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Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets.
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@ -216,6 +216,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- shortcuts: local-style shortcut api, e.g. parse "&Save"
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- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu
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- shortcuts: programmatically access shortcuts "Focus("&Save"))
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- menus: hovering a disabled BeginMenu or MenuItem won't close another menu
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- menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
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- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally either 0 either longer.
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- menus: could merge draw call in most cases (how about storing an optional aabb in ImDrawCmd to move the burden of merging in a single spot).
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@ -1038,12 +1038,14 @@ struct IMGUI_API ImGuiMenuColumns
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ImU32 TotalWidth;
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ImU32 NextTotalWidth;
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ImU16 Spacing;
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ImU16 Offsets[2]; // Offset of: Shortcut, Check mark (locked in Update)
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ImU16 Widths[3]; // Width of: Label, Shortcut, Check mark (accumulator for current frame)
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ImU16 OffsetShortcut; // Offsets are locked in Update()
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ImU16 OffsetMark;
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ImU16 Widths[3]; // Width of: Label, Shortcut, Mark (accumulators for current frame)
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ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
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void Update(float spacing, bool window_reappearing);
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float DeclColumns(float w_label, float w_shortcut, float w_checkmark);
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float DeclColumns(float w_label, float w_shortcut, float w_mark);
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void CalcNextTotalWidth(bool update_offsets);
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};
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// Internal state of the currently focused/edited text input box
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@ -6595,27 +6595,39 @@ void ImGuiMenuColumns::Update(float spacing, bool window_reappearing)
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{
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if (window_reappearing)
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memset(Widths, 0, sizeof(Widths));
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TotalWidth = NextTotalWidth = 0;
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Spacing = (ImU16)spacing;
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for (int i = 0; i < IM_ARRAYSIZE(Widths); i++)
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{
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if (i > 0 && Widths[i] > 0)
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TotalWidth += Spacing;
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if (i > 0)
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Offsets[i - 1] = (ImU16)TotalWidth;
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TotalWidth += Widths[i];
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Widths[i] = 0;
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}
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CalcNextTotalWidth(true);
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memset(Widths, 0, sizeof(Widths));
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TotalWidth = NextTotalWidth;
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NextTotalWidth = 0;
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}
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float ImGuiMenuColumns::DeclColumns(float w_label, float w_shortcut, float w_checkmark)
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void ImGuiMenuColumns::CalcNextTotalWidth(bool update_offsets)
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{
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ImU16 offset = 0;
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bool want_spacing = false;
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for (int i = 0; i < IM_ARRAYSIZE(Widths); i++)
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{
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ImU16 width = Widths[i];
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if (want_spacing && width > 0)
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offset += Spacing;
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want_spacing |= (width > 0);
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if (update_offsets)
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{
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if (i == 1) { OffsetShortcut = offset; }
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if (i == 2) { OffsetMark = offset; }
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}
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offset += width;
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}
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NextTotalWidth = offset;
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}
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float ImGuiMenuColumns::DeclColumns(float w_label, float w_shortcut, float w_mark)
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{
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Widths[0] = ImMax(Widths[0], (ImU16)w_label);
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Widths[1] = ImMax(Widths[1], (ImU16)w_shortcut);
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Widths[2] = ImMax(Widths[2], (ImU16)w_checkmark);
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NextTotalWidth = 0;
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for (int i = 0; i < IM_ARRAYSIZE(Widths); i++)
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NextTotalWidth += Widths[i] + ((i > 0 && Widths[i] > 0) ? Spacing : 0);
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Widths[2] = ImMax(Widths[2], (ImU16)w_mark);
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CalcNextTotalWidth(false);
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return (float)ImMax(TotalWidth, NextTotalWidth);
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}
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@ -6829,7 +6841,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f));
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ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
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RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Offsets[1] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
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RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
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}
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const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
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@ -6859,6 +6871,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
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//GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
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}
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// FIXME: Hovering a disabled BeginMenu or MenuItem won't close us
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if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
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want_close = true;
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@ -6982,11 +6996,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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if (shortcut_w > 0.0f)
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{
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PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderText(pos + ImVec2(window->DC.MenuColumns.Offsets[0] + extra_w, 0.0f), shortcut, NULL, false);
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RenderText(pos + ImVec2(window->DC.MenuColumns.OffsetShortcut + extra_w, 0.0f), shortcut, NULL, false);
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PopStyleColor();
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}
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if (selected)
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RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Offsets[1] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.OffsetMark + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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