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Nav: Disabled clipping g.NavId and fixed interactions with ImGuiListClipper. (#787)
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@ -49,6 +49,9 @@ Other Changes:
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- Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. (#125)
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- TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down
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event rather than the Mouse Down+Up sequence (this is rather standard behavior).
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- Nav: Fixed interactions with ImGuiListClipper, so e.g. Home/End result would not clip the
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landing item on the landing frame. (#787)
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- Nav: Fixed currently focused item from ever being clipped by ItemAdd(). (#787)
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- Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial
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cursor position. This would often get fixed after the fix item submission, but using the
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ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
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@ -2227,6 +2227,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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ImRect unclipped_rect = window->ClipRect;
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if (g.NavMoveRequest)
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unclipped_rect.Add(g.NavScoringRect);
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if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId)
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unclipped_rect.Add(ImRect(window->Pos + window->NavRectRel[0].Min, window->Pos + window->NavRectRel[0].Max));
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const ImVec2 pos = window->DC.CursorPos;
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int start = (int)((unclipped_rect.Min.y - pos.y) / items_height);
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@ -3142,7 +3144,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!bb.Overlaps(window->ClipRect))
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if (id == 0 || id != g.ActiveId)
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if (id == 0 || (id != g.ActiveId && id != g.NavId))
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if (clip_even_when_logged || !g.LogEnabled)
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return true;
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return false;
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