099091280f
Backends: DX10/DX11: Minor tweaks.
2020-05-04 11:40:31 +02:00
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
2020-05-04 11:22:43 +02:00
794bf7a28d
CI: Implement builds with IMGUI_DISABLE_WIN32_FUNCTIONS, IMGUI_DISABLE_FILE_FUNCTIONS, IMGUI_USE_BGRA_PACKED_COLOR IM_VEC2_CLASS_EXTRA, IM_VEC4_CLASS_EXTRA and building library as a DLL.
2020-05-04 11:05:07 +02:00
d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. ( #3177 )
2020-05-04 11:03:41 +02:00
a2454f2a45
Use __NEWLIB__ instead of __SWITCH__ and __CYGWIN__ for alloca.h-detection ( #3070 )
...
Cygwin uses newlib, so it's covered by the __NEWLIB__ check.
You can see how it defines __NEWLIB__ here: https://cygwin.com/git/?p=newlib-cygwin.git;a=blob;f=newlib/configure.in#l453
2020-04-28 16:15:00 +02:00
8cbff5ccb2
Fix various typos. ( #3161 )
...
(found by Debian's lintian on a package that uses imgui.)
(found by codespell.)
2020-04-28 16:10:15 +02:00
2593b6a1c8
Drag and Drop: Fix unintended fallback "..." tooltip during drag operation when drag source uses _SourceNoPreviewTooltip flags. ( #3160 )
2020-04-27 13:51:07 +02:00
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
2020-04-26 20:26:06 +02:00
d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE ( #3157 )
2020-04-23 22:58:45 +02:00
5ac5d3674f
Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function.
2020-04-23 19:27:04 +02:00
223297b075
Clarified comments about popups input blocking and ImGuiHoveredFlags_AllowWhenBlockedByPopup flag. ( #3154 )
2020-04-23 16:32:01 +02:00
7ddc1adefb
Internals: FIxed commented out IMGUI_DEBUG_LOG_xxx macros, added extra. Revert incorrect 103c5edaa
.
2020-04-22 16:41:18 +02:00
fd6d3155c0
Fix wrong comment in ImGuiCond_ ( #3139 )
2020-04-22 10:13:20 +02:00
528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
2020-04-22 10:10:51 +02:00
266dff9bed
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2020-04-20 11:33:56 +02:00
c0283c1289
TestEngine: Changed PushID hooks into GetID(), makes more sense and catches more information.
2020-04-20 11:31:30 +02:00
37f665b619
Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). ( #3137 , #2327 )
2020-04-19 17:52:09 +02:00
7f8b076f2b
Viewports, Backends: GLFW: Fix windows resizing incorrectly due to GLFW firing window positioning callbacks on next frame after window is resized manually. ( #2117 )
...
+ Docking fixed PVS warning
2020-04-18 11:27:34 +02:00
36ac557df0
Docking: Fix unused variable warning. ( #3135 )
2020-04-18 11:09:44 +02:00
388bf66247
Fix missing comma in FAQ.md ( #3134 )
2020-04-17 18:50:33 +02:00
9f9ff84ba1
TestEngine: Added PushID() hooks.
2020-04-16 16:59:46 +02:00
b0e9092d6f
TestEngine: Added extra storage and global enable flag. Added missing ItemInfo hooks.
2020-04-16 16:56:15 +02:00
3233fbff0e
Internals: Added SetNextWindowScroll() ( #1526 )
2020-04-16 14:07:58 +02:00
1fd9e131e4
TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick or _OpenOnArrow would open the node. ( #143 )
2020-04-15 13:06:05 +02:00
54b38d88f7
TreeNode: Fixed bug where BeginDragDropSource() failed when the _OpenOnDoubleClick flag is set. Added basic demo code. (Amend 05420ea
)
2020-04-15 12:31:51 +02:00
e8c986b34e
Version 1.77 WIP
2020-04-14 14:55:50 +02:00
013013737f
Viewports, Backends: DX12: Fix for crash caused by early resource release. ( #3121 )
2020-04-13 15:26:03 +02:00
b8e2b2bd6b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-04-12 20:24:18 +02:00
5503c0a12e
Version 1.76
...
+ fixed PVS warning, update demo binaries, update readme image
v1.76
2020-04-12 20:18:47 +02:00
7ee623d9b1
Internals: FocusScope not inherited by popups, modals. Amend a5041c88
2ebe08be
)
2020-04-12 18:58:06 +02:00
ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. ( #3119 , #2866 , #2852 )
2020-04-12 18:01:10 +02:00
71eb4034eb
Viewports: Fixed viewport merge code not testing the Minimized flag correctly. ( #3118 )
2020-04-12 17:48:24 +02:00
977ac53dd8
Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. ( #3087 , #3115 )
2020-04-12 09:55:56 +02:00
f7852fa8e8
Internals: Extracted GetWindowScrollbarRect() out of Scrollbar() and tidying up code to make it more obvious how to draw over scrollbars. ( #3114 )
2020-04-10 11:51:17 +02:00
fb70d90fef
Made default clipboard handlers for Win32 and OSX use a buffer inside the main context instead of a static buffer, so it can be freed properly on Shutdown. ( #3110 )
2020-04-09 13:34:39 +02:00
832fda8488
Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers.
2020-04-07 14:46:46 +02:00
c142540705
Viewports, Backends: GLFW: Avoid using window positioning workaround for glfw versions that have it fixed. Amend 09780b8
.
2020-04-07 14:15:46 +02:00
4e7ceb5f90
Plot: Internals: Added hovered index to PlotEx() function. ( #2670 )
2020-04-07 12:11:06 +02:00
e9366b4c73
Regretfully moved .gitignore file from examples/ into root directory because OSX keeps pooping its DS_Store/ artifacts everywhere. ( #3088 )
2020-04-07 11:56:51 +02:00
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
2020-04-07 11:02:43 +02:00
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
...
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
2020-04-07 11:01:37 +02:00
3930472f34
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-04-06 18:16:13 +02:00
752436219d
Metrics: Made Tools section more prominent, added options, made mesh viewer more accessible.
2020-04-06 18:10:24 +02:00
6d03f93067
Docking: Fixed assert preventing dockspace from being stored into a tab. ( #3101 )
2020-04-06 15:03:01 +02:00
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
...
+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
b7e1b13ca7
Update docs, FAQ, comments (mainly related to io.WantCaptureMouse / WantCaptureKeyboard flags).
2020-04-02 21:53:10 +02:00
11116eee80
Columns: undid the change in 1.75 were Columns()/BeginColumns() were preemptively limited to 64 columns with an assert. ( #3037 , #125 )
...
Essentially reverting 9d444062f9
.
2020-04-02 20:01:48 +02:00
3490046c97
Nav: Disabled clipping g.NavId and fixed interactions with ImGuiListClipper. ( #787 )
2020-04-02 17:56:35 +02:00
fd56de1144
Nav: Store key mods associated to a nav request (for range_select) + use io.KeyMods.
...
+ renamed NavScoringRectScreen > NavScoringRect
2020-04-02 17:56:21 +02:00
0e884304ee
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-04-02 14:27:48 +02:00