mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Internal: Refactored Separator into SeparatorEx(), exposed ImGuiSeparatorFlags_SpanAllColumns in imgui_internal.h and support without. (#759) + misc comments
This commit is contained in:
parent
b7c2759f95
commit
a4d0b0efa4
@ -133,7 +133,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- clipper: ability to disable the clipping through a simple flag/bool.
|
||||
- clipper: ability to run without knowing full count in advance.
|
||||
|
||||
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
|
||||
- separator: expose flags (#759)
|
||||
- separator: width, thickness, centering (#1643)
|
||||
- splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
|
||||
|
||||
- dock: merge docking branch (#2109)
|
||||
- dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code.
|
||||
|
@ -5445,7 +5445,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
|
||||
window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
|
||||
|
||||
// Inner clipping rectangle
|
||||
// Inner clipping rectangle will extend a little bit outside the work region.
|
||||
// This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space.
|
||||
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
|
||||
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
|
||||
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
|
||||
|
@ -354,7 +354,8 @@ enum ImGuiSeparatorFlags_
|
||||
{
|
||||
ImGuiSeparatorFlags_None = 0,
|
||||
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
||||
ImGuiSeparatorFlags_Vertical = 1 << 1
|
||||
ImGuiSeparatorFlags_Vertical = 1 << 1,
|
||||
ImGuiSeparatorFlags_SpanAllColumns = 1 << 2
|
||||
};
|
||||
|
||||
// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
|
||||
@ -1551,7 +1552,7 @@ namespace ImGui
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
|
||||
IMGUI_API void Scrollbar(ImGuiAxis axis);
|
||||
IMGUI_API ImGuiID GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
|
||||
IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
|
||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
|
||||
|
||||
// Widgets low-level behaviors
|
||||
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
|
||||
|
@ -1146,8 +1146,8 @@ void ImGui::Bullet()
|
||||
// - Dummy()
|
||||
// - NewLine()
|
||||
// - AlignTextToFramePadding()
|
||||
// - SeparatorEx() [Internal]
|
||||
// - Separator()
|
||||
// - VerticalSeparator() [Internal]
|
||||
// - SplitterBehavior() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@ -1198,69 +1198,75 @@ void ImGui::AlignTextToFramePadding()
|
||||
}
|
||||
|
||||
// Horizontal/vertical separating line
|
||||
void ImGui::Separator()
|
||||
void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Those flags should eventually be overrideable by the user
|
||||
ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected
|
||||
|
||||
if (flags & ImGuiSeparatorFlags_Vertical)
|
||||
{
|
||||
VerticalSeparator();
|
||||
return;
|
||||
// Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
|
||||
float y1 = window->DC.CursorPos.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
||||
ItemSize(ImVec2(1.0f, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
// Draw
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogText(" |");
|
||||
}
|
||||
|
||||
// Horizontal Separator
|
||||
if (window->DC.CurrentColumns)
|
||||
PushColumnsBackground();
|
||||
|
||||
float x1 = window->Pos.x;
|
||||
float x2 = window->Pos.x + window->Size.x;
|
||||
if (!window->DC.GroupStack.empty())
|
||||
x1 += window->DC.Indent.x;
|
||||
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||
ItemSize(ImVec2(0.0f, 1.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit
|
||||
if (!ItemAdd(bb, 0))
|
||||
else if (flags & ImGuiSeparatorFlags_Horizontal)
|
||||
{
|
||||
if (window->DC.CurrentColumns)
|
||||
// Horizontal Separator
|
||||
float x1 = window->Pos.x;
|
||||
float x2 = window->Pos.x + window->Size.x;
|
||||
if (!window->DC.GroupStack.empty())
|
||||
x1 += window->DC.Indent.x;
|
||||
|
||||
ImGuiColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
|
||||
if (columns)
|
||||
PushColumnsBackground();
|
||||
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + 1.0f));
|
||||
ItemSize(ImVec2(0.0f, 1.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit
|
||||
if (!ItemAdd(bb, 0))
|
||||
{
|
||||
if (columns)
|
||||
PopColumnsBackground();
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&bb.Min, "--------------------------------");
|
||||
|
||||
if (columns)
|
||||
{
|
||||
PopColumnsBackground();
|
||||
return;
|
||||
}
|
||||
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&bb.Min, "--------------------------------");
|
||||
|
||||
if (window->DC.CurrentColumns)
|
||||
{
|
||||
PopColumnsBackground();
|
||||
window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y;
|
||||
columns->LineMinY = window->DC.CursorPos.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::VerticalSeparator()
|
||||
void ImGui::Separator()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
float y1 = window->DC.CursorPos.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
||||
ItemSize(ImVec2(1.0f, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogText(" |");
|
||||
// Those flags should eventually be overridable by the user
|
||||
ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
|
||||
flags |= ImGuiSeparatorFlags_SpanAllColumns;
|
||||
SeparatorEx(flags);
|
||||
}
|
||||
|
||||
// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
|
||||
|
Loading…
Reference in New Issue
Block a user