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Demo: Added 'Examples->Fullscreen Window' demo. (#3789) + repack and zero-clear ImDrawData.
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@ -78,6 +78,7 @@ Other Changes:
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- Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
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- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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Would lead to a buffer read overflow.
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- Demo: Added 'Examples->Fullscreen Window' demo. (#3789)
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- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
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old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
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- Backends: Vulkan: Add support for custom Vulkan function loader and VK_NO_PROTOTYPES. (#3759, #3227) [@Hossein-Noroozpour]
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@ -75,7 +75,7 @@ int main(int, char**)
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForVulkan(window, true);
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ImGui_ImplGlfw_InitForWebGPU(window, true);
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ImGui_ImplWGPU_Init(wgpu_device, 3, WGPUTextureFormat_RGBA8Unorm);
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// Load Fonts
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7
imgui.h
7
imgui.h
@ -2461,18 +2461,17 @@ struct ImDrawList
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struct ImDrawData
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{
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bool Valid; // Only valid after Render() is called and before the next NewFrame() is called.
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ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here.
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int CmdListsCount; // Number of ImDrawList* to render
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int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
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int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
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ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here.
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ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
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ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
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ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
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// Functions
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ImDrawData() { Valid = false; Clear(); }
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~ImDrawData() { Clear(); }
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void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext!
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ImDrawData() { Clear(); }
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void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext!
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IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
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IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
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};
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@ -63,8 +63,9 @@ Index of this file:
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// [SECTION] Example App: Long Text / ShowExampleAppLongText()
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// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
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// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
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// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
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// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
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// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
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// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
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// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
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// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
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// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
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@ -168,6 +169,7 @@ static void ShowExampleAppLongText(bool* p_open);
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static void ShowExampleAppAutoResize(bool* p_open);
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static void ShowExampleAppConstrainedResize(bool* p_open);
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static void ShowExampleAppSimpleOverlay(bool* p_open);
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static void ShowExampleAppFullscreen(bool* p_open);
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static void ShowExampleAppWindowTitles(bool* p_open);
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static void ShowExampleAppCustomRendering(bool* p_open);
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static void ShowExampleMenuFile();
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@ -259,6 +261,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static bool show_app_auto_resize = false;
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static bool show_app_constrained_resize = false;
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static bool show_app_simple_overlay = false;
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static bool show_app_fullscreen = false;
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static bool show_app_window_titles = false;
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static bool show_app_custom_rendering = false;
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@ -273,6 +276,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
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if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
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if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
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if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen);
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if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
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if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
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@ -354,6 +358,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
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ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
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ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
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ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
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ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
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ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
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ImGui::MenuItem("Documents", NULL, &show_app_documents);
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@ -6971,7 +6976,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
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// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
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//-----------------------------------------------------------------------------
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// Demonstrate creating a simple static window with no decoration
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@ -7012,6 +7017,30 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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ImGui::End();
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
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//-----------------------------------------------------------------------------
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// Demonstrate creating a window covering the entire screen/viewport
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static void ShowExampleAppFullscreen(bool* p_open)
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{
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ImGuiIO& io = ImGui::GetIO();
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(io.DisplaySize);
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if (ImGui::Begin("Example: Fullscreen window", p_open, flags))
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{
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground);
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration);
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ImGui::Indent();
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar);
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse);
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar);
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ImGui::Unindent();
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}
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ImGui::End();
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
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//-----------------------------------------------------------------------------
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