57d8ab62f4
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. ( #2609 )
2019-06-05 00:28:55 +02:00
6614bab883
Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. ( #2606 , #2607 )
2019-06-04 20:49:29 +02:00
eb7849b477
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
2019-05-31 20:48:52 +02:00
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
2019-05-29 19:45:15 +02:00
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
2019-05-29 16:13:38 +02:00
d1e8b698d0
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
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ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591 )
2019-05-29 16:13:38 +02:00
cb7ba60d3f
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. ( #600 )
2019-05-28 21:25:28 +02:00
2742663ad2
Changelog, minor tweaks. ( #2585 )
2019-05-28 11:23:04 +02:00
2d68e892a8
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
2019-05-27 18:38:28 +02:00
9c35344175
Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
2019-05-27 16:50:56 +02:00
70a4be07df
ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. ( #2587 , broken in 1.69 by #2384 ).
2019-05-27 14:57:39 +02:00
958d75c00a
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
2019-05-24 21:54:52 +02:00
6c3697f6f1
Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
2019-05-24 17:58:21 +02:00
3fda90d6a7
Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
2019-05-24 14:32:28 +02:00
34b881eb12
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. ( #2568 )
2019-05-21 12:45:27 +02:00
882d2c3aea
Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. ( #2567 ) + comments
2019-05-21 12:18:34 +02:00
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
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Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
fc3c3de551
Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). ( #2550 , #1875 )
2019-05-13 19:05:41 +02:00
d3a387cc18
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. ( #1875 , #2034 )
2019-05-13 19:04:57 +02:00
99a845053a
Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!)
2019-05-13 18:26:28 +02:00
632469d2e5
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
2019-05-13 15:11:25 +02:00
87c5356d97
FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. ( #2545 ) Combine with RasterizerFlags::MonoHinting for best results.
2019-05-11 10:46:26 +02:00
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
39eeda0227
Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations).
2019-05-10 18:52:29 +02:00
9534ef9b26
Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change ( c5d83d8a
). It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
2019-05-09 17:52:56 +02:00
a4d0b0efa4
Internal: Refactored Separator into SeparatorEx(), exposed ImGuiSeparatorFlags_SpanAllColumns in imgui_internal.h and support without. ( #759 ) + misc comments
2019-05-09 12:55:01 +02:00
b7c2759f95
Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. ( #125 )
2019-05-09 12:10:36 +02:00
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
2019-05-06 10:02:59 +02:00
526e2303bc
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. ( #2067 , #2530 )
2019-05-03 19:09:44 +02:00
9c1f02a42c
Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
2019-05-03 18:42:53 +02:00
2dc81057ec
Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. ( #2503 )
2019-05-03 14:31:12 +02:00
86f92fe756
Demo: Improved trees in columns demo. ( #2136 )
2019-05-02 21:32:36 +02:00
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
2019-04-30 22:18:25 +02:00
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00
3fbc0b7a9e
Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function.
2019-04-29 18:33:08 +02:00
db2d58a68b
Drag and Drop: Fixed drag source with ImGuiDragDropFlags_SourceAllowNullID and null ID from receiving click regardless of being covered by another window (it didn't honor correct hovering rules). ( #2521 )
2019-04-29 16:34:02 +02:00
0f2852806c
Amend 48a09a7 with changelog, breaking changes, tweak demo code for spacing. ( #2518 )
2019-04-29 12:44:17 +02:00
842a720e72
Popups: Closes popup at the time of FocusWindow(). Fixes right-click from closing all popups instead of aiming at the hovered popup level (regression in 1.67's ae76a1fd
).
2019-04-28 22:33:58 +02:00
bda2cde68e
Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening, instead of restoring the window that was in the window stack at the time of the OpenPopup call. ( #2517 )
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Among other things, this allows opening a popup while no window are focused, and pressing Escape to clear the focus again.
2019-04-28 22:18:51 +02:00
61d92580aa
Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
2019-04-26 23:32:29 +02:00
c5d83d8af2
Separator: Declare its thickness (1.0f) to the layout, making items around separator more symmetrical.
2019-04-26 23:31:31 +02:00
56c3aaf6bd
Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
2019-04-25 17:50:40 +02:00
0ca1675ff9
Internals: TempInputText: Rename InputScalarAsWidgetReplacement() -> TempInputTextScalar(), ScalarAsInputTextId -> TempInputTextId, small tidying up in affected functions.
2019-04-25 16:03:47 +02:00
4dc4ace864
Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.
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+ Changelog fixed unfinished sentence and tweaks,
2019-04-25 11:50:28 +02:00
6db0766564
Misc comments, internal renaming, added disable indentation option to Columns demo section.
2019-04-24 17:40:07 +02:00
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
2019-04-23 12:38:59 +02:00
5078fa208b
Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
2019-04-18 18:29:28 +02:00