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Misc comments, internal renaming, added disable indentation option to Columns demo section.
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@ -207,6 +207,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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- tree node: leaf/non-leaf highlight mismatch.
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- tree node: _NoIndentOnOpen flag? would require to store a per-depth bit mask to store info for pop (or whatever is cheaper)
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- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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@ -393,8 +393,9 @@ CODE
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- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
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old binding will still work as is, however prefer using the separated bindings as they will be updated to be multi-viewport conformant.
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old bindings will still work as is, however prefer using the separated bindings as they will be updated to support multi-viewports.
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when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call.
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in particular, note that old bindings called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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- 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.
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- 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
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@ -5444,7 +5445,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.TextWrapPosStack.resize(0);
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window->DC.CurrentColumns = NULL;
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window->DC.TreeDepth = 0;
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window->DC.TreeDepthMayJumpToParentOnPop = 0x00;
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window->DC.TreeStoreMayJumpToParentOnPop = 0x00;
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window->DC.StateStorage = &window->StateStorage;
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window->DC.GroupStack.resize(0);
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window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
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@ -6396,7 +6397,7 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
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g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
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}
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// FIXME: This is in window space (not screen space!)
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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2
imgui.h
2
imgui.h
@ -782,7 +782,7 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
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ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow
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ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
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//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
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//ImGuiTreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 12, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog
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@ -2367,6 +2367,13 @@ static void ShowDemoWindowColumns()
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ImGui::PushID("Columns");
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static bool disable_indent = false;
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ImGui::Checkbox("Disable tree indentation", &disable_indent);
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ImGui::SameLine();
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HelpMarker("Disable the indenting of tree nodes so demo columns can use the full window width.");
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if (disable_indent)
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ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f);
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// Basic columns
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if (ImGui::TreeNode("Basic"))
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{
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@ -2472,7 +2479,10 @@ static void ShowDemoWindowColumns()
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if (h_borders && ImGui::GetColumnIndex() == 0)
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ImGui::Separator();
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ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
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ImGui::Text("Width %.2f\nOffset %.2f", ImGui::GetColumnWidth(), ImGui::GetColumnOffset());
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ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
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ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
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ImGui::Text("Long text that is likely to clip");
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ImGui::Button("Button", ImVec2(-1.0f, 0.0f));
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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@ -2540,6 +2550,9 @@ static void ShowDemoWindowColumns()
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (disable_indent)
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ImGui::PopStyleVar();
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ImGui::PopID();
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}
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@ -1123,7 +1123,7 @@ struct IMGUI_API ImGuiWindowTempData
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ImVec2 PrevLineSize;
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float PrevLineTextBaseOffset;
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int TreeDepth;
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ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
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ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
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ImGuiID LastItemId;
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ImGuiItemStatusFlags LastItemStatusFlags;
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ImRect LastItemRect; // Interaction rect
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@ -1165,7 +1165,7 @@ struct IMGUI_API ImGuiWindowTempData
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CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
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CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
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TreeDepth = 0;
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TreeDepthMayJumpToParentOnPop = 0x00;
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TreeStoreMayJumpToParentOnPop = 0x00;
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LastItemId = 0;
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LastItemStatusFlags = 0;
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LastItemRect = LastItemDisplayRect = ImRect();
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@ -5073,7 +5073,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero.
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if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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window->DC.TreeDepthMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
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window->DC.TreeStoreMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
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bool item_add = ItemAdd(interact_bb, id);
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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@ -5223,12 +5223,12 @@ void ImGui::TreePop()
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window->DC.TreeDepth--;
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if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
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if (g.NavIdIsAlive && (window->DC.TreeDepthMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
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if (g.NavIdIsAlive && (window->DC.TreeStoreMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
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{
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SetNavID(window->IDStack.back(), g.NavLayer);
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NavMoveRequestCancel();
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}
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window->DC.TreeDepthMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
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window->DC.TreeStoreMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
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IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
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PopID();
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