ocornut 
							
						 
					 
					
						
						
							
						
						f9b5168fb3 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp 
						
						
					 
					
						2021-08-02 16:00:50 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						db686ad522 
					 
					
						
						
							
							Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #2696 ,  #3751 ,  #4377 )  
						
						
						
						
					 
					
						2021-07-29 19:38:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						044fd0cd2d 
					 
					
						
						
							
							Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 ,  #4377 ,  #2445 )  
						
						
						
						
					 
					
						2021-07-29 19:37:18 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1cdd110eb4 
					 
					
						
						
							
							Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #3751 ,  #4377 )  
						
						... 
						
						
						
						(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). 
						
						
					 
					
						2021-07-29 18:47:43 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c720075c67 
					 
					
						
						
							
							Update FAQ to clarify conflict with window ( #4158 ,  #4008 ,  #2562 )  
						
						
						
						
					 
					
						2021-07-28 16:46:59 +02:00 
						 
				 
			
				
					
						
							
							
								David Maas 
							
						 
					 
					
						
						
							
						
						923bd2fd21 
					 
					
						
						
							
							Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. ( #4346 ,  #4348 )  
						
						... 
						
						
						
						This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call. 
						
						
					 
					
						2021-07-26 16:39:09 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b846969fe1 
					 
					
						
						
							
							Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.  
						
						
						
						
					 
					
						2021-07-26 12:22:48 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						3e4c89051d 
					 
					
						
						
							
							Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. ( #4308 )  
						
						... 
						
						
						
						Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow(). 
						
						
					 
					
						2021-07-26 11:43:39 +02:00 
						 
				 
			
				
					
						
							
							
								sitic 
							
						 
					 
					
						
						
							
						
						9c77734447 
					 
					
						
						
							
							Correct version 1.83 release date ( #4355 )  
						
						
						
						
					 
					
						2021-07-24 02:07:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7bfc379a23 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2021-07-19 21:58:06 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fb4bbeb033 
					 
					
						
						
							
							Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-12 15:43:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						638e1a721b 
					 
					
						
						
							
							Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. ( #211 )  
						
						
						
						
					 
					
						2021-07-12 15:01:02 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a11f36811f 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2021-07-09 20:16:19 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						5dd1e38b7a 
					 
					
						
						
							
							Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 ,  #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.  
						
						... 
						
						
						
						Rework of https://github.com/rokups/imgui/commit/c24b470 
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87 
						
						
					 
					
						2021-07-09 19:54:46 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cac869b333 
					 
					
						
						
							
							Disabled: don't prevent Selectable() from being selected. ( #211 ) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.  
						
						... 
						
						
						
						ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later. 
						
						
					 
					
						2021-07-09 19:54:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						29525255f3 
					 
					
						
						
							
							Disabled items more consistently release active id if the active item got disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-09 19:54:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f6682404e1 
					 
					
						
						
							
							InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. ( #211 )  
						
						
						
						
					 
					
						2021-07-09 19:54:34 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4a100f7f11 
					 
					
						
						
							
							Nav: Disabled items are not candidate for default focus. ( #211 ,  #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.  
						
						
						
						
					 
					
						2021-07-09 18:57:23 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						03ca38eda1 
					 
					
						
						
							
							Update FAQ  
						
						
						
						
					 
					
						2021-07-08 16:10:30 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f8fae02270 
					 
					
						
						
							
							Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign ( #126 )  
						
						
						
						
					 
					
						2021-07-08 15:05:02 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						30d164eb26 
					 
					
						
						
							
							Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) ( #2590 ,  #738 ,  #4185 ,  #4301 )  
						
						... 
						
						
						
						Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. 
						
						
					 
					
						2021-07-08 14:23:31 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						696d3e056e 
					 
					
						
						
							
							Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets.  
						
						
						
						
					 
					
						2021-07-07 20:47:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eb6f4b1a6a 
					 
					
						
						
							
							Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. ( #3203 ,  #4295 )  
						
						... 
						
						
						
						Which tends to happen when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace on the next frame after the floating window hosting the node has been automatically created. 
						
						
					 
					
						2021-07-07 18:22:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cd4cc9ff0d 
					 
					
						
						
							
							Docking: Fixed crash issues using DockBuilderRemoveNode() in some situations. ( #3111 ,  #3179 ,  #3203 ,  #4295 )  
						
						... 
						
						
						
						If the deleted root node isn't part of a dockspace with a central node, it won't be "protected" but removed when last window gets removed. 
						
						
					 
					
						2021-07-07 16:39:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						baa4caf9e3 
					 
					
						
						
							
							Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.  
						
						... 
						
						
						
						+ Comments (#3934 ) 
						
						
					 
					
						2021-07-07 14:12:48 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9b606672a 
					 
					
						
						
							
							InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. ( #4038 )  
						
						
						
						
					 
					
						2021-07-05 17:52:44 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6136b3844b 
					 
					
						
						
							
							Docking: Reworked node flags saving/inheritance... ( #4292 ,  #3834 ,  #3633 ,  #3521 ,  #3492 ,  #3335 ,  #2999 ,  #2648 )  
						
						... 
						
						
						
						..so that flags enforced by docked windows via the DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked. 
						
						
					 
					
						2021-07-05 13:31:34 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a8ab75e4b 
					 
					
						
						
							
							Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 ,  #3521 ,  #3633 )  
						
						... 
						
						
						
						+ extraded bits of metrics into DebugNodeDockNodeFlags() 
						
						
					 
					
						2021-07-05 12:58:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4ddb6b46c3 
					 
					
						
						
							
							Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. ( #4281 ,  #3272 )  
						
						... 
						
						
						
						Revert 4b94738c 
						
						
					 
					
						2021-06-30 16:12:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cf2daf353e 
					 
					
						
						
							
							Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
						
						... 
						
						
						
						+ Update gallery links (#4280 ) 
						
						
					 
					
						2021-06-30 15:50:15 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Funchal 
							
						 
					 
					
						
						
							
						
						6792e1a3e0 
					 
					
						
						
							
							Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )  
						
						
						
						
					 
					
						2021-06-30 15:04:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23a15834fa 
					 
					
						
						
							
							Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
						
						
						
						
					 
					
						2021-06-29 18:16:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4cec3a0467 
					 
					
						
						
							
							Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
						
						
					 
					
						2021-06-29 16:42:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						682447306d 
					 
					
						
						
							
							Merge branch 'features/backends_context' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	examples/example_apple_opengl2/main.mm 
						
						
					 
					
						2021-06-29 14:53:25 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						70c603854e 
					 
					
						
						
							
							Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
						
						
					 
					
						2021-06-29 14:37:58 +02:00 
						 
				 
			
				
					
						
							
							
								Chaoya Li 
							
						 
					 
					
						
						
							
						
						2ab7f96f21 
					 
					
						
						
							
							Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 ,  #4267 )  
						
						
						
						
					 
					
						2021-06-25 16:19:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9440974f66 
					 
					
						
						
							
							Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend  0ffd99d31). ( #4269 )  
						
						
						
						
					 
					
						2021-06-25 15:47:42 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						38165f420f 
					 
					
						
						
							
							Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )  
						
						
						
						
					 
					
						2021-06-25 15:44:14 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						8ced41570e 
					 
					
						
						
							
							Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
						
						... 
						
						
						
						imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
						
						
					 
					
						2021-06-25 12:33:38 +02:00 
						 
				 
			
				
					
						
							
							
								rokups 
							
						 
					 
					
						
						
							
						
						30224fdde0 
					 
					
						
						
							
							Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. ( #4253 )  
						
						... 
						
						
						
						Fix follows event capture scheme of example_apple_metal, where this issue is not present. 
						
						
					 
					
						2021-06-25 11:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ac35b4bba2 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp 
						
						
					 
					
						2021-06-24 18:21:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e534c56485 
					 
					
						
						
							
							Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.  
						
						
						
						
					 
					
						2021-06-24 17:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1965f38e9e 
					 
					
						
						
							
							ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.  
						
						
						
						
					 
					
						2021-06-24 14:30:32 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						0b8a247074 
					 
					
						
						
							
							Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )  
						
						
						
						
					 
					
						2021-06-23 15:25:10 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Sokolov 
							
						 
					 
					
						
						
							
						
						0905439c31 
					 
					
						
						
							
							Backends: OpenGL3: Destroy shader objects right away ( #4244 )  
						
						... 
						
						
						
						In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence 
						
						
					 
					
						2021-06-21 11:51:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cce307a2be 
					 
					
						
						
							
							Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. ( #4236 ,  #2409 )  
						
						... 
						
						
						
						Amend 3ead9820 
						
						
					 
					
						2021-06-17 16:22:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7c44d067e8 
					 
					
						
						
							
							Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. ( #4233 )  
						
						... 
						
						
						
						Amend 4ce6bd8cf4ce6bd8c 
						
						
					 
					
						2021-06-17 15:18:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0cca0d1617 
					 
					
						
						
							
							Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 ,  #1658 )  
						
						... 
						
						
						
						(amended) 
						
						
					 
					
						2021-06-15 15:27:28 +02:00 
						 
				 
			
				
					
						
							
							
								Michel Lesoinne 
							
						 
					 
					
						
						
							
						
						90deb0959a 
					 
					
						
						
							
							Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. ( #4208 )  
						
						... 
						
						
						
						The fence being waited upon was not the one associated with the current frame.
This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use.
Read more details in #4208  
						
						
					 
					
						2021-06-14 17:54:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						98a6292165 
					 
					
						
						
							
							Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )  
						
						
						
						
					 
					
						2021-06-14 17:43:42 +02:00