Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. (#3203, #4295)

Which tends to happen when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace on the next frame after the floating window hosting the node has been automatically created.
This commit is contained in:
ocornut 2021-07-07 18:22:55 +02:00
parent cd4cc9ff0d
commit eb6f4b1a6a
2 changed files with 21 additions and 5 deletions

View File

@ -144,7 +144,10 @@ Docking+Viewports Branch:
- Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186)
- Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061)
- Docking: Fix crash issues using DockBuilderRemoveNode() in some situations. (#3111, #3179, #3203, #4295) [@hsimyu]
- Docking: Fix crash using DockBuilderRemoveNode() in some situations. (#3111, #3179, #3203, #4295) [@hsimyu]
- Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace, which tends to happen
when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace
on the next frame after the floating window hosting the node has been automatically created. (#3203, #4295)
- Docking: Reworked node flags saving/inheritance so that flags enforced by docked windows via the
DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked.
(#4292, #3834, #3633, #3521, #3492, #3335, #2999, #2648)

View File

@ -13520,6 +13520,20 @@ static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node)
}
}
static void DockNodeSetupHostWindow(ImGuiDockNode* node, ImGuiWindow* host_window)
{
// Remove ourselves from any previous different host window
// This can happen if a user mistakenly does (see #4295 for details):
// - N+0: DockBuilderAddNode(id, 0) // missing ImGuiDockNodeFlags_DockSpace
// - N+1: NewFrame() // will create floating host window for that node
// - N+1: DockSpace(id) // requalify node as dockspace, moving host window
if (node->HostWindow && node->HostWindow != host_window && node->HostWindow->DockNodeAsHost == node)
node->HostWindow->DockNodeAsHost = NULL;
host_window->DockNodeAsHost = node;
node->HostWindow = host_window;
}
static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
{
ImGuiContext& g = *GImGui;
@ -13668,8 +13682,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
PopStyleVar();
beginned_into_host_window = true;
node->HostWindow = host_window = g.CurrentWindow;
host_window->DockNodeAsHost = node;
host_window = g.CurrentWindow;
DockNodeSetupHostWindow(node, host_window);
host_window->DC.CursorPos = host_window->Pos;
node->Pos = host_window->Pos;
node->Size = host_window->Size;
@ -14986,9 +15000,8 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
PopStyleVar();
ImGuiWindow* host_window = g.CurrentWindow;
host_window->DockNodeAsHost = node;
DockNodeSetupHostWindow(node, host_window);
host_window->ChildId = window->GetID(title);
node->HostWindow = host_window;
node->OnlyNodeWithWindows = NULL;
IM_ASSERT(node->IsRootNode());