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TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick or _OpenOnArrow would open the node. (#143)
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@ -41,6 +41,8 @@ Other Changes:
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- TreeNode: Fixed bug where BeginDragDropSource() failed when the _OpenOnDoubleClick flag is
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enabled (bug introduced in 1.76, but pre-1.76 it would also fail unless the _OpenOnArrow
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flag was also set, and _OpenOnArrow is frequently set along with _OpenOnDoubleClick).
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- TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick
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or _OpenOnArrow would open the node. (#143)
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-----------------------------------------------------------------------
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@ -3795,6 +3795,7 @@ void ImGui::NewFrame()
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropWithinSource = false;
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g.DragDropWithinTarget = false;
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g.DragDropHoldJustPressedId = 0;
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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@ -1165,6 +1165,7 @@ struct ImGuiContext
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press.
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size
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unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
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@ -1320,6 +1321,7 @@ struct ImGuiContext
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DragDropAcceptIdCurrRectSurface = 0.0f;
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DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
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DragDropAcceptFrameCount = -1;
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DragDropHoldJustPressedId = 0;
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTabBar = NULL;
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@ -500,11 +500,13 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
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{
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const float DRAG_DROP_HOLD_TIMER = 0.70f;
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hovered = true;
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SetHoveredID(id);
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, 0.70f, 0.00f))
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAG_DROP_HOLD_TIMER, 0.00f))
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{
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pressed = true;
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g.DragDropHoldJustPressedId = id;
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FocusWindow(window);
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}
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}
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@ -5376,7 +5378,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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bool toggled = false;
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if (!is_leaf)
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{
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if (pressed)
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if (pressed && g.DragDropHoldJustPressedId != id)
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{
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if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id))
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toggled = true;
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@ -5384,8 +5386,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
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if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0])
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toggled = true;
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if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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toggled = false;
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}
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else if (pressed && g.DragDropHoldJustPressedId == id)
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{
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IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold);
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if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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toggled = true;
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}
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if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open)
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