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https://github.com/Drezil/imgui.git
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Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!)
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@ -67,6 +67,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: selectable: generic BeginSelectable()/EndSelectable() mechanism.
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- widgets: selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
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- widgets: checkbox with custom glyph inside frame.
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- widgets: IsItemEdited() on InputScalar keeps returning true because InputText vs formatted output are mismatched.
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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44
imgui.cpp
44
imgui.cpp
@ -2679,8 +2679,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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if (g.ActiveIdIsJustActivated)
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{
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdHasBeenPressed = false;
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g.ActiveIdHasBeenEdited = false;
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g.ActiveIdHasBeenPressedBefore = false;
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g.ActiveIdHasBeenEditedBefore = false;
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if (id != 0)
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{
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g.LastActiveId = id;
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@ -2759,7 +2759,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
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IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
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IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out.
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.ActiveIdHasBeenEdited = true;
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g.ActiveIdHasBeenEditedBefore = true;
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g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
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}
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@ -2792,10 +2792,11 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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return;
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// Always align ourselves on pixel boundaries
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const float line_height = ImMax(window->DC.CurrentLineSize.y, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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const float line_height = ImMax(window->DC.CurrLineSize.y, size.y);
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const float text_base_offset = ImMax(window->DC.CurrLineTextBaseOffset, text_offset_y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x;
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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window->DC.CursorPos.y = (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y);
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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@ -2804,7 +2805,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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window->DC.PrevLineSize.y = line_height;
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window->DC.PrevLineTextBaseOffset = text_base_offset;
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window->DC.CurrentLineSize.y = window->DC.CurrentLineTextBaseOffset = 0.0f;
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window->DC.CurrLineSize.y = window->DC.CurrLineTextBaseOffset = 0.0f;
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// Horizontal layout mode
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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@ -3529,7 +3530,7 @@ void ImGui::NewFrame()
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g.LastActiveIdTimer += g.IO.DeltaTime;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
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g.ActiveIdPreviousFrameHasBeenEdited = g.ActiveIdHasBeenEdited;
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g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore;
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g.ActiveIdIsAlive = 0;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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@ -4341,7 +4342,7 @@ bool ImGui::IsItemDeactivated()
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bool ImGui::IsItemDeactivatedAfterEdit()
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{
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ImGuiContext& g = *GImGui;
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEdited || (g.ActiveId == 0 && g.ActiveIdHasBeenEdited));
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore));
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}
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bool ImGui::IsItemFocused()
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@ -5530,8 +5531,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.CursorPos = window->DC.CursorStartPos;
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window->DC.CursorPosPrevLine = window->DC.CursorPos;
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window->DC.CursorMaxPos = window->DC.CursorStartPos;
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window->DC.CurrentLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.NavHideHighlightOneFrame = false;
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window->DC.NavHasScroll = (GetWindowScrollMaxY(window) > 0.0f);
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window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
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@ -6776,8 +6777,8 @@ void ImGui::BeginGroup()
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group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
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group_data.BackupIndent = window->DC.Indent;
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group_data.BackupGroupOffset = window->DC.GroupOffset;
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group_data.BackupCurrentLineSize = window->DC.CurrentLineSize;
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group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
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group_data.BackupCurrLineSize = window->DC.CurrLineSize;
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group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset;
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group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
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group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive;
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group_data.EmitItem = true;
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@ -6785,7 +6786,7 @@ void ImGui::BeginGroup()
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window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x;
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window->DC.Indent = window->DC.GroupOffset;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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if (g.LogEnabled)
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g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
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}
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@ -6804,8 +6805,8 @@ void ImGui::EndGroup()
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window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
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window->DC.Indent = group_data.BackupIndent;
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window->DC.GroupOffset = group_data.BackupGroupOffset;
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window->DC.CurrentLineSize = group_data.BackupCurrentLineSize;
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window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
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window->DC.CurrLineSize = group_data.BackupCurrLineSize;
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window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset;
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if (g.LogEnabled)
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g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
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@ -6815,7 +6816,7 @@ void ImGui::EndGroup()
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return;
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}
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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ItemSize(group_bb.GetSize(), 0.0f);
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ItemAdd(group_bb, 0);
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@ -6832,7 +6833,6 @@ void ImGui::EndGroup()
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window->DC.LastItemRect = group_bb;
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window->DC.GroupStack.pop_back();
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
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}
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@ -6860,8 +6860,8 @@ void ImGui::SameLine(float offset_from_start_x, float spacing_w)
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window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
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window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
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}
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window->DC.CurrentLineSize = window->DC.PrevLineSize;
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window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
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window->DC.CurrLineSize = window->DC.PrevLineSize;
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window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
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}
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void ImGui::Indent(float indent_w)
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@ -8435,8 +8435,8 @@ void ImGui::NextColumn()
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}
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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window->DC.CursorPos.y = columns->LineMinY;
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window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineTextBaseOffset = 0.0f;
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PushColumnClipRect(columns->Current);
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PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup
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@ -574,8 +574,8 @@ struct ImGuiGroupData
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ImVec2 BackupCursorMaxPos;
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ImVec1 BackupIndent;
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ImVec1 BackupGroupOffset;
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ImVec2 BackupCurrentLineSize;
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float BackupCurrentLineTextBaseOffset;
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ImVec2 BackupCurrLineSize;
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float BackupCurrLineTextBaseOffset;
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ImGuiID BackupActiveIdIsAlive;
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bool BackupActiveIdPreviousFrameIsAlive;
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bool EmitItem;
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@ -774,7 +774,7 @@ struct ImGuiNextWindowData
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal;
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ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
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ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it.
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ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
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@ -861,8 +861,8 @@ struct ImGuiContext
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float ActiveIdTimer;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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int ActiveIdBlockNavInputFlags;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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@ -870,7 +870,7 @@ struct ImGuiContext
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ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEdited;
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bool ActiveIdPreviousFrameHasBeenEditedBefore;
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ImGuiWindow* ActiveIdPreviousFrameWindow;
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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@ -1044,8 +1044,8 @@ struct ImGuiContext
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ActiveIdTimer = 0.0f;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdHasBeenPressed = false;
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ActiveIdHasBeenEdited = false;
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ActiveIdHasBeenPressedBefore = false;
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ActiveIdHasBeenEditedBefore = false;
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ActiveIdAllowNavDirFlags = 0x00;
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ActiveIdBlockNavInputFlags = 0x00;
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ActiveIdClickOffset = ImVec2(-1,-1);
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@ -1054,7 +1054,7 @@ struct ImGuiContext
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ActiveIdPreviousFrame = 0;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEdited = false;
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ActiveIdPreviousFrameHasBeenEditedBefore = false;
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ActiveIdPreviousFrameWindow = NULL;
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LastActiveId = 0;
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@ -1154,9 +1154,9 @@ struct IMGUI_API ImGuiWindowTempData
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ImVec2 CursorPosPrevLine;
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ImVec2 CursorStartPos; // Initial position in client area with padding
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ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
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ImVec2 CurrentLineSize;
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float CurrentLineTextBaseOffset;
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ImVec2 CurrLineSize;
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ImVec2 PrevLineSize;
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float CurrLineTextBaseOffset;
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float PrevLineTextBaseOffset;
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int TreeDepth;
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ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
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@ -1197,8 +1197,8 @@ struct IMGUI_API ImGuiWindowTempData
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ImGuiWindowTempData()
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{
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CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
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CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
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CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
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CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
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CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
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TreeDepth = 0;
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TreeStoreMayJumpToParentOnPop = 0x00;
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LastItemId = 0;
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@ -139,7 +139,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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if (text_end == NULL)
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text_end = text + strlen(text); // FIXME-OPT
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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const float wrap_pos_x = window->DC.TextWrapPos;
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const bool wrap_enabled = (wrap_pos_x >= 0.0f);
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if (text_end - text > 2000 && !wrap_enabled)
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@ -358,8 +358,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, 0))
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@ -563,7 +563,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.ActiveId == id)
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{
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if (pressed)
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g.ActiveIdHasBeenPressed = true;
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g.ActiveIdHasBeenPressedBefore = true;
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if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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if (g.ActiveIdIsJustActivated)
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@ -611,8 +611,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 pos = window->DC.CursorPos;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y;
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ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
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const ImRect bb(pos, pos + size);
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@ -1125,7 +1125,7 @@ void ImGui::Bullet()
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, 0))
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@ -1179,7 +1179,7 @@ void ImGui::NewLine()
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ImGuiContext& g = *GImGui;
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const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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if (window->DC.CurrentLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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ItemSize(ImVec2(0,0));
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else
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ItemSize(ImVec2(0.0f, g.FontSize));
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@ -1193,8 +1193,8 @@ void ImGui::AlignTextToFramePadding()
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return;
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ImGuiContext& g = *GImGui;
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window->DC.CurrentLineSize.y = ImMax(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
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window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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}
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// Horizontal/vertical separating line
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@ -1213,7 +1213,7 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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{
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// Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
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float y1 = window->DC.CursorPos.y;
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float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
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float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y;
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const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2));
|
||||
ItemSize(ImVec2(thickness_layout, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
@ -5060,8 +5060,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetWorkRectMax().x, window->DC.CursorPos.y + frame_height));
|
||||
if (display_frame)
|
||||
{
|
||||
@ -5330,7 +5330,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
pos.y += window->DC.CurrentLineTextBaseOffset;
|
||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||
ImRect bb_inner(pos, pos + size);
|
||||
ItemSize(size);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user