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TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down event rather than the Mouse Down+Up sequence (this is rather standard behavior).
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@ -47,6 +47,8 @@ Other Changes:
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glyph. (#2149, #515)
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- Selectable: Fixed honoring style.SelectableTextAlign with unspecified size. (#2347, #2601)
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- Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. (#125)
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- TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down
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event rather than the Mouse Down+Up sequence (this is rather standard behavior).
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- Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial
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cursor position. This would often get fixed after the fix item submission, but using the
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ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
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@ -5319,30 +5319,39 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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return is_open;
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}
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// Flags that affects opening behavior:
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// - 0 (default) .................... single-click anywhere to open
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// - OpenOnDoubleClick .............. double-click anywhere to open
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// - OpenOnArrow .................... single-click on arrow to open
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// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
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ImGuiButtonFlags button_flags = 0;
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ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None;
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if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
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button_flags |= ImGuiButtonFlags_AllowItemOverlap;
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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else
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button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
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if (!is_leaf)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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// We allow clicking on the arrow section with keyboard modifiers held, in order to easily
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// allow browsing a tree while preserving selection with code implementing multi-selection patterns.
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// When clicking on the rest of the tree node we always disallow keyboard modifiers.
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const float hit_padding_x = style.TouchExtraPadding.x;
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const float arrow_hit_x1 = (text_pos.x - text_offset_x) - hit_padding_x;
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const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + hit_padding_x;
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if (window != g.HoveredWindow || !(g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2))
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const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x;
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const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x;
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const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2);
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if (window != g.HoveredWindow || !is_mouse_x_over_arrow)
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button_flags |= ImGuiButtonFlags_NoKeyModifiers;
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// Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags.
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// Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support.
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// - Single-click on label = Toggle on MouseUp (default)
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// - Single-click on arrow = Toggle on MouseUp (when _OpenOnArrow=0)
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// - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1)
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// - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1)
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// - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0)
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// This makes _OpenOnArrow have a subtle effect on _OpenOnDoubleClick: arrow click reacts on Down rather than Up.
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// It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
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// (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
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// So right now we are making this optional. May evolve later.
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if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow))
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button_flags |= ImGuiButtonFlags_PressedOnClick;
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else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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else
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button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
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bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0;
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const bool was_selected = selected;
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@ -5356,7 +5365,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id))
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toggled = true;
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if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
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toggled |= (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2) && (!g.NavDisableMouseHover); // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
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toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
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if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0])
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toggled = true;
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if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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