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Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748)
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@ -11,6 +11,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst.
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// 2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
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@ -238,7 +239,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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height:(NSUInteger)height
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mipmapped:NO];
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textureDescriptor.usage = MTLTextureUsageShaderRead;
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#if TARGET_OS_OSX
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#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
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textureDescriptor.storageMode = MTLStorageModeManaged;
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#else
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textureDescriptor.storageMode = MTLStorageModeShared;
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@ -37,8 +37,9 @@ HOW TO UPDATE?
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Other Changes:
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- ImDrawList: fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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Would lead to a buffer read overflow.
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- Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V]
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-----------------------------------------------------------------------
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