Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)

This commit is contained in:
Chaoya Li
2021-06-25 10:55:32 +08:00
committed by ocornut
parent 9440974f66
commit 2ab7f96f21
2 changed files with 26 additions and 7 deletions

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@ -63,6 +63,7 @@ Other Changes:
about building on 32-bit systems. (#4225) [@kingofthebongo2008]
- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
- Backends: OpenGL3: Destroy vertex/fragment shader objects right after they are linked into main shader. (#4244) [@Crowbarous]
- Backends: OpenGL3: Use OES_vertex_array extension on Emscripten + backup/restore current state. (#4266, #4267) [@harry75369]
- Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) [@rokups]
- Examples: OSX+OpenGL2: Fix event forwarding (fix key remaining stuck when using shortcuts with Cmd/Super key).
Other OSX examples were not affected. (#4253, #1873) [@rokups]