ImDrawCallback_ResetRenderState: Added Metal.

This commit is contained in:
Max Thrun
2019-03-29 11:11:55 -07:00
committed by omar
parent 5c1cd5c8c7
commit 7c6ba3a1da
2 changed files with 43 additions and 21 deletions

View File

@ -47,9 +47,9 @@ Breaking Changes:
Other Changes:
- ImDrawList: Added ImDrawCallback_ResetRenderState, a special ImDrawList::AddCallback() value
to request the renderer back-end to reset its render state. (#2037, #1639, #2452)
- Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends.
Each renderer code setting up initial render state has been moved to a function so it could
be called at the start of rendering and when a ResetRenderState is requested. (#2037, #1639, #2452)
Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends. Each
renderer code setting up initial render state has been moved to a function so it could be
called at the start of rendering and when a ResetRenderState is requested. [@ocornut, @bear24rw]
- InputText: Fixed selection background starts rendering one frame after the cursor movement
when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)