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Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. (#4208)
The fence being waited upon was not the one associated with the current frame. This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use. Read more details in #4208
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@ -1551,6 +1551,11 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
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{
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{
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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}
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for (;;)
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{
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err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
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@ -1558,11 +1563,6 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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if (err == VK_TIMEOUT) continue;
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check_vk_result(err);
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}
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{
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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}
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{
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err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
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check_vk_result(err);
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@ -126,6 +126,7 @@ Docking+Viewports Branch:
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- Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186)
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- Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061)
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- Backends: Vulkan: Fix the use of the incorrect fence for secondary viewports. (#4208) [@FunMiles]
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-----------------------------------------------------------------------
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