Backends: DX9: explicitely disable texture state stages after >= 1. (#4268)

imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
This commit is contained in:
Anthony
2021-06-25 22:06:38 +12:00
committed by ocornut
parent 30224fdde0
commit 8ced41570e
2 changed files with 4 additions and 0 deletions

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@ -55,6 +55,7 @@ Other Changes:
- Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191)
- ImGui_ImplWin32_GetDpiScaleForMonitor() will handle per-monitor DPI on Windows 10 without a manifest.
- ImGui_ImplWin32_EnableDpiAwareness() will call SetProcessDpiAwareness() fallback on Windows 8.1 without a manifest.
- Backends: DX9: Explicitly disable texture state stages after >= 1. (#4268) [@NZJenkins]
- Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments
about building on 32-bit systems. (#4225) [@kingofthebongo2008]
- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)