mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 07:36:35 +00:00
- It adds an optional feature to support dynamic linkage of Vulkan instead of using default linkage. - It is now possible to have several potentially working implementation and whenever the Vulkan library was available it can work.
This commit is contained in:
parent
066406b9be
commit
6001c54598
@ -48,10 +48,75 @@
|
||||
// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
|
||||
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNCTIONS_DEF(func) static PFN_##func func;
|
||||
#define IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_MAP_MACRO) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindBufferMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindImageMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindIndexBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindPipeline) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindVertexBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdCopyBufferToImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdDrawIndexed) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPipelineBarrier) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPushConstants) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetScissor) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetViewport) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateCommandPool) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFence) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFramebuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateGraphicsPipelines) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImageView) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreatePipelineLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateRenderPass) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSampler) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSemaphore) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateShaderModule) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyCommandPool) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFence) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFramebuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImageView) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipeline) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipelineLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyRenderPass) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySampler) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySemaphore) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyShaderModule) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySurfaceKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDeviceWaitIdle) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFlushMappedMemoryRanges) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetBufferMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetImageMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetSwapchainImagesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkMapMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUnmapMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUpdateDescriptorSets)
|
||||
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_DEF)
|
||||
#undef IMGUI_VULKAN_FUNCTIONS_DEF
|
||||
#endif
|
||||
|
||||
// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_FrameRenderBuffers
|
||||
@ -888,6 +953,18 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
|
||||
|
||||
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
||||
{
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
IM_ASSERT(info->GetVulkanProcAddressFn != NULL);
|
||||
#define IMGUI_VULKAN_FUNCTIONS_LOAD(func) \
|
||||
func = reinterpret_cast<decltype(func)>(info->GetVulkanProcAddressFn(info->user_data, #func)); \
|
||||
if(NULL == func) { \
|
||||
return false; \
|
||||
}
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_LOAD)
|
||||
#undef IMGUI_VULKAN_FUNCTIONS_LOAD
|
||||
#endif
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_vulkan";
|
||||
|
@ -22,25 +22,44 @@
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// In order to be able to use a customized Vulkan loader instead of the default one, you can uncomment the
|
||||
// underlying definition in here (not in your code) or define it as a compilation flag in your build system.
|
||||
// After enabling this, the user has to provide 'GetVulkanProcAddressFn' (and 'user_data' if it was needed) in
|
||||
// the 'ImGui_ImplVulkan_InitInfo' so the implementation can resolve function addresses with that.
|
||||
// If you have no idea what it is, leave it alone!
|
||||
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
#define VK_NO_PROTOTYPES 1
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
// This function pointer is needed when the default Vulkan loader is disabled(not applicable).
|
||||
// For more information look at comments before '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES'
|
||||
PFN_vkVoidFunction (*GetVulkanProcAddressFn)(void *user_data, const char* pName);
|
||||
// This pointer is going to be fed to the 'GetVulkanProcAddressFn', you can use it for
|
||||
// accessing contex/object that is maybe needed for the function call.
|
||||
void *user_data;
|
||||
#endif
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
|
Loading…
Reference in New Issue
Block a user