||
draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0;
|
||||
draw_data->DisplayPos = ImVec2(0.0f, 0.0f);
|
||||
draw_data->DisplaySize = io.DisplaySize;
|
||||
draw_data->DisplayPos = viewport->Pos;
|
||||
draw_data->DisplaySize = viewport->Size;
|
||||
draw_data->FramebufferScale = io.DisplayFramebufferScale;
|
||||
for (int n = 0; n < draw_lists->Size; n++)
|
||||
{
|
||||
@ -4331,13 +4403,17 @@ void ImGui::Render()
|
||||
EndFrame();
|
||||
g.FrameCountRendered = g.FrameCount;
|
||||
g.IO.MetricsRenderWindows = 0;
|
||||
g.DrawDataBuilder.Clear();
|
||||
|
||||
CallContextHooks(&g, ImGuiContextHookType_RenderPre);
|
||||
|
||||
// Add background ImDrawList
|
||||
if (!g.BackgroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
|
||||
// Add background ImDrawList (for each active viewport)
|
||||
for (int n = 0; n != g.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[n];
|
||||
viewport->DrawDataBuilder.Clear();
|
||||
if (viewport->DrawLists[0] != NULL)
|
||||
AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
|
||||
}
|
||||
|
||||
// Add ImDrawList to render
|
||||
ImGuiWindow* windows_to_render_top_most[2];
|
||||
@ -4352,20 +4428,27 @@ void ImGui::Render()
|
||||
for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++)
|
||||
if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
|
||||
AddRootWindowToDrawData(windows_to_render_top_most[n]);
|
||||
g.DrawDataBuilder.FlattenIntoSingleLayer();
|
||||
|
||||
// Draw software mouse cursor if requested
|
||||
if (g.IO.MouseDrawCursor)
|
||||
RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
|
||||
// Setup ImDrawData structures for end-user
|
||||
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0;
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[n];
|
||||
viewport->DrawDataBuilder.FlattenIntoSingleLayer();
|
||||
|
||||
// Add foreground ImDrawList
|
||||
if (!g.ForegroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
|
||||
// Draw software mouse cursor if requested by io.MouseDrawCursor flag
|
||||
if (g.IO.MouseDrawCursor)
|
||||
RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
|
||||
|
||||
// Setup ImDrawData structure for end-user
|
||||
SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData);
|
||||
g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount;
|
||||
g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount;
|
||||
// Add foreground ImDrawList (for each active viewport)
|
||||
if (viewport->DrawLists[1] != NULL)
|
||||
AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport));
|
||||
|
||||
SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]);
|
||||
ImDrawData* draw_data = &viewport->DrawDataP;
|
||||
g.IO.MetricsRenderVertices += draw_data->TotalVtxCount;
|
||||
g.IO.MetricsRenderIndices += draw_data->TotalIdxCount;
|
||||
}
|
||||
|
||||
CallContextHooks(&g, ImGuiContextHookType_RenderPost);
|
||||
}
|
||||
@ -4389,7 +4472,11 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
|
||||
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
|
||||
|
||||
// Round
|
||||
text_size.x = IM_FLOOR(text_size.x + 0.95f);
|
||||
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
|
||||
// FIXME: Investigate using ceilf or e.g.
|
||||
// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
|
||||
// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
|
||||
text_size.x = IM_FLOOR(text_size.x + 0.99999f);
|
||||
|
||||
return text_size;
|
||||
}
|
||||
@ -4810,12 +4897,6 @@ ImVec2 ImGui::GetItemRectSize()
|
||||
return window->DC.LastItemRect.GetSize();
|
||||
}
|
||||
|
||||
static ImRect GetViewportRect()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
|
||||
}
|
||||
|
||||
bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -4919,6 +5000,7 @@ void ImGui::EndChild()
|
||||
}
|
||||
}
|
||||
g.WithinEndChild = false;
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
|
||||
}
|
||||
|
||||
// Helper to create a child window / scrolling region that looks like a normal widget frame.
|
||||
@ -4979,7 +5061,8 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
|
||||
g.WindowsById.SetVoidPtr(window->ID, window);
|
||||
|
||||
// Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
|
||||
window->Pos = ImVec2(60, 60);
|
||||
const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
window->Pos = main_viewport->Pos + ImVec2(60, 60);
|
||||
|
||||
// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
|
||||
if (!(flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
@ -5087,7 +5170,10 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
|
||||
ImVec2 size_min = style.WindowMinSize;
|
||||
if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
|
||||
size_min = ImMin(size_min, ImVec2(4.0f, 4.0f));
|
||||
ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, g.IO.DisplaySize - style.DisplaySafeAreaPadding * 2.0f));
|
||||
|
||||
// FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows?
|
||||
ImVec2 avail_size = ImGui::GetMainViewport()->Size;
|
||||
ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f));
|
||||
|
||||
// When the window cannot fit all contents (either because of constraints, either because screen is too small),
|
||||
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
|
||||
@ -5493,7 +5579,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
||||
const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f);
|
||||
|
||||
// As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button,
|
||||
// while uncentered title text will still reach edges correct.
|
||||
// while uncentered title text will still reach edges correctly.
|
||||
if (pad_l > style.FramePadding.x)
|
||||
pad_l += g.Style.ItemInnerSpacing.x;
|
||||
if (pad_r > style.FramePadding.x)
|
||||
@ -5507,8 +5593,9 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
||||
}
|
||||
|
||||
ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y);
|
||||
ImRect clip_r(layout_r.Min.x, layout_r.Min.y, layout_r.Max.x + g.Style.ItemInnerSpacing.x, layout_r.Max.y);
|
||||
//if (g.IO.KeyCtrl) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
||||
ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y);
|
||||
//if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
||||
//if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
||||
RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r);
|
||||
if (flags & ImGuiWindowFlags_UnsavedDocument)
|
||||
{
|
||||
@ -5847,9 +5934,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// Calculate the range of allowed position for that window (to be movable and visible past safe area padding)
|
||||
// When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect.
|
||||
ImRect viewport_rect(GetViewportRect());
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
|
||||
ImRect viewport_rect(viewport->GetMainRect());
|
||||
ImRect viewport_work_rect(viewport->GetWorkRect());
|
||||
ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
|
||||
ImRect visibility_rect(viewport_rect.Min + visibility_padding, viewport_rect.Max - visibility_padding);
|
||||
ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding);
|
||||
|
||||
// Clamp position/size so window stays visible within its viewport or monitor
|
||||
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||
@ -6100,7 +6189,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// Title bar
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
RenderWindowTitleBarContents(window, title_bar_rect, name, p_open);
|
||||
RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open);
|
||||
|
||||
// Clear hit test shape every frame
|
||||
window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;
|
||||
@ -6406,15 +6495,15 @@ void ImGui::PopButtonRepeat()
|
||||
void ImGui::PushTextWrapPos(float wrap_pos_x)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos);
|
||||
window->DC.TextWrapPos = wrap_pos_x;
|
||||
window->DC.TextWrapPosStack.push_back(wrap_pos_x);
|
||||
}
|
||||
|
||||
void ImGui::PopTextWrapPos()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.TextWrapPos = window->DC.TextWrapPosStack.back();
|
||||
window->DC.TextWrapPosStack.pop_back();
|
||||
window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back();
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent)
|
||||
@ -6549,6 +6638,7 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
|
||||
ImVec2 offset = window->Pos - old_pos;
|
||||
window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
|
||||
window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected.
|
||||
window->DC.IdealMaxPos += offset;
|
||||
window->DC.CursorStartPos += offset;
|
||||
}
|
||||
|
||||
@ -7371,12 +7461,13 @@ void ImGui::SetNextItemWidth(float item_width)
|
||||
g.NextItemData.Width = item_width;
|
||||
}
|
||||
|
||||
// FIXME: Remove the == 0.0f behavior?
|
||||
void ImGui::PushItemWidth(float item_width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width
|
||||
window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
|
||||
window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
|
||||
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
|
||||
}
|
||||
|
||||
@ -7387,18 +7478,19 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
|
||||
const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
|
||||
window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width
|
||||
window->DC.ItemWidthStack.push_back(w_item_last);
|
||||
for (int i = 0; i < components - 1; i++)
|
||||
for (int i = 0; i < components - 2; i++)
|
||||
window->DC.ItemWidthStack.push_back(w_item_one);
|
||||
window->DC.ItemWidth = window->DC.ItemWidthStack.back();
|
||||
window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one;
|
||||
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
|
||||
}
|
||||
|
||||
void ImGui::PopItemWidth()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.ItemWidth = window->DC.ItemWidthStack.back();
|
||||
window->DC.ItemWidthStack.pop_back();
|
||||
window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
|
||||
}
|
||||
|
||||
// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth().
|
||||
@ -7544,7 +7636,7 @@ void ImGui::BeginGroup()
|
||||
window->DC.CursorMaxPos = window->DC.CursorPos;
|
||||
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
if (g.LogEnabled)
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
|
||||
}
|
||||
|
||||
void ImGui::EndGroup()
|
||||
@ -7565,7 +7657,7 @@ void ImGui::EndGroup()
|
||||
window->DC.CurrLineSize = group_data.BackupCurrLineSize;
|
||||
window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset;
|
||||
if (g.LogEnabled)
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
|
||||
|
||||
if (!group_data.EmitItem)
|
||||
{
|
||||
@ -8130,7 +8222,10 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
|
||||
// (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves)
|
||||
// FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window.
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
|
||||
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
|
||||
{
|
||||
const ImGuiViewport* viewport = GetMainViewport();
|
||||
SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
|
||||
}
|
||||
|
||||
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse;
|
||||
const bool is_open = Begin(name, p_open, flags);
|
||||
@ -8223,6 +8318,9 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flag
|
||||
|
||||
// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
|
||||
// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
|
||||
// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor
|
||||
// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport.
|
||||
// this allows us to have tooltips/popups displayed out of the parent viewport.)
|
||||
ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy)
|
||||
{
|
||||
ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
|
||||
@ -8297,11 +8395,13 @@ ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s
|
||||
return pos;
|
||||
}
|
||||
|
||||
// Note that this is used for popups, which can overlap the non work-area of individual viewports.
|
||||
ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_UNUSED(window);
|
||||
ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding;
|
||||
ImRect r_screen = GetViewportRect();
|
||||
ImRect r_screen = ((ImGuiViewportP*)(void*)GetMainViewport())->GetMainRect();
|
||||
ImVec2 padding = g.Style.DisplaySafeAreaPadding;
|
||||
r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f));
|
||||
return r_screen;
|
||||
}
|
||||
@ -8745,8 +8845,8 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
|
||||
// When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item.
|
||||
const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer];
|
||||
ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight()));
|
||||
ImRect visible_rect = GetViewportRect();
|
||||
return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
|
||||
ImGuiViewport* viewport = GetMainViewport();
|
||||
return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
|
||||
}
|
||||
}
|
||||
|
||||
@ -9049,7 +9149,7 @@ static void ImGui::NavUpdate()
|
||||
|
||||
// For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items)
|
||||
ImRect nav_rect_rel = g.NavWindow ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0);
|
||||
g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
|
||||
g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : ImRect(0, 0, 0, 0);
|
||||
g.NavScoringRect.TranslateY(nav_scoring_rect_offset_y);
|
||||
g.NavScoringRect.Min.x = ImMin(g.NavScoringRect.Min.x + 1.0f, g.NavScoringRect.Max.x);
|
||||
g.NavScoringRect.Max.x = g.NavScoringRect.Min.x;
|
||||
@ -9479,8 +9579,9 @@ void ImGui::NavUpdateWindowingOverlay()
|
||||
|
||||
if (g.NavWindowingListWindow == NULL)
|
||||
g.NavWindowingListWindow = FindWindowByName("###NavWindowingList");
|
||||
SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
|
||||
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
const ImGuiViewport* viewport = GetMainViewport();
|
||||
SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
|
||||
SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
|
||||
Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
|
||||
for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--)
|
||||
@ -9831,54 +9932,63 @@ void ImGui::LogText(const char* fmt, ...)
|
||||
|
||||
// Internal version that takes a position to decide on newline placement and pad items according to their depth.
|
||||
// We split text into individual lines to add current tree level padding
|
||||
// FIXME: This code is a little complicated perhaps, considering simplifying the whole system.
|
||||
void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
const char* prefix = g.LogNextPrefix;
|
||||
const char* suffix = g.LogNextSuffix;
|
||||
g.LogNextPrefix = g.LogNextSuffix = NULL;
|
||||
|
||||
if (!text_end)
|
||||
text_end = FindRenderedTextEnd(text, text_end);
|
||||
|
||||
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
|
||||
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1);
|
||||
if (ref_pos)
|
||||
g.LogLinePosY = ref_pos->y;
|
||||
if (log_new_line)
|
||||
{
|
||||
LogText(IM_NEWLINE);
|
||||
g.LogLineFirstItem = true;
|
||||
}
|
||||
|
||||
const char* text_remaining = text;
|
||||
if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
|
||||
if (prefix)
|
||||
LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here.
|
||||
|
||||
// Re-adjust padding if we have popped out of our starting depth
|
||||
if (g.LogDepthRef > window->DC.TreeDepth)
|
||||
g.LogDepthRef = window->DC.TreeDepth;
|
||||
const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
|
||||
|
||||
const char* text_remaining = text;
|
||||
for (;;)
|
||||
{
|
||||
// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
|
||||
// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
|
||||
// Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry.
|
||||
// We don't add a trailing \n yet to allow a subsequent item on the same line to be captured.
|
||||
const char* line_start = text_remaining;
|
||||
const char* line_end = ImStreolRange(line_start, text_end);
|
||||
const bool is_first_line = (line_start == text);
|
||||
const bool is_last_line = (line_end == text_end);
|
||||
if (!is_last_line || (line_start != line_end))
|
||||
if (line_start != line_end || !is_last_line)
|
||||
{
|
||||
const int char_count = (int)(line_end - line_start);
|
||||
if (log_new_line || !is_first_line)
|
||||
LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
|
||||
else if (g.LogLineFirstItem)
|
||||
LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
|
||||
else
|
||||
LogText(" %.*s", char_count, line_start);
|
||||
const int line_length = (int)(line_end - line_start);
|
||||
const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1;
|
||||
LogText("%*s%.*s", indentation, "", line_length, line_start);
|
||||
g.LogLineFirstItem = false;
|
||||
if (*line_end == '\n')
|
||||
{
|
||||
LogText(IM_NEWLINE);
|
||||
g.LogLineFirstItem = true;
|
||||
}
|
||||
}
|
||||
else if (log_new_line)
|
||||
{
|
||||
// An empty "" string at a different Y position should output a carriage return.
|
||||
LogText(IM_NEWLINE);
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_last_line)
|
||||
break;
|
||||
text_remaining = line_end + 1;
|
||||
}
|
||||
|
||||
if (suffix)
|
||||
LogRenderedText(ref_pos, suffix, suffix + strlen(suffix));
|
||||
}
|
||||
|
||||
// Start logging/capturing text output
|
||||
@ -9891,12 +10001,21 @@ void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
|
||||
IM_ASSERT(g.LogBuffer.empty());
|
||||
g.LogEnabled = true;
|
||||
g.LogType = type;
|
||||
g.LogNextPrefix = g.LogNextSuffix = NULL;
|
||||
g.LogDepthRef = window->DC.TreeDepth;
|
||||
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
|
||||
g.LogLinePosY = FLT_MAX;
|
||||
g.LogLineFirstItem = true;
|
||||
}
|
||||
|
||||
// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText)
|
||||
void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.LogNextPrefix = prefix;
|
||||
g.LogNextSuffix = suffix;
|
||||
}
|
||||
|
||||
void ImGui::LogToTTY(int auto_open_depth)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -10327,9 +10446,41 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] VIEWPORTS, PLATFORM WINDOWS
|
||||
//-----------------------------------------------------------------------------
|
||||
// - GetMainViewport()
|
||||
// - UpdateViewportsNewFrame() [Internal]
|
||||
// (this section is more complete in the 'docking' branch)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (this section is filled in the 'docking' branch)
|
||||
ImGuiViewport* ImGui::GetMainViewport()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.Viewports[0];
|
||||
}
|
||||
|
||||
// Update viewports and monitor infos
|
||||
static void ImGui::UpdateViewportsNewFrame()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.Viewports.Size == 1);
|
||||
|
||||
// Update main viewport with current platform position.
|
||||
// FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent.
|
||||
ImGuiViewportP* main_viewport = g.Viewports[0];
|
||||
main_viewport->Flags = ImGuiViewportFlags_IsPlatformWindow | ImGuiViewportFlags_OwnedByApp;
|
||||
main_viewport->Pos = ImVec2(0.0f, 0.0f);
|
||||
main_viewport->Size = g.IO.DisplaySize;
|
||||
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[n];
|
||||
|
||||
// Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again.
|
||||
viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin;
|
||||
viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax;
|
||||
viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f);
|
||||
viewport->UpdateWorkRect();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DOCKING
|
||||
@ -10501,6 +10652,8 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] METRICS/DEBUGGER WINDOW
|
||||
//-----------------------------------------------------------------------------
|
||||
// - RenderViewportThumbnail() [Internal]
|
||||
// - RenderViewportsThumbnails() [Internal]
|
||||
// - MetricsHelpMarker() [Internal]
|
||||
// - ShowMetricsWindow()
|
||||
// - DebugNodeColumns() [Internal]
|
||||
@ -10508,6 +10661,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal]
|
||||
// - DebugNodeStorage() [Internal]
|
||||
// - DebugNodeTabBar() [Internal]
|
||||
// - DebugNodeViewport() [Internal]
|
||||
// - DebugNodeWindow() [Internal]
|
||||
// - DebugNodeWindowSettings() [Internal]
|
||||
// - DebugNodeWindowsList() [Internal]
|
||||
@ -10515,6 +10669,57 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
|
||||
#ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
|
||||
void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
ImVec2 scale = bb.GetSize() / viewport->Size;
|
||||
ImVec2 off = bb.Min - viewport->Pos * scale;
|
||||
float alpha_mul = 1.0f;
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* thumb_window = g.Windows[i];
|
||||
if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||
continue;
|
||||
|
||||
ImRect thumb_r = thumb_window->Rect();
|
||||
ImRect title_r = thumb_window->TitleBarRect();
|
||||
thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale));
|
||||
title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height
|
||||
thumb_r.ClipWithFull(bb);
|
||||
title_r.ClipWithFull(bb);
|
||||
const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight);
|
||||
window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul));
|
||||
window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul));
|
||||
window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
|
||||
window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name));
|
||||
}
|
||||
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
|
||||
}
|
||||
|
||||
static void RenderViewportsThumbnails()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports.
|
||||
float SCALE = 1.0f / 8.0f;
|
||||
ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
bb_full.Add(g.Viewports[n]->GetMainRect());
|
||||
ImVec2 p = window->DC.CursorPos;
|
||||
ImVec2 off = p - bb_full.Min * SCALE;
|
||||
for (int n = 0; n < g.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[n];
|
||||
ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE);
|
||||
ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb);
|
||||
}
|
||||
ImGui::Dummy(bb_full.GetSize() * SCALE);
|
||||
}
|
||||
|
||||
// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
|
||||
static void MetricsHelpMarker(const char* desc)
|
||||
{
|
||||
@ -10542,7 +10747,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
|
||||
|
||||
// Basic info
|
||||
Text("Dear ImGui %s", ImGui::GetVersion());
|
||||
Text("Dear ImGui %s", GetVersion());
|
||||
Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
||||
Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
||||
@ -10673,13 +10878,34 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
TreePop();
|
||||
}
|
||||
|
||||
// Contents
|
||||
// Windows
|
||||
DebugNodeWindowsList(&g.Windows, "Windows");
|
||||
//DebugNodeWindowList(&g.WindowsFocusOrder, "WindowsFocusOrder");
|
||||
if (TreeNode("DrawLists", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
|
||||
//DebugNodeWindowsList(&g.WindowsFocusOrder, "WindowsFocusOrder");
|
||||
|
||||
// DrawLists
|
||||
int drawlist_count = 0;
|
||||
for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++)
|
||||
drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount();
|
||||
if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count))
|
||||
{
|
||||
for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++)
|
||||
DebugNodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList");
|
||||
for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++)
|
||||
{
|
||||
ImGuiViewportP* viewport = g.Viewports[viewport_i];
|
||||
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
|
||||
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
|
||||
DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
|
||||
}
|
||||
TreePop();
|
||||
}
|
||||
|
||||
// Viewports
|
||||
if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size))
|
||||
{
|
||||
Indent(GetTreeNodeToLabelSpacing());
|
||||
RenderViewportsThumbnails();
|
||||
Unindent(GetTreeNodeToLabelSpacing());
|
||||
for (int i = 0; i < g.Viewports.Size; i++)
|
||||
DebugNodeViewport(g.Viewports[i]);
|
||||
TreePop();
|
||||
}
|
||||
|
||||
@ -10922,7 +11148,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list,
|
||||
pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
|
||||
bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
|
||||
if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list)
|
||||
DebugNodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
|
||||
DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
|
||||
if (!pcmd_node_open)
|
||||
continue;
|
||||
|
||||
@ -10943,7 +11169,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list,
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area);
|
||||
Selectable(buf);
|
||||
if (IsItemHovered() && fg_draw_list)
|
||||
DebugNodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, true, false);
|
||||
DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false);
|
||||
|
||||
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
|
||||
ImGuiListClipper clipper;
|
||||
@ -10976,33 +11202,32 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list,
|
||||
}
|
||||
|
||||
// [DEBUG] Display mesh/aabb of a ImDrawCmd
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb)
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb)
|
||||
{
|
||||
IM_ASSERT(show_mesh || show_aabb);
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
|
||||
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
|
||||
ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset;
|
||||
|
||||
// Draw wire-frame version of all triangles
|
||||
ImRect clip_rect = draw_cmd->ClipRect;
|
||||
ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
ImDrawListFlags backup_flags = fg_draw_list->Flags;
|
||||
fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
|
||||
ImDrawListFlags backup_flags = out_draw_list->Flags;
|
||||
out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
|
||||
for (unsigned int idx_n = draw_cmd->IdxOffset; idx_n < draw_cmd->IdxOffset + draw_cmd->ElemCount; )
|
||||
{
|
||||
ImVec2 triangle[3];
|
||||
for (int n = 0; n < 3; n++, idx_n++)
|
||||
vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos));
|
||||
if (show_mesh)
|
||||
fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); // In yellow: mesh triangles
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); // In yellow: mesh triangles
|
||||
}
|
||||
// Draw bounding boxes
|
||||
if (show_aabb)
|
||||
{
|
||||
fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
|
||||
fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
|
||||
out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
|
||||
out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
|
||||
}
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
out_draw_list->Flags = backup_flags;
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of ImGuiStorage
|
||||
@ -11054,6 +11279,26 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
|
||||
{
|
||||
SetNextItemOpen(true, ImGuiCond_Once);
|
||||
if (TreeNode("viewport0", "Viewport #%d", 0))
|
||||
{
|
||||
ImGuiWindowFlags flags = viewport->Flags;
|
||||
BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
|
||||
viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
|
||||
viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y);
|
||||
BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags,
|
||||
(flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "",
|
||||
(flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "",
|
||||
(flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : "");
|
||||
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
|
||||
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
|
||||
DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
|
||||
TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
|
||||
{
|
||||
if (window == NULL)
|
||||
@ -11111,7 +11356,6 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings)
|
||||
settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed);
|
||||
}
|
||||
|
||||
|
||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label)
|
||||
{
|
||||
if (!TreeNode(label, "%s (%d)", label, windows->Size))
|
||||
@ -11131,12 +11375,13 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
|
||||
void ImGui::ShowMetricsWindow(bool*) {}
|
||||
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
|
||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
||||
void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
||||
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
|
||||
|
||||
#endif
|
||||
|
||||
|
116
imgui.h
116
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -31,6 +31,7 @@ Index of this file:
|
||||
// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
|
||||
// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
|
||||
// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
|
||||
|
||||
*/
|
||||
|
||||
@ -58,8 +59,8 @@ Index of this file:
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.80"
|
||||
#define IMGUI_VERSION_NUM 18000
|
||||
#define IMGUI_VERSION "1.81"
|
||||
#define IMGUI_VERSION_NUM 18100
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
@ -125,6 +126,7 @@ struct ImDrawListSplitter; // Helper to split a draw list into differen
|
||||
struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
|
||||
struct ImFont; // Runtime data for a single font within a parent ImFontAtlas
|
||||
struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
|
||||
struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType).
|
||||
struct ImFontConfig; // Configuration data when adding a font or merging fonts
|
||||
struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset)
|
||||
struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data
|
||||
@ -142,6 +144,7 @@ struct ImGuiTableSortSpecs; // Sorting specifications for a table (often
|
||||
struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table
|
||||
struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder)
|
||||
struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]")
|
||||
struct ImGuiViewport; // A Platform Window (always only one in 'master' branch), in the future may represent Platform Monitor
|
||||
|
||||
// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
|
||||
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
|
||||
@ -180,6 +183,7 @@ typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: F
|
||||
typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn()
|
||||
typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow()
|
||||
typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader()
|
||||
typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport
|
||||
typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
|
||||
|
||||
// Other types
|
||||
@ -374,7 +378,7 @@ namespace ImGui
|
||||
IMGUI_API void PopButtonRepeat();
|
||||
|
||||
// Parameters stacks (current window)
|
||||
IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). 0.0f = default to ~2/3 of windows width,
|
||||
IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side).
|
||||
IMGUI_API void PopItemWidth();
|
||||
IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side)
|
||||
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
|
||||
@ -413,8 +417,8 @@ namespace ImGui
|
||||
IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
|
||||
IMGUI_API void SetCursorPosY(float local_y); //
|
||||
IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates
|
||||
IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
|
||||
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
|
||||
IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode.
|
||||
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates
|
||||
IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
|
||||
IMGUI_API float GetTextLineHeight(); // ~ FontSize
|
||||
IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
|
||||
@ -471,7 +475,7 @@ namespace ImGui
|
||||
|
||||
// Widgets: Combo Box
|
||||
// - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
|
||||
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose.
|
||||
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created.
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true!
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
|
||||
@ -578,14 +582,18 @@ namespace ImGui
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
||||
|
||||
// Widgets: List Boxes
|
||||
// - FIXME: To be consistent with all the newer API, ListBoxHeader/ListBoxFooter should in reality be called BeginListBox/EndListBox. Will rename them.
|
||||
// - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
|
||||
// - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items.
|
||||
// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
|
||||
// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
|
||||
// - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items
|
||||
IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region
|
||||
IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true!
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)); // use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards.
|
||||
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
|
||||
IMGUI_API void ListBoxFooter(); // terminate the scrolling region. only call ListBoxFooter() if ListBoxHeader() returned true!
|
||||
|
||||
// Widgets: Data Plotting
|
||||
// - Consider using ImPlot (https://github.com/epezent/implot)
|
||||
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
@ -782,6 +790,12 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
|
||||
IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
|
||||
|
||||
// Viewports
|
||||
// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
|
||||
// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports.
|
||||
// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
|
||||
IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport.
|
||||
|
||||
// Miscellaneous Utilities
|
||||
IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
|
||||
IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
|
||||
@ -1084,7 +1098,7 @@ enum ImGuiTableFlags_
|
||||
ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width.
|
||||
ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible.
|
||||
ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths.
|
||||
ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overriden by TableSetupColumn().
|
||||
ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn().
|
||||
// Sizing Extra Options
|
||||
ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
|
||||
ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
|
||||
@ -1731,7 +1745,7 @@ struct ImGuiIO
|
||||
|
||||
ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
|
||||
ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend.
|
||||
ImVec2 DisplaySize; // <unset> // Main display size, in pixels.
|
||||
ImVec2 DisplaySize; // <unset> // Main display size, in pixels (generally == GetMainViewport()->Size)
|
||||
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
|
||||
float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
|
||||
const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
|
||||
@ -1959,6 +1973,10 @@ struct ImGuiTableSortSpecs
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
namespace ImGui
|
||||
{
|
||||
// OBSOLETED in 1.81 (from February 2021)
|
||||
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items
|
||||
static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); }
|
||||
static inline void ListBoxFooter() { EndListBox(); }
|
||||
// OBSOLETED in 1.79 (from August 2020)
|
||||
static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
|
||||
// OBSOLETED in 1.78 (from June 2020)
|
||||
@ -2325,7 +2343,8 @@ enum ImDrawListFlags_
|
||||
// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to
|
||||
// access the current window draw list and draw custom primitives.
|
||||
// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
|
||||
// All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well)
|
||||
// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize).
|
||||
// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
|
||||
// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
|
||||
struct ImDrawList
|
||||
{
|
||||
@ -2400,9 +2419,9 @@ struct ImDrawList
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||
IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||
IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
|
||||
|
||||
// Advanced
|
||||
@ -2452,18 +2471,17 @@ struct ImDrawList
|
||||
struct ImDrawData
|
||||
{
|
||||
bool Valid; // Only valid after Render() is called and before the next NewFrame() is called.
|
||||
ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here.
|
||||
int CmdListsCount; // Number of ImDrawList* to render
|
||||
int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
|
||||
int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
|
||||
ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
|
||||
ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
|
||||
ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here.
|
||||
ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications)
|
||||
ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications)
|
||||
ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
|
||||
|
||||
// Functions
|
||||
ImDrawData() { Valid = false; Clear(); }
|
||||
~ImDrawData() { Clear(); }
|
||||
void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext!
|
||||
ImDrawData() { Clear(); }
|
||||
void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext!
|
||||
IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
||||
IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
|
||||
};
|
||||
@ -2479,8 +2497,8 @@ struct ImFontConfig
|
||||
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
|
||||
int FontNo; // 0 // Index of font within TTF/OTF file
|
||||
float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
|
||||
int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
|
||||
int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
|
||||
int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
|
||||
int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis.
|
||||
bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
|
||||
ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
|
||||
ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
|
||||
@ -2488,7 +2506,7 @@ struct ImFontConfig
|
||||
float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font
|
||||
float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
|
||||
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
|
||||
unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one.
|
||||
unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
|
||||
float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
|
||||
ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
|
||||
|
||||
@ -2503,8 +2521,9 @@ struct ImFontConfig
|
||||
// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this)
|
||||
struct ImFontGlyph
|
||||
{
|
||||
unsigned int Codepoint : 31; // 0x0000..0xFFFF
|
||||
unsigned int Visible : 1; // Flag to allow early out when rendering
|
||||
unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops)
|
||||
unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering.
|
||||
unsigned int Codepoint : 30; // 0x0000..0x10FFFF
|
||||
float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
|
||||
float X0, Y0, X1, Y1; // Glyph corners
|
||||
float U0, V0, U1, V1; // Texture coordinates
|
||||
@ -2648,6 +2667,10 @@ struct ImFontAtlas
|
||||
ImVector<ImFontConfig> ConfigData; // Configuration data
|
||||
ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines
|
||||
|
||||
// [Internal] Font builder
|
||||
const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE).
|
||||
unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig.
|
||||
|
||||
// [Internal] Packing data
|
||||
int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors
|
||||
int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines
|
||||
@ -2711,6 +2734,43 @@ struct ImFont
|
||||
IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last);
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Viewports
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Flags stored in ImGuiViewport::Flags
|
||||
enum ImGuiViewportFlags_
|
||||
{
|
||||
ImGuiViewportFlags_None = 0,
|
||||
ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window
|
||||
ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet)
|
||||
ImGuiViewportFlags_OwnedByApp = 1 << 2 // Platform Window: is created/managed by the application (rather than a dear imgui backend)
|
||||
};
|
||||
|
||||
// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
|
||||
// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports.
|
||||
// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.
|
||||
// - About Main Area vs Work Area:
|
||||
// - Main Area = entire viewport.
|
||||
// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor).
|
||||
// - Windows are generally trying to stay within the Work Area of their host viewport.
|
||||
struct ImGuiViewport
|
||||
{
|
||||
ImGuiViewportFlags Flags; // See ImGuiViewportFlags_
|
||||
ImVec2 Pos; // Main Area: Position of the viewport (Dear Imgui coordinates are the same as OS desktop/native coordinates)
|
||||
ImVec2 Size; // Main Area: Size of the viewport.
|
||||
ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos)
|
||||
ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size)
|
||||
|
||||
ImGuiViewport() { memset(this, 0, sizeof(*this)); }
|
||||
|
||||
// Helpers
|
||||
ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
|
||||
ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#elif defined(__GNUC__)
|
||||
|
182
imgui_demo.cpp
182
imgui_demo.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@ -63,8 +63,9 @@ Index of this file:
|
||||
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
|
||||
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
|
||||
// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
|
||||
// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
|
||||
// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
|
||||
// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
|
||||
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
|
||||
// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
|
||||
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
|
||||
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
|
||||
|
||||
@ -168,6 +169,7 @@ static void ShowExampleAppLongText(bool* p_open);
|
||||
static void ShowExampleAppAutoResize(bool* p_open);
|
||||
static void ShowExampleAppConstrainedResize(bool* p_open);
|
||||
static void ShowExampleAppSimpleOverlay(bool* p_open);
|
||||
static void ShowExampleAppFullscreen(bool* p_open);
|
||||
static void ShowExampleAppWindowTitles(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleMenuFile();
|
||||
@ -251,6 +253,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
// Examples Apps (accessible from the "Examples" menu)
|
||||
static bool show_app_main_menu_bar = false;
|
||||
static bool show_app_documents = false;
|
||||
|
||||
static bool show_app_console = false;
|
||||
static bool show_app_log = false;
|
||||
static bool show_app_layout = false;
|
||||
@ -259,6 +262,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static bool show_app_auto_resize = false;
|
||||
static bool show_app_constrained_resize = false;
|
||||
static bool show_app_simple_overlay = false;
|
||||
static bool show_app_fullscreen = false;
|
||||
static bool show_app_window_titles = false;
|
||||
static bool show_app_custom_rendering = false;
|
||||
|
||||
@ -273,6 +277,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
|
||||
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
|
||||
if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
|
||||
if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen);
|
||||
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
|
||||
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
|
||||
|
||||
@ -316,7 +321,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
// We specify a default position/size in case there's no data in the .ini file.
|
||||
// We only do it to make the demo applications a little more welcoming, but typically this isn't required.
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
|
||||
const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
|
||||
|
||||
// Main body of the Demo window starts here.
|
||||
@ -354,6 +360,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
|
||||
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
|
||||
ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
|
||||
ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
|
||||
ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
|
||||
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
|
||||
ImGui::MenuItem("Documents", NULL, &show_app_documents);
|
||||
@ -584,13 +591,12 @@ static void ShowDemoWindowWidgets()
|
||||
|
||||
{
|
||||
// Using the _simplified_ one-liner Combo() api here
|
||||
// See "Combo" section for examples of how to use the more complete BeginCombo()/EndCombo() api.
|
||||
// See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api.
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" };
|
||||
static int item_current = 0;
|
||||
ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, "
|
||||
"and demonstration of various flags.\n");
|
||||
"Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API.");
|
||||
}
|
||||
|
||||
{
|
||||
@ -689,14 +695,13 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
|
||||
{
|
||||
// List box
|
||||
// Using the _simplified_ one-liner ListBox() api here
|
||||
// See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api.
|
||||
const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
|
||||
static int item_current = 1;
|
||||
ImGui::ListBox("listbox\n(single select)", &item_current, items, IM_ARRAYSIZE(items), 4);
|
||||
|
||||
//static int listbox_item_current2 = 2;
|
||||
//ImGui::SetNextItemWidth(-1);
|
||||
//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
|
||||
ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4);
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API.");
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
@ -1009,7 +1014,7 @@ static void ShowDemoWindowWidgets()
|
||||
// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
|
||||
// stored in the object itself, etc.)
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
|
||||
static int item_current_idx = 0; // Here our selection data is an index.
|
||||
static int item_current_idx = 0; // Here we store our selection data as an index.
|
||||
const char* combo_label = items[item_current_idx]; // Label to preview before opening the combo (technically it could be anything)
|
||||
if (ImGui::BeginCombo("combo 1", combo_label, flags))
|
||||
{
|
||||
@ -1042,6 +1047,48 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("List boxes"))
|
||||
{
|
||||
// Using the generic BeginListBox() API, you have full control over how to display the combo contents.
|
||||
// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
|
||||
// stored in the object itself, etc.)
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
|
||||
static int item_current_idx = 0; // Here we store our selection data as an index.
|
||||
if (ImGui::BeginListBox("listbox 1"))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(items); n++)
|
||||
{
|
||||
const bool is_selected = (item_current_idx == n);
|
||||
if (ImGui::Selectable(items[n], is_selected))
|
||||
item_current_idx = n;
|
||||
|
||||
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
|
||||
// Custom size: use all width, 5 items tall
|
||||
ImGui::Text("Full-width:");
|
||||
if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing())))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(items); n++)
|
||||
{
|
||||
const bool is_selected = (item_current_idx == n);
|
||||
if (ImGui::Selectable(items[n], is_selected))
|
||||
item_current_idx = n;
|
||||
|
||||
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Selectables"))
|
||||
{
|
||||
// Selectable() has 2 overloads:
|
||||
@ -2557,11 +2604,11 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::Button("LEVERAGE\nBUZZWORD", size);
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::ListBoxHeader("List", size))
|
||||
if (ImGui::BeginListBox("List", size))
|
||||
{
|
||||
ImGui::Selectable("Selected", true);
|
||||
ImGui::Selectable("Not Selected", false);
|
||||
ImGui::ListBoxFooter();
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
@ -3146,7 +3193,7 @@ static void ShowDemoWindowPopups()
|
||||
{
|
||||
if (ImGui::Selectable("Set to zero")) value = 0.0f;
|
||||
if (ImGui::Selectable("Set to PI")) value = 3.1415f;
|
||||
ImGui::SetNextItemWidth(-1);
|
||||
ImGui::SetNextItemWidth(-FLT_MIN);
|
||||
ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
@ -3186,7 +3233,7 @@ static void ShowDemoWindowPopups()
|
||||
ImGui::OpenPopup("Delete?");
|
||||
|
||||
// Always center this window when appearing
|
||||
ImVec2 center(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f);
|
||||
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
|
||||
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
@ -4249,7 +4296,7 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("A0 Cell 0");
|
||||
ImGui::Text("A0 Row 0");
|
||||
{
|
||||
float rows_height = TEXT_BASE_HEIGHT * 2;
|
||||
if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
|
||||
@ -4260,21 +4307,21 @@ static void ShowDemoWindowTables()
|
||||
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("B0 Cell 0");
|
||||
ImGui::Text("B0 Row 0");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("B0 Cell 1");
|
||||
ImGui::Text("B1 Row 0");
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("B1 Cell 0");
|
||||
ImGui::Text("B0 Row 1");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("B1 Cell 1");
|
||||
ImGui::Text("B1 Row 1");
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::TableNextColumn(); ImGui::Text("A0 Cell 1");
|
||||
ImGui::TableNextColumn(); ImGui::Text("A1 Cell 0");
|
||||
ImGui::TableNextColumn(); ImGui::Text("A1 Cell 1");
|
||||
ImGui::TableNextColumn(); ImGui::Text("A1 Row 0");
|
||||
ImGui::TableNextColumn(); ImGui::Text("A0 Row 1");
|
||||
ImGui::TableNextColumn(); ImGui::Text("A1 Row 1");
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
@ -6931,23 +6978,29 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
|
||||
// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Demonstrate creating a simple static window with no decoration
|
||||
// + a context-menu to choose which corner of the screen to use.
|
||||
static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
{
|
||||
const float DISTANCE = 10.0f;
|
||||
const float PAD = 10.0f;
|
||||
static int corner = 0;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
if (corner != -1)
|
||||
{
|
||||
window_flags |= ImGuiWindowFlags_NoMove;
|
||||
ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? io.DisplaySize.y - DISTANCE : DISTANCE);
|
||||
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
|
||||
ImVec2 work_size = viewport->WorkSize;
|
||||
ImVec2 window_pos, window_pos_pivot;
|
||||
window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD);
|
||||
window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD);
|
||||
window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f;
|
||||
window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f;
|
||||
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
|
||||
window_flags |= ImGuiWindowFlags_NoMove;
|
||||
}
|
||||
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
|
||||
if (ImGui::Begin("Example: Simple overlay", p_open, window_flags))
|
||||
@ -6972,6 +7025,42 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Demonstrate creating a window covering the entire screen/viewport
|
||||
static void ShowExampleAppFullscreen(bool* p_open)
|
||||
{
|
||||
static bool use_work_area = true;
|
||||
static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
|
||||
|
||||
// We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.)
|
||||
// Based on your use case you may want one of the other.
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos);
|
||||
ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size);
|
||||
|
||||
if (ImGui::Begin("Example: Fullscreen window", p_open, flags))
|
||||
{
|
||||
ImGui::Checkbox("Use work area instead of main area", &use_work_area);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference.");
|
||||
|
||||
ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground);
|
||||
ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration);
|
||||
ImGui::Indent();
|
||||
ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar);
|
||||
ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse);
|
||||
ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar);
|
||||
ImGui::Unindent();
|
||||
|
||||
if (p_open && ImGui::Button("Close this window"))
|
||||
*p_open = false;
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -6981,16 +7070,19 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
// Read FAQ section "How can I have multiple widgets with the same label?" for details.
|
||||
static void ShowExampleAppWindowTitles(bool*)
|
||||
{
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
const ImVec2 base_pos = viewport->Pos;
|
||||
|
||||
// By default, Windows are uniquely identified by their title.
|
||||
// You can use the "##" and "###" markers to manipulate the display/ID.
|
||||
|
||||
// Using "##" to display same title but have unique identifier.
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Same title as another window##1");
|
||||
ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
|
||||
ImGui::End();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Same title as another window##2");
|
||||
ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
|
||||
ImGui::End();
|
||||
@ -6998,7 +7090,7 @@ static void ShowExampleAppWindowTitles(bool*)
|
||||
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
|
||||
char buf[128];
|
||||
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin(buf);
|
||||
ImGui::Text("This window has a changing title.");
|
||||
ImGui::End();
|
||||
@ -7061,7 +7153,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
static bool curve_segments_override = false;
|
||||
static int curve_segments_override_v = 8;
|
||||
static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
|
||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f");
|
||||
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
|
||||
ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
|
||||
ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
|
||||
@ -7078,6 +7170,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
const ImDrawCornerFlags corners_none = 0;
|
||||
const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
|
||||
const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
|
||||
const float rounding = sz / 5.0f;
|
||||
const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
|
||||
const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
|
||||
float x = p.x + 4.0f;
|
||||
@ -7089,8 +7182,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_all, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
|
||||
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
@ -7475,19 +7568,20 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
{
|
||||
if (!ImGui::IsPopupOpen("Save?"))
|
||||
ImGui::OpenPopup("Save?");
|
||||
if (ImGui::BeginPopupModal("Save?"))
|
||||
if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::Text("Save change to the following items?");
|
||||
ImGui::SetNextItemWidth(-1.0f);
|
||||
if (ImGui::ListBoxHeader("##", close_queue_unsaved_documents, 6))
|
||||
float item_height = ImGui::GetTextLineHeightWithSpacing();
|
||||
if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height)))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
if (close_queue[n]->Dirty)
|
||||
ImGui::Text("%s", close_queue[n]->Name);
|
||||
ImGui::ListBoxFooter();
|
||||
ImGui::EndChildFrame();
|
||||
}
|
||||
|
||||
if (ImGui::Button("Yes", ImVec2(80, 0)))
|
||||
ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f);
|
||||
if (ImGui::Button("Yes", button_size))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
{
|
||||
@ -7499,7 +7593,7 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("No", ImVec2(80, 0)))
|
||||
if (ImGui::Button("No", button_size))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
close_queue[n]->DoForceClose();
|
||||
@ -7507,7 +7601,7 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(80, 0)))
|
||||
if (ImGui::Button("Cancel", button_size))
|
||||
{
|
||||
close_queue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
|
161
imgui_draw.cpp
161
imgui_draw.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@ -32,7 +32,11 @@ Index of this file:
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
|
||||
#include "imgui_internal.h"
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
#include "misc/freetype/imgui_freetype.h"
|
||||
#endif
|
||||
|
||||
#include <stdio.h> // vsnprintf, sscanf, printf
|
||||
#if !defined(alloca)
|
||||
@ -118,7 +122,7 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#endif
|
||||
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
|
||||
#define STBRP_STATIC
|
||||
#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
|
||||
#define STBRP_SORT ImQsort
|
||||
@ -131,8 +135,9 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
|
||||
#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
|
||||
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
|
||||
#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
|
||||
@ -153,6 +158,7 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#include "imstb_truetype.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
@ -377,8 +383,8 @@ void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
|
||||
CircleSegmentMaxError = max_error;
|
||||
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
|
||||
{
|
||||
const float radius = i + 1.0f;
|
||||
const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
|
||||
const float radius = (float)i;
|
||||
const int segment_count = (i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0;
|
||||
CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
|
||||
}
|
||||
}
|
||||
@ -1012,11 +1018,12 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
|
||||
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
|
||||
{
|
||||
if (radius == 0.0f || a_min_of_12 > a_max_of_12)
|
||||
if (radius == 0.0f)
|
||||
{
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min_of_12 <= a_max_of_12);
|
||||
|
||||
// For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
|
||||
// but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
|
||||
@ -1040,6 +1047,7 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min <= a_max);
|
||||
|
||||
// Note that we are adding a point at both a_min and a_max.
|
||||
// If you are trying to draw a full closed circle you don't want the overlapping points!
|
||||
@ -1278,7 +1286,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
if (num_segments <= 0)
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)radius - 1;
|
||||
const int radius_idx = (int)radius;
|
||||
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||||
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
@ -1308,7 +1316,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col,
|
||||
if (num_segments <= 0)
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)radius - 1;
|
||||
const int radius_idx = (int)radius;
|
||||
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||||
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
@ -1710,25 +1718,13 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
|
||||
|
||||
ImFontConfig::ImFontConfig()
|
||||
{
|
||||
FontData = NULL;
|
||||
FontDataSize = 0;
|
||||
memset(this, 0, sizeof(*this));
|
||||
FontDataOwnedByAtlas = true;
|
||||
FontNo = 0;
|
||||
SizePixels = 0.0f;
|
||||
OversampleH = 3; // FIXME: 2 may be a better default?
|
||||
OversampleV = 1;
|
||||
PixelSnapH = false;
|
||||
GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
|
||||
GlyphOffset = ImVec2(0.0f, 0.0f);
|
||||
GlyphRanges = NULL;
|
||||
GlyphMinAdvanceX = 0.0f;
|
||||
GlyphMaxAdvanceX = FLT_MAX;
|
||||
MergeMode = false;
|
||||
RasterizerFlags = 0x00;
|
||||
RasterizerMultiply = 1.0f;
|
||||
EllipsisChar = (ImWchar)-1;
|
||||
memset(Name, 0, sizeof(Name));
|
||||
DstFont = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1785,17 +1781,8 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
|
||||
|
||||
ImFontAtlas::ImFontAtlas()
|
||||
{
|
||||
Locked = false;
|
||||
Flags = ImFontAtlasFlags_None;
|
||||
TexID = (ImTextureID)NULL;
|
||||
TexDesiredWidth = 0;
|
||||
memset(this, 0, sizeof(*this));
|
||||
TexGlyphPadding = 1;
|
||||
|
||||
TexPixelsAlpha8 = NULL;
|
||||
TexPixelsRGBA32 = NULL;
|
||||
TexWidth = TexHeight = 0;
|
||||
TexUvScale = ImVec2(0.0f, 0.0f);
|
||||
TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
||||
PackIdMouseCursors = PackIdLines = -1;
|
||||
}
|
||||
|
||||
@ -2081,7 +2068,26 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou
|
||||
bool ImFontAtlas::Build()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
return ImFontAtlasBuildWithStbTruetype(this);
|
||||
|
||||
// Select builder
|
||||
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
|
||||
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
|
||||
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
|
||||
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
|
||||
const ImFontBuilderIO* builder_io = FontBuilderIO;
|
||||
if (builder_io == NULL)
|
||||
{
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
builder_io = ImGuiFreeType::GetBuilderForFreeType();
|
||||
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
|
||||
builder_io = ImFontAtlasGetBuilderForStbTruetype();
|
||||
#else
|
||||
IM_ASSERT(0); // Invalid Build function
|
||||
#endif
|
||||
}
|
||||
|
||||
// Build
|
||||
return builder_io->FontBuilder_Build(this);
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
|
||||
@ -2101,6 +2107,7 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig
|
||||
data[i] = table[data[i]];
|
||||
}
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
||||
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
||||
struct ImFontBuildSrcData
|
||||
@ -2138,7 +2145,7 @@ static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>*
|
||||
out->push_back((int)(((it - it_begin) << 5) + bit_n));
|
||||
}
|
||||
|
||||
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
|
||||
@ -2391,6 +2398,15 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
return true;
|
||||
}
|
||||
|
||||
const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
|
||||
{
|
||||
static ImFontBuilderIO io;
|
||||
io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
|
||||
return &io;
|
||||
}
|
||||
|
||||
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
||||
{
|
||||
if (!font_config->MergeMode)
|
||||
@ -2433,7 +2449,7 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
||||
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
||||
{
|
||||
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
||||
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
||||
@ -2443,6 +2459,16 @@ void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y,
|
||||
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
|
||||
{
|
||||
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
||||
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
||||
unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
|
||||
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
|
||||
for (int off_x = 0; off_x < w; off_x++)
|
||||
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||
{
|
||||
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
|
||||
@ -2455,15 +2481,30 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||
IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
||||
const int x_for_white = r->X;
|
||||
const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
||||
ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
||||
ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
||||
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
|
||||
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Render 4 white pixels
|
||||
IM_ASSERT(r->Width == 2 && r->Height == 2);
|
||||
const int offset = (int)r->X + (int)r->Y * w;
|
||||
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
|
||||
}
|
||||
}
|
||||
atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
|
||||
}
|
||||
@ -2486,10 +2527,30 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
||||
|
||||
// Write each slice
|
||||
IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
|
||||
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
memset(write_ptr, 0x00, pad_left);
|
||||
memset(write_ptr + pad_left, 0xFF, line_width);
|
||||
memset(write_ptr + pad_left + line_width, 0x00, pad_right);
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
for (unsigned int i = 0; i < pad_left; i++)
|
||||
*(write_ptr + i) = 0x00;
|
||||
|
||||
for (unsigned int i = 0; i < line_width; i++)
|
||||
*(write_ptr + pad_left + i) = 0xFF;
|
||||
|
||||
for (unsigned int i = 0; i < pad_right; i++)
|
||||
*(write_ptr + pad_left + line_width + i) = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
for (unsigned int i = 0; i < pad_left; i++)
|
||||
*(write_ptr + i) = IM_COL32_BLACK_TRANS;
|
||||
|
||||
for (unsigned int i = 0; i < line_width; i++)
|
||||
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
|
||||
|
||||
for (unsigned int i = 0; i < pad_right; i++)
|
||||
*(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
|
||||
}
|
||||
|
||||
// Calculate UVs for this line
|
||||
ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
|
||||
@ -2524,7 +2585,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
||||
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
||||
{
|
||||
// Render into our custom data blocks
|
||||
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
|
||||
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
|
||||
ImFontAtlasBuildRenderDefaultTexData(atlas);
|
||||
ImFontAtlasBuildRenderLinesTexData(atlas);
|
||||
|
||||
@ -3006,6 +3067,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
|
||||
ImFontGlyph& glyph = Glyphs.back();
|
||||
glyph.Codepoint = (unsigned int)codepoint;
|
||||
glyph.Visible = (x0 != x1) && (y0 != y1);
|
||||
glyph.Colored = false;
|
||||
glyph.X0 = x0;
|
||||
glyph.Y0 = y0;
|
||||
glyph.X1 = x1;
|
||||
@ -3256,6 +3318,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
const ImFontGlyph* glyph = FindGlyph(c);
|
||||
if (!glyph || !glyph->Visible)
|
||||
return;
|
||||
if (glyph->Colored)
|
||||
col |= ~IM_COL32_A_MASK;
|
||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||
pos.x = IM_FLOOR(pos.x);
|
||||
pos.y = IM_FLOOR(pos.y);
|
||||
@ -3318,6 +3382,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
||||
unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
||||
|
||||
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
||||
|
||||
while (s < text_end)
|
||||
{
|
||||
if (word_wrap_enabled)
|
||||
@ -3423,14 +3489,17 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
}
|
||||
}
|
||||
|
||||
// Support for untinted glyphs
|
||||
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
|
||||
|
||||
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
||||
{
|
||||
idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
|
||||
idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
|
||||
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
||||
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
||||
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
||||
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
||||
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
||||
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
||||
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
||||
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
||||
vtx_write += 4;
|
||||
vtx_current_idx += 4;
|
||||
idx_write += 6;
|
||||
|
120
imgui_internal.h
120
imgui_internal.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
@ -29,7 +29,8 @@ Index of this file:
|
||||
// [SECTION] ImGuiWindowTempData, ImGuiWindow
|
||||
// [SECTION] Tab bar, Tab item support
|
||||
// [SECTION] Table support
|
||||
// [SECTION] Internal API
|
||||
// [SECTION] ImGui internal API
|
||||
// [SECTION] ImFontAtlas internal API
|
||||
// [SECTION] Test Engine specific hooks (imgui_test_engine)
|
||||
|
||||
*/
|
||||
@ -83,6 +84,12 @@ Index of this file:
|
||||
#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
|
||||
#endif
|
||||
|
||||
// Enable stb_truetype by default unless FreeType is enabled.
|
||||
// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together.
|
||||
#ifndef IMGUI_ENABLE_FREETYPE
|
||||
#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -610,6 +617,7 @@ struct IMGUI_API ImChunkStream
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
|
||||
// FIXME: the minimum number of auto-segment may be undesirably high for very small radiuses (e.g. 1.0f)
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos(((_RAD) - (_MAXERROR)) / (_RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
|
||||
@ -633,7 +641,7 @@ struct IMGUI_API ImDrawListSharedData
|
||||
|
||||
// [Internal] Lookup tables
|
||||
ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
|
||||
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
|
||||
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
|
||||
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
|
||||
|
||||
ImDrawListSharedData();
|
||||
@ -644,8 +652,9 @@ struct ImDrawDataBuilder
|
||||
{
|
||||
ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
|
||||
|
||||
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
|
||||
void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
|
||||
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
|
||||
void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
|
||||
int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; }
|
||||
IMGUI_API void FlattenIntoSingleLayer();
|
||||
};
|
||||
|
||||
@ -1138,9 +1147,26 @@ struct ImGuiOldColumns
|
||||
// [SECTION] Viewport support
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef IMGUI_HAS_VIEWPORT
|
||||
// <this is filled in 'docking' branch>
|
||||
#endif // #ifdef IMGUI_HAS_VIEWPORT
|
||||
// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!)
|
||||
// Every instance of ImGuiViewport is in fact a ImGuiViewportP.
|
||||
struct ImGuiViewportP : public ImGuiViewport
|
||||
{
|
||||
int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
|
||||
ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
|
||||
ImDrawData DrawDataP;
|
||||
ImDrawDataBuilder DrawDataBuilder;
|
||||
|
||||
ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
|
||||
ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
|
||||
ImVec2 CurrWorkOffsetMin; // Work Area: Offset being built/increased during current frame
|
||||
ImVec2 CurrWorkOffsetMax; // Work Area: Offset being built/decreased during current frame
|
||||
|
||||
ImGuiViewportP() { DrawListsLastFrame[0] = DrawListsLastFrame[1] = -1; DrawLists[0] = DrawLists[1] = NULL; }
|
||||
~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); }
|
||||
ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); }
|
||||
void UpdateWorkRect() { WorkPos = ImVec2(Pos.x + WorkOffsetMin.x, Pos.y + WorkOffsetMin.y); WorkSize = ImVec2(ImMax(0.0f, Size.x - WorkOffsetMin.x + WorkOffsetMax.x), ImMax(0.0f, Size.y - WorkOffsetMin.y + WorkOffsetMax.y)); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Settings support
|
||||
@ -1222,10 +1248,11 @@ struct IMGUI_API ImGuiStackSizes
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook);
|
||||
enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown };
|
||||
enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ };
|
||||
|
||||
struct ImGuiContextHook
|
||||
{
|
||||
ImGuiID HookId; // A unique ID assigned by AddContextHook()
|
||||
ImGuiContextHookType Type;
|
||||
ImGuiID Owner;
|
||||
ImGuiContextHookCallback Callback;
|
||||
@ -1323,6 +1350,9 @@ struct ImGuiContext
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
|
||||
// Viewports
|
||||
ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
|
||||
|
||||
// Gamepad/keyboard Navigation
|
||||
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
|
||||
ImGuiID NavId; // Focused item for navigation
|
||||
@ -1380,11 +1410,7 @@ struct ImGuiContext
|
||||
bool FocusTabPressed; //
|
||||
|
||||
// Render
|
||||
ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
|
||||
ImDrawDataBuilder DrawDataBuilder;
|
||||
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
|
||||
ImDrawList BackgroundDrawList; // First draw list to be rendered.
|
||||
ImDrawList ForegroundDrawList; // Last draw list to be rendered. This is where we the render software mouse cursor (if io.MouseDrawCursor is set) and most debug overlays.
|
||||
ImGuiMouseCursor MouseCursor;
|
||||
|
||||
// Drag and Drop
|
||||
@ -1453,12 +1479,15 @@ struct ImGuiContext
|
||||
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
|
||||
ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
|
||||
ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
|
||||
ImGuiID HookIdNext; // Next available HookId
|
||||
|
||||
// Capture/Logging
|
||||
bool LogEnabled; // Currently capturing
|
||||
ImGuiLogType LogType; // Capture target
|
||||
ImFileHandle LogFile; // If != NULL log to stdout/ file
|
||||
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
|
||||
const char* LogNextPrefix;
|
||||
const char* LogNextSuffix;
|
||||
float LogLinePosY;
|
||||
bool LogLineFirstItem;
|
||||
int LogDepthRef;
|
||||
@ -1479,7 +1508,7 @@ struct ImGuiContext
|
||||
int WantTextInputNextFrame;
|
||||
char TempBuffer[1024 * 3 + 1]; // Temporary text buffer
|
||||
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas)
|
||||
{
|
||||
Initialized = false;
|
||||
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
|
||||
@ -1568,8 +1597,6 @@ struct ImGuiContext
|
||||
FocusTabPressed = false;
|
||||
|
||||
DimBgRatio = 0.0f;
|
||||
BackgroundDrawList._OwnerName = "##Background"; // Give it a name for debugging
|
||||
ForegroundDrawList._OwnerName = "##Foreground"; // Give it a name for debugging
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
|
||||
DragDropActive = DragDropWithinSource = DragDropWithinTarget = false;
|
||||
@ -1606,9 +1633,11 @@ struct ImGuiContext
|
||||
|
||||
SettingsLoaded = false;
|
||||
SettingsDirtyTimer = 0.0f;
|
||||
HookIdNext = 0;
|
||||
|
||||
LogEnabled = false;
|
||||
LogType = ImGuiLogType_None;
|
||||
LogNextPrefix = LogNextSuffix = NULL;
|
||||
LogFile = NULL;
|
||||
LogLinePosY = FLT_MAX;
|
||||
LogLineFirstItem = false;
|
||||
@ -1681,10 +1710,10 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
// Local parameters stacks
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back()
|
||||
float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
|
||||
float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
|
||||
ImVector<float> ItemWidthStack;
|
||||
ImVector<float> TextWrapPosStack;
|
||||
float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
|
||||
float TextWrapPos; // Current text wrap pos.
|
||||
ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
|
||||
ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
|
||||
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
|
||||
};
|
||||
|
||||
@ -2072,7 +2101,7 @@ struct ImGuiTable
|
||||
ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset)
|
||||
ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row
|
||||
ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here.
|
||||
ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing accross columns after the freezing line. Index within DrawSplitter.Channels[]
|
||||
ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[]
|
||||
ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen;
|
||||
bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row.
|
||||
bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
|
||||
@ -2086,7 +2115,7 @@ struct ImGuiTable
|
||||
bool IsResetAllRequest;
|
||||
bool IsResetDisplayOrderRequest;
|
||||
bool IsUnfrozenRows; // Set when we got past the frozen row.
|
||||
bool IsDefaultSizingPolicy; // Set if user didn't explicitely set a sizing policy in BeginTable()
|
||||
bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable()
|
||||
bool MemoryCompacted;
|
||||
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
|
||||
|
||||
@ -2135,7 +2164,7 @@ struct ImGuiTableSettings
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Internal API
|
||||
// [SECTION] ImGui internal API
|
||||
// No guarantee of forward compatibility here!
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@ -2171,7 +2200,9 @@ namespace ImGui
|
||||
// Fonts, drawing
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); ImGuiContext& g = *GImGui; return &g.ForegroundDrawList; } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); return GetForegroundDrawList(); } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
|
||||
IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
||||
|
||||
// Init
|
||||
IMGUI_API void Initialize(ImGuiContext* context);
|
||||
@ -2184,7 +2215,8 @@ namespace ImGui
|
||||
IMGUI_API void UpdateMouseMovingWindowEndFrame();
|
||||
|
||||
// Generic context hooks
|
||||
IMGUI_API void AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
|
||||
IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
|
||||
IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
|
||||
IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
|
||||
|
||||
// Settings
|
||||
@ -2241,6 +2273,8 @@ namespace ImGui
|
||||
// Logging/Capture
|
||||
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
|
||||
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
|
||||
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
|
||||
IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
|
||||
|
||||
// Popups, Modals, Tooltips
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||
@ -2306,6 +2340,7 @@ namespace ImGui
|
||||
|
||||
// Tables: Candidates for public API
|
||||
IMGUI_API void TableOpenContextMenu(int column_n = -1);
|
||||
IMGUI_API void TableSetColumnEnabled(int column_n, bool enabled);
|
||||
IMGUI_API void TableSetColumnWidth(int column_n, float width);
|
||||
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
|
||||
IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
|
||||
@ -2378,7 +2413,6 @@ namespace ImGui
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
|
||||
|
||||
// Render helpers (those functions don't access any ImGui state!)
|
||||
IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
|
||||
@ -2469,7 +2503,7 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
@ -2477,18 +2511,32 @@ namespace ImGui
|
||||
IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
|
||||
IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
|
||||
IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
|
||||
IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport);
|
||||
IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb);
|
||||
|
||||
} // namespace ImGui
|
||||
|
||||
// ImFontAtlas internals
|
||||
IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
|
||||
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int atlas_x, int atlas_y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontAtlas internal API
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This structure is likely to evolve as we add support for incremental atlas updates
|
||||
struct ImFontBuilderIO
|
||||
{
|
||||
bool (*FontBuilder_Build)(ImFontAtlas* atlas);
|
||||
};
|
||||
|
||||
// Helper for font builder
|
||||
IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype();
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
|
||||
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Test Engine specific hooks (imgui_test_engine)
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@ -126,12 +126,12 @@ Index of this file:
|
||||
// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
|
||||
// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
|
||||
// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
|
||||
// Default Width and default Weight can be overriden when calling TableSetupColumn().
|
||||
// Default Width and default Weight can be overridden when calling TableSetupColumn().
|
||||
//-----------------------------------------------------------------------------
|
||||
// About mixing Fixed/Auto and Stretch columns together:
|
||||
// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
|
||||
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
|
||||
// that is, unless 'inner_width' is passed to BeginTable() to explicitely provide a total width to layout columns in.
|
||||
// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
|
||||
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the maximum contents width.
|
||||
// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1367,7 +1367,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
|
||||
// Give a grace to users of ImGuiTableFlags_ScrollX.
|
||||
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitely in either Table or Column.");
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
|
||||
|
||||
// When passing a width automatically enforce WidthFixed policy
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
|
||||
@ -1460,6 +1460,21 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
return &table->ColumnsNames.Buf[column->NameOffset];
|
||||
}
|
||||
|
||||
// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
|
||||
void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
if (!table)
|
||||
return;
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
column->IsEnabledNextFrame = enabled;
|
||||
}
|
||||
|
||||
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
|
||||
ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
|
||||
{
|
||||
@ -1639,6 +1654,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (table->CurrentColumn != -1)
|
||||
TableEndCell(table);
|
||||
|
||||
// Logging
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(NULL, "|");
|
||||
|
||||
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
|
||||
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
|
||||
window->DC.CursorPos.y = table->RowPosY2;
|
||||
@ -1875,6 +1894,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Logging
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled && !column->IsSkipItems)
|
||||
{
|
||||
LogRenderedText(&window->DC.CursorPos, "|");
|
||||
g.LogLinePosY = FLT_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.81
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -692,6 +692,9 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("[", "]");
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
@ -1097,10 +1100,11 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f);
|
||||
}
|
||||
|
||||
ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&total_bb.Min, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
|
||||
LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(label_pos, label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
@ -1198,10 +1202,11 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
|
||||
}
|
||||
|
||||
ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
|
||||
LogRenderedText(&label_pos, active ? "(x)" : "( )");
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(label_pos, label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
return pressed;
|
||||
@ -1385,7 +1390,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
// Draw
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&bb.Min, "--------------------------------");
|
||||
LogRenderedText(&bb.Min, "--------------------------------\n");
|
||||
|
||||
}
|
||||
if (columns)
|
||||
{
|
||||
@ -1576,7 +1582,12 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
}
|
||||
RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
|
||||
if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
|
||||
RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
|
||||
{
|
||||
ImVec2 preview_pos = frame_bb.Min + style.FramePadding;
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("{", "}");
|
||||
RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
@ -2326,6 +2337,8 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("{", "}");
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
@ -2589,7 +2602,7 @@ template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
|
||||
TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize)
|
||||
{
|
||||
if (v_min == v_max)
|
||||
return (TYPE)0.0f;
|
||||
return v_min;
|
||||
const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
|
||||
|
||||
TYPE result;
|
||||
@ -2938,6 +2951,8 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("{", "}");
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
@ -3853,9 +3868,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
|
||||
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
|
||||
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
||||
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding);
|
||||
PopStyleVar(3);
|
||||
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
|
||||
PopStyleVar(2);
|
||||
PopStyleColor();
|
||||
if (!child_visible)
|
||||
{
|
||||
@ -3865,6 +3879,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
draw_window = g.CurrentWindow; // Child window
|
||||
draw_window->DC.NavLayerActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it.
|
||||
draw_window->DC.CursorPos += style.FramePadding;
|
||||
inner_size.x -= draw_window->ScrollbarSizes.x;
|
||||
}
|
||||
else
|
||||
@ -4025,7 +4040,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
// Edit in progress
|
||||
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
|
||||
const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize * 0.5f));
|
||||
const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f));
|
||||
|
||||
const bool is_osx = io.ConfigMacOSXBehaviors;
|
||||
if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0]))
|
||||
@ -4474,10 +4489,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
|
||||
{
|
||||
const float scroll_increment_x = inner_size.x * 0.25f;
|
||||
const float visible_width = inner_size.x - style.FramePadding.x;
|
||||
if (cursor_offset.x < state->ScrollX)
|
||||
state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x));
|
||||
else if (cursor_offset.x - inner_size.x >= state->ScrollX)
|
||||
state->ScrollX = IM_FLOOR(cursor_offset.x - inner_size.x + scroll_increment_x);
|
||||
else if (cursor_offset.x - visible_width >= state->ScrollX)
|
||||
state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4582,14 +4598,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
if (is_multiline)
|
||||
{
|
||||
Dummy(text_size);
|
||||
Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
|
||||
EndChild();
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
// Log as text
|
||||
if (g.LogEnabled && (!is_password || is_displaying_hint))
|
||||
{
|
||||
LogSetNextTextDecoration("{", "}");
|
||||
LogRenderedText(&draw_pos, buf_display, buf_display_end);
|
||||
}
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
@ -5796,19 +5815,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
text_pos.x -= text_offset_x;
|
||||
if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
|
||||
frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
|
||||
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
||||
const char log_prefix[] = "\n##";
|
||||
const char log_suffix[] = "##";
|
||||
LogRenderedText(&text_pos, log_prefix, log_prefix + 3);
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
LogRenderedText(&text_pos, log_suffix, log_suffix + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
}
|
||||
LogSetNextTextDecoration("###", "###");
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5824,7 +5834,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
else if (!is_leaf)
|
||||
RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_pos, ">");
|
||||
LogSetNextTextDecoration(">", NULL);
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
}
|
||||
|
||||
@ -5975,7 +5985,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ItemSize(size, 0.0f);
|
||||
|
||||
// Fill horizontal space
|
||||
// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets.
|
||||
// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets.
|
||||
const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
|
||||
const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
|
||||
const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
|
||||
@ -6114,18 +6124,14 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: ListBox
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginListBox()
|
||||
// - EndListBox()
|
||||
// - ListBox()
|
||||
// - ListBoxHeader()
|
||||
// - ListBoxFooter()
|
||||
//-------------------------------------------------------------------------
|
||||
// FIXME: This is an old API. We should redesign some of it, rename ListBoxHeader->BeginListBox, ListBoxFooter->EndListBox
|
||||
// and promote using them over existing ListBox() functions, similarly to change with combo boxes.
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
// Helper to calculate the size of a listbox and display a label on the right.
|
||||
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
|
||||
bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
|
||||
// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
|
||||
bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -6136,12 +6142,12 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
const ImGuiID id = GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||
// Size default to hold ~7.25 items.
|
||||
// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f));
|
||||
ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
|
||||
ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
if (!IsRectVisible(bb.Min, bb.Max))
|
||||
@ -6151,50 +6157,41 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
return false;
|
||||
}
|
||||
|
||||
// FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well.
|
||||
BeginGroup();
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
if (label_size.x > 0.0f)
|
||||
{
|
||||
ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y);
|
||||
RenderText(label_pos, label);
|
||||
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
|
||||
}
|
||||
|
||||
BeginChildFrame(id, frame_bb.GetSize());
|
||||
return true;
|
||||
}
|
||||
|
||||
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// OBSOLETED in 1.81 (from February 2021)
|
||||
bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
|
||||
{
|
||||
// Size default to hold ~7.25 items.
|
||||
// We add +25% worth of item height to allow the user to see at a glance if there are more items up/down, without looking at the scrollbar.
|
||||
// We don't add this extra bit if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
|
||||
// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
|
||||
if (height_in_items < 0)
|
||||
height_in_items = ImMin(items_count, 7);
|
||||
const ImGuiStyle& style = GetStyle();
|
||||
float height_in_items_f = (height_in_items < items_count) ? (height_in_items + 0.25f) : (height_in_items + 0.00f);
|
||||
|
||||
// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
|
||||
// If height_in_items == -1, default height is maximum 7.
|
||||
ImGuiContext& g = *GImGui;
|
||||
float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f;
|
||||
ImVec2 size;
|
||||
size.x = 0.0f;
|
||||
size.y = ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + style.FramePadding.y * 2.0f);
|
||||
return ListBoxHeader(label, size);
|
||||
size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f;
|
||||
return BeginListBox(label, size);
|
||||
}
|
||||
#endif
|
||||
|
||||
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
void ImGui::ListBoxFooter()
|
||||
void ImGui::EndListBox()
|
||||
{
|
||||
ImGuiWindow * window = GetCurrentWindow();
|
||||
IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched ListBoxHeader/ListBoxFooter calls. Did you test the return value of ListBoxHeader()?");
|
||||
ImGuiWindow* parent_window = window->ParentWindow;
|
||||
const ImRect bb = parent_window->DC.LastItemRect;
|
||||
const ImGuiStyle& style = GetStyle();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?");
|
||||
|
||||
EndChildFrame();
|
||||
|
||||
// Redeclare item size so that it includes the label (we have stored the full size in LastItemRect)
|
||||
// We call SameLine() to restore DC.CurrentLine* data
|
||||
SameLine();
|
||||
parent_window->DC.CursorPos = bb.Min;
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
EndGroup();
|
||||
EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label
|
||||
}
|
||||
|
||||
bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items)
|
||||
@ -6203,25 +6200,35 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* const item
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// This is merely a helper around BeginListBox(), EndListBox().
|
||||
// Considering using those directly to submit custom data or store selection differently.
|
||||
bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
|
||||
{
|
||||
if (!ListBoxHeader(label, items_count, height_in_items))
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Calculate size from "height_in_items"
|
||||
if (height_in_items < 0)
|
||||
height_in_items = ImMin(items_count, 7);
|
||||
float height_in_items_f = height_in_items + 0.25f;
|
||||
ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f));
|
||||
|
||||
if (!BeginListBox(label, size))
|
||||
return false;
|
||||
|
||||
// Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper.
|
||||
ImGuiContext& g = *GImGui;
|
||||
// Assume all items have even height (= 1 line of text). If you need items of different height,
|
||||
// you can create a custom version of ListBox() in your code without using the clipper.
|
||||
bool value_changed = false;
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
||||
{
|
||||
const bool item_selected = (i == *current_item);
|
||||
const char* item_text;
|
||||
if (!items_getter(data, i, &item_text))
|
||||
item_text = "*Unknown item*";
|
||||
|
||||
PushID(i);
|
||||
const bool item_selected = (i == *current_item);
|
||||
if (Selectable(item_text, item_selected))
|
||||
{
|
||||
*current_item = i;
|
||||
@ -6231,7 +6238,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
||||
SetItemDefaultFocus();
|
||||
PopID();
|
||||
}
|
||||
ListBoxFooter();
|
||||
EndListBox();
|
||||
if (value_changed)
|
||||
MarkItemEdited(g.CurrentWindow->DC.LastItemId);
|
||||
|
||||
@ -6513,7 +6520,7 @@ bool ImGui::BeginMenuBar()
|
||||
clip_rect.ClipWith(window->OuterRectClipped);
|
||||
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
||||
|
||||
// We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analoguous here, maybe a BeginGroupEx() with flags).
|
||||
// We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags).
|
||||
window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
|
||||
@ -6562,18 +6569,39 @@ void ImGui::EndMenuBar()
|
||||
window->DC.MenuBarAppending = false;
|
||||
}
|
||||
|
||||
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
|
||||
bool ImGui::BeginMainMenuBar()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
|
||||
ImGuiWindow* menu_bar_window = FindWindowByName("##MainMenuBar");
|
||||
|
||||
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
||||
SetNextWindowPos(ImVec2(0.0f, 0.0f));
|
||||
SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y));
|
||||
|
||||
// Get our rectangle at the top of the work area
|
||||
if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
|
||||
{
|
||||
// Set window position
|
||||
// We don't attempt to calculate our height ahead, as it depends on the per-viewport font size.
|
||||
// However menu-bar will affect the minimum window size so we'll get the right height.
|
||||
ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
|
||||
ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
|
||||
SetNextWindowPos(menu_bar_pos);
|
||||
SetNextWindowSize(menu_bar_size);
|
||||
}
|
||||
|
||||
// Create window
|
||||
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0));
|
||||
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint, however the presence of a menu-bar will give us the minimum height we want.
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
||||
bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
|
||||
PopStyleVar(2);
|
||||
|
||||
// Report our size into work area (for next frame) using actual window size
|
||||
menu_bar_window = GetCurrentWindow();
|
||||
if (menu_bar_window->BeginCount == 1)
|
||||
viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y;
|
||||
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
if (!is_open)
|
||||
{
|
||||
@ -6749,7 +6777,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
|
||||
if (menu_is_open)
|
||||
{
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Always);
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
}
|
||||
else
|
||||
|
@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
int winding = 0;
|
||||
|
||||
orig[0] = x;
|
||||
//orig[1] = y; // [DEAR IMGUI] commmented double assignment
|
||||
//orig[1] = y; // [DEAR IMGUI] commented double assignment
|
||||
|
||||
// make sure y never passes through a vertex of the shape
|
||||
y_frac = (float) STBTT_fmod(y, 1.0f);
|
||||
|
@ -1,132 +1,30 @@
|
||||
# imgui_freetype
|
||||
|
||||
Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui).
|
||||
Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer).
|
||||
<br>by @vuhdo, @mikesart, @ocornut.
|
||||
|
||||
### Usage
|
||||
|
||||
1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
|
||||
2. Add imgui_freetype.h/cpp alongside your imgui sources.
|
||||
3. Include imgui_freetype.h after imgui.h.
|
||||
4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called):
|
||||
2. Add imgui_freetype.h/cpp alongside your project files.
|
||||
3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file
|
||||
|
||||
```cpp
|
||||
// See ImGuiFreeType::RasterizationFlags
|
||||
unsigned int flags = ImGuiFreeType::NoHinting;
|
||||
ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
```
|
||||
|
||||
### Gamma Correct Blending
|
||||
### About Gamma Correct Blending
|
||||
|
||||
FreeType assumes blending in linear space rather than gamma space.
|
||||
See FreeType note for [FT_Render_Glyph](https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph).
|
||||
For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
|
||||
The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking).
|
||||
|
||||
### Test code Usage
|
||||
```cpp
|
||||
#include "misc/freetype/imgui_freetype.h"
|
||||
#include "misc/freetype/imgui_freetype.cpp"
|
||||
### Testbed for toying with settings (for developers)
|
||||
|
||||
// Load various small fonts
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
|
||||
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
FreeTypeTest freetype_test;
|
||||
|
||||
// Main Loop
|
||||
while (true)
|
||||
{
|
||||
if (freetype_test.UpdateRebuild())
|
||||
{
|
||||
// REUPLOAD FONT TEXTURE TO GPU
|
||||
ImGui_ImplXXX_DestroyDeviceObjects();
|
||||
ImGui_ImplXXX_CreateDeviceObjects();
|
||||
}
|
||||
ImGui::NewFrame();
|
||||
freetype_test.ShowFreetypeOptionsWindow();
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
### Test code
|
||||
```cpp
|
||||
#include "misc/freetype/imgui_freetype.h"
|
||||
#include "misc/freetype/imgui_freetype.cpp"
|
||||
|
||||
struct FreeTypeTest
|
||||
{
|
||||
enum FontBuildMode
|
||||
{
|
||||
FontBuildMode_FreeType,
|
||||
FontBuildMode_Stb
|
||||
};
|
||||
|
||||
FontBuildMode BuildMode;
|
||||
bool WantRebuild;
|
||||
float FontsMultiply;
|
||||
int FontsPadding;
|
||||
unsigned int FontsFlags;
|
||||
|
||||
FreeTypeTest()
|
||||
{
|
||||
BuildMode = FontBuildMode_FreeType;
|
||||
WantRebuild = true;
|
||||
FontsMultiply = 1.0f;
|
||||
FontsPadding = 1;
|
||||
FontsFlags = 0;
|
||||
}
|
||||
|
||||
// Call _BEFORE_ NewFrame()
|
||||
bool UpdateRebuild()
|
||||
{
|
||||
if (!WantRebuild)
|
||||
return false;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->TexGlyphPadding = FontsPadding;
|
||||
for (int n = 0; n < io.Fonts->ConfigData.Size; n++)
|
||||
{
|
||||
ImFontConfig* font_config = (ImFontConfig*)&io.Fonts->ConfigData[n];
|
||||
font_config->RasterizerMultiply = FontsMultiply;
|
||||
font_config->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
|
||||
}
|
||||
if (BuildMode == FontBuildMode_FreeType)
|
||||
ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
|
||||
else if (BuildMode == FontBuildMode_Stb)
|
||||
io.Fonts->Build();
|
||||
WantRebuild = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Call to draw interface
|
||||
void ShowFreetypeOptionsWindow()
|
||||
{
|
||||
ImGui::Begin("FreeType Options");
|
||||
ImGui::ShowFontSelector("Fonts");
|
||||
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
|
||||
ImGui::SameLine();
|
||||
WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
|
||||
WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
|
||||
WantRebuild |= ImGui::DragInt("Padding", &FontsPadding, 0.1f, 0, 16);
|
||||
if (BuildMode == FontBuildMode_FreeType)
|
||||
{
|
||||
WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
|
||||
WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint);
|
||||
WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
|
||||
WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting);
|
||||
WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Monochrome", &FontsFlags, ImGuiFreeType::Monochrome);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
};
|
||||
```
|
||||
See https://gist.github.com/ocornut/b3a9ecf13502fd818799a452969649ad
|
||||
|
||||
### Known issues
|
||||
- `cfg.OversampleH`, `OversampleV` are ignored (but perhaps not so necessary with this rasterizer).
|
||||
|
||||
- Oversampling settins are ignored but also not so much necessary with the higher quality rendering.
|
||||
|
||||
### Comparaison
|
||||
|
||||
Small, thin anti-aliased fonts are typically benefiting a lots from Freetype's hinting:
|
||||

|
||||
|
@ -1,25 +1,31 @@
|
||||
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
|
||||
// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
|
||||
// (code)
|
||||
|
||||
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut.
|
||||
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained since 2019 by @ocornut.
|
||||
|
||||
// Changelog:
|
||||
// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
|
||||
// - v0.51: (2017/08/26) cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
|
||||
// - v0.52: (2017/09/26) fixes for imgui internal changes.
|
||||
// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement).
|
||||
// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member.
|
||||
// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
|
||||
// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
|
||||
// - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
|
||||
// - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
|
||||
// - v0.62: (2019/02/09) added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
|
||||
// - v0.63: (2020/06/04) fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
|
||||
// 2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'.
|
||||
// renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. removed ImGuiFreeType::BuildFontAtlas().
|
||||
// 2020/06/04: fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
|
||||
// 2019/02/09: added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
|
||||
// 2019/01/15: added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
|
||||
// 2019/01/10: re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
|
||||
// 2018/06/08: added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
|
||||
// 2018/02/04: moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
|
||||
// 2018/01/22: fix for addition of ImFontAtlas::TexUvscale member.
|
||||
// 2017/10/22: minor inconsequential change to match change in master (removed an unnecessary statement).
|
||||
// 2017/09/26: fixes for imgui internal changes.
|
||||
// 2017/08/26: cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
|
||||
// 2017/08/16: imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
|
||||
|
||||
// Gamma Correct Blending:
|
||||
// FreeType assumes blending in linear space rather than gamma space.
|
||||
// See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph
|
||||
// For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
|
||||
// The default imgui styles will be impacted by this change (alpha values will need tweaking).
|
||||
// About Gamma Correct Blending:
|
||||
// - FreeType assumes blending in linear space rather than gamma space.
|
||||
// - See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph
|
||||
// - For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
|
||||
// - The default dear imgui styles will be impacted by this change (alpha values will need tweaking).
|
||||
|
||||
// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
|
||||
|
||||
@ -41,6 +47,23 @@
|
||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Data
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImGuiFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
|
||||
static void ImGuiFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFreeTypeDefaultAllocFunc;
|
||||
static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc;
|
||||
static void* GImGuiFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Code
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
namespace
|
||||
{
|
||||
// Glyph metrics:
|
||||
@ -74,7 +97,7 @@ namespace
|
||||
// | |
|
||||
// |------------- advanceX ----------->|
|
||||
|
||||
/// A structure that describe a glyph.
|
||||
// A structure that describe a glyph.
|
||||
struct GlyphInfo
|
||||
{
|
||||
int Width; // Glyph's width in pixels.
|
||||
@ -82,6 +105,7 @@ namespace
|
||||
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
|
||||
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
|
||||
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
|
||||
bool IsColored;
|
||||
};
|
||||
|
||||
// Font parameters and metrics.
|
||||
@ -104,7 +128,7 @@ namespace
|
||||
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
|
||||
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
|
||||
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
|
||||
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
|
||||
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
|
||||
~FreeTypeFont() { CloseFont(); }
|
||||
|
||||
// [Internals]
|
||||
@ -118,7 +142,7 @@ namespace
|
||||
// From SDL_ttf: Handy routines for converting from fixed point
|
||||
#define FT_CEIL(X) (((X + 63) & -64) / 64)
|
||||
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags)
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_font_builder_flags)
|
||||
{
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
|
||||
if (error != 0)
|
||||
@ -131,26 +155,29 @@ namespace
|
||||
SetPixelHeight((uint32_t)cfg.SizePixels);
|
||||
|
||||
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
|
||||
UserFlags = cfg.RasterizerFlags | extra_user_flags;
|
||||
UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
|
||||
LoadFlags = FT_LOAD_NO_BITMAP;
|
||||
if (UserFlags & ImGuiFreeType::NoHinting)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting)
|
||||
LoadFlags |= FT_LOAD_NO_HINTING;
|
||||
if (UserFlags & ImGuiFreeType::NoAutoHint)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint)
|
||||
LoadFlags |= FT_LOAD_NO_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::ForceAutoHint)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_ForceAutoHint)
|
||||
LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::LightHinting)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_LightHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_LIGHT;
|
||||
else if (UserFlags & ImGuiFreeType::MonoHinting)
|
||||
else if (UserFlags & ImGuiFreeTypeBuilderFlags_MonoHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_MONO;
|
||||
else
|
||||
LoadFlags |= FT_LOAD_TARGET_NORMAL;
|
||||
|
||||
if (UserFlags & ImGuiFreeType::Monochrome)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Monochrome)
|
||||
RenderMode = FT_RENDER_MODE_MONO;
|
||||
else
|
||||
RenderMode = FT_RENDER_MODE_NORMAL;
|
||||
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
|
||||
LoadFlags |= FT_LOAD_COLOR;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -200,9 +227,9 @@ namespace
|
||||
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
|
||||
|
||||
// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
|
||||
if (UserFlags & ImGuiFreeType::Bold)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold)
|
||||
FT_GlyphSlot_Embolden(slot);
|
||||
if (UserFlags & ImGuiFreeType::Oblique)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Oblique)
|
||||
{
|
||||
FT_GlyphSlot_Oblique(slot);
|
||||
//FT_BBox bbox;
|
||||
@ -227,11 +254,12 @@ namespace
|
||||
out_glyph_info->OffsetX = Face->glyph->bitmap_left;
|
||||
out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
|
||||
out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x);
|
||||
out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
|
||||
|
||||
return ft_bitmap;
|
||||
}
|
||||
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
|
||||
{
|
||||
IM_ASSERT(ft_bitmap != NULL);
|
||||
const uint32_t w = ft_bitmap->width;
|
||||
@ -246,13 +274,14 @@ namespace
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = IM_COL32(255, 255, 255, src[x]);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -268,11 +297,38 @@ namespace
|
||||
{
|
||||
if ((x & 7) == 0)
|
||||
bits = *bits_ptr++;
|
||||
dst[x] = (bits & 0x80) ? color1 : color0;
|
||||
dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FT_PIXEL_MODE_BGRA:
|
||||
{
|
||||
// FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
|
||||
#define DE_MULTIPLY(color, alpha) (ImU32)(255.0f * (float)color / (float)alpha + 0.5f)
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
{
|
||||
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
|
||||
dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
{
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
{
|
||||
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
|
||||
dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef DE_MULTIPLY
|
||||
break;
|
||||
}
|
||||
default:
|
||||
IM_ASSERT(0 && "FreeTypeFont::BlitGlyph(): Unknown bitmap pixel mode!");
|
||||
}
|
||||
@ -296,7 +352,9 @@ struct ImFontBuildSrcGlyphFT
|
||||
{
|
||||
GlyphInfo Info;
|
||||
uint32_t Codepoint;
|
||||
unsigned char* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
|
||||
ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImFontBuildSrcDataFT
|
||||
@ -320,7 +378,7 @@ struct ImFontBuildDstDataFT
|
||||
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
};
|
||||
|
||||
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
|
||||
@ -334,6 +392,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
atlas->ClearTexData();
|
||||
|
||||
// Temporary storage for building
|
||||
bool src_load_color = false;
|
||||
ImVector<ImFontBuildSrcDataFT> src_tmp_array;
|
||||
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
|
||||
src_tmp_array.resize(atlas->ConfigData.Size);
|
||||
@ -363,6 +422,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
return false;
|
||||
|
||||
// Measure highest codepoints
|
||||
src_load_color |= (cfg.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
@ -414,7 +474,6 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
if (entries_32 & ((ImU32)1 << bit_n))
|
||||
{
|
||||
ImFontBuildSrcGlyphFT src_glyph;
|
||||
memset(&src_glyph, 0, sizeof(src_glyph));
|
||||
src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
|
||||
//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
|
||||
src_tmp.GlyphsList.push_back(src_glyph);
|
||||
@ -476,7 +535,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
IM_ASSERT(ft_bitmap);
|
||||
|
||||
// Allocate new temporary chunk if needed
|
||||
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height;
|
||||
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
|
||||
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
|
||||
{
|
||||
buf_bitmap_current_used_bytes = 0;
|
||||
@ -484,9 +543,9 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
}
|
||||
|
||||
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
|
||||
src_glyph.BitmapData = buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes;
|
||||
src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
|
||||
buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
|
||||
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width * 1, multiply_enabled ? multiply_table : NULL);
|
||||
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : NULL);
|
||||
|
||||
src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + padding);
|
||||
src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + padding);
|
||||
@ -533,8 +592,16 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
if (src_load_color)
|
||||
{
|
||||
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight * 4);
|
||||
memset(atlas->TexPixelsRGBA32, 0, atlas->TexWidth * atlas->TexHeight * 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
}
|
||||
|
||||
// 8. Copy rasterized font characters back into the main texture
|
||||
// 9. Setup ImFont and glyphs for runtime
|
||||
@ -574,10 +641,21 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// Blit from temporary buffer to final texture
|
||||
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
||||
unsigned char* blit_src = src_glyph.BitmapData;
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = info.Height; y > 0; y--, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
memcpy(blit_dst, blit_src, blit_src_stride);
|
||||
unsigned int* blit_src = src_glyph.BitmapData;
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = blit_src[x];
|
||||
}
|
||||
|
||||
// Register glyph
|
||||
float x0 = info.OffsetX + font_off_x;
|
||||
@ -589,6 +667,10 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
||||
dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX);
|
||||
|
||||
IM_ASSERT(dst_font->Glyphs.back().Codepoint == src_glyph.Codepoint);
|
||||
if (src_glyph.Info.IsColored)
|
||||
dst_font->Glyphs.back().Colored = true;
|
||||
}
|
||||
|
||||
src_tmp.Rects = NULL;
|
||||
@ -605,50 +687,41 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
return true;
|
||||
}
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
|
||||
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
|
||||
static void (*GImFreeTypeFreeFunc)(void* ptr, void* user_data) = ImFreeTypeDefaultFreeFunc;
|
||||
static void* GImFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
// FreeType memory allocation callbacks
|
||||
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
|
||||
{
|
||||
return GImFreeTypeAllocFunc((size_t)size, GImFreeTypeAllocatorUserData);
|
||||
return GImGuiFreeTypeAllocFunc((size_t)size, GImGuiFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void FreeType_Free(FT_Memory /*memory*/, void* block)
|
||||
{
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block)
|
||||
{
|
||||
// Implement realloc() as we don't ask user to provide it.
|
||||
if (block == NULL)
|
||||
return GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
return GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
|
||||
|
||||
if (new_size == 0)
|
||||
{
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (new_size > cur_size)
|
||||
{
|
||||
void* new_block = GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
void* new_block = GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
|
||||
memcpy(new_block, block, (size_t)cur_size);
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
return new_block;
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
static bool ImFontAtlasBuildWithFreeType(ImFontAtlas* atlas)
|
||||
{
|
||||
// FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html
|
||||
FT_MemoryRec_ memory_rec = {};
|
||||
@ -666,15 +739,22 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
// If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator.
|
||||
FT_Add_Default_Modules(ft_library);
|
||||
|
||||
bool ret = ImFontAtlasBuildWithFreeType(ft_library, atlas, extra_flags);
|
||||
bool ret = ImFontAtlasBuildWithFreeTypeEx(ft_library, atlas, atlas->FontBuilderFlags);
|
||||
FT_Done_Library(ft_library);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
const ImFontBuilderIO* ImGuiFreeType::GetBuilderForFreeType()
|
||||
{
|
||||
static ImFontBuilderIO io;
|
||||
io.FontBuilder_Build = ImFontAtlasBuildWithFreeType;
|
||||
return &io;
|
||||
}
|
||||
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
{
|
||||
GImFreeTypeAllocFunc = alloc_func;
|
||||
GImFreeTypeFreeFunc = free_func;
|
||||
GImFreeTypeAllocatorUserData = user_data;
|
||||
GImGuiFreeTypeAllocFunc = alloc_func;
|
||||
GImGuiFreeTypeFreeFunc = free_func;
|
||||
GImGuiFreeTypeAllocatorUserData = user_data;
|
||||
}
|
||||
|
@ -1,36 +1,49 @@
|
||||
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
|
||||
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut
|
||||
// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
|
||||
// (headers)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h" // IMGUI_API, ImFontAtlas
|
||||
#include "imgui.h" // IMGUI_API
|
||||
|
||||
// Forward declarations
|
||||
struct ImFontAtlas;
|
||||
struct ImFontBuilderIO;
|
||||
|
||||
// Hinting greatly impacts visuals (and glyph sizes).
|
||||
// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
|
||||
// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
|
||||
// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
|
||||
// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
|
||||
// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
|
||||
// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
|
||||
enum ImGuiFreeTypeBuilderFlags
|
||||
{
|
||||
ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
|
||||
ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
|
||||
ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
|
||||
ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
|
||||
ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
|
||||
ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
|
||||
ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
|
||||
ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
|
||||
ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8 // Enable FreeType color-layered glyphs
|
||||
};
|
||||
|
||||
namespace ImGuiFreeType
|
||||
{
|
||||
// Hinting greatly impacts visuals (and glyph sizes).
|
||||
// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
|
||||
// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
|
||||
// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
|
||||
// This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
|
||||
// If you need to dynamically select between multiple builders:
|
||||
// - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()'
|
||||
// - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data.
|
||||
IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType();
|
||||
|
||||
// You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
|
||||
// Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
|
||||
enum RasterizerFlags
|
||||
{
|
||||
// By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
|
||||
NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
|
||||
NoAutoHint = 1 << 1, // Disable auto-hinter.
|
||||
ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
|
||||
LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
|
||||
MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
|
||||
Bold = 1 << 5, // Styling: Should we artificially embolden the font?
|
||||
Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
|
||||
Monochrome = 1 << 7 // Disable anti-aliasing. Combine this with MonoHinting for best results!
|
||||
};
|
||||
// Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
|
||||
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
|
||||
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
|
||||
|
||||
IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
|
||||
|
||||
// By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
|
||||
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
|
||||
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
|
||||
// Obsolete names (will be removed soon)
|
||||
// Prefer using '#define IMGUI_ENABLE_FREETYPE'
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); }
|
||||
#endif
|
||||
}
|
||||
|
Reference in New Issue
Block a user