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https://github.com/Drezil/imgui.git
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Metrics: Made Tools section more prominent, added options, made mesh viewer more accessible.
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@ -75,6 +75,9 @@ Other Changes:
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tampered with between NewFrame() and EndFrame().
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- Misc, Freetype: Fixed support for IMGUI_STB_RECT_PACK_FILENAME compile time directive
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in imgui_freetype.cpp (matching support in the regular code path). (#3062) [@DonKult]
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- Metrics: Made Tools section more prominent. Showing wire-frame mesh directly hovering the ImDrawCmd
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instead of requiring to open it. Added options to disable bounding box and mesh display.
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Added notes on inactive/gc-ed windows.
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- Demo: Added black and white and color gradients to Demo>Examples>Custom Rendering.
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- CI: Added more tests on the continuous-integration server: extra warnings for Clang/GCC, building
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SDL+Metal example, building imgui_freetype.cpp, more compile-time imconfig.h settings: disabling
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131
imgui.cpp
131
imgui.cpp
@ -9990,7 +9990,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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static bool show_windows_begin_order = false;
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static bool show_tables_rects = false;
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static int show_tables_rect_type = TRT_WorkRect;
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static bool show_drawcmd_details = true;
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static bool show_drawcmd_mesh = true;
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static bool show_drawcmd_aabb = true;
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// Basic info
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ImGuiContext& g = *GImGui;
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@ -10024,6 +10025,38 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return ImRect();
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}
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static void NodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, int elem_offset, bool show_mesh, bool show_aabb)
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{
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IM_ASSERT(show_mesh || show_aabb);
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ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
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ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
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// Draw wire-frame version of all triangles
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ImRect clip_rect = draw_cmd->ClipRect;
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ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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ImDrawListFlags backup_flags = fg_draw_list->Flags;
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fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + draw_cmd->ElemCount); base_idx += 3)
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{
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ImVec2 triangle[3];
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for (int n = 0; n < 3; n++)
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{
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ImVec2 p = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos;
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triangle[n] = p;
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vtxs_rect.Add(p);
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}
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if (show_mesh)
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); // In yellow: mesh triangles
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}
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// Draw bounding boxes
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if (show_aabb)
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{
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fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
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fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
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}
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fg_draw_list->Flags = backup_flags;
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}
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static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
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{
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bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
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@ -10061,15 +10094,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId,
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pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
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bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
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if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered())
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{
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ImRect clip_rect = pcmd->ClipRect;
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ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
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vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
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fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255));
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fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(255,255,0,255));
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}
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if (ImGui::IsItemHovered() && (show_drawcmd_mesh || show_drawcmd_aabb) && fg_draw_list)
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NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, show_drawcmd_mesh, show_drawcmd_aabb);
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if (!pcmd_node_open)
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continue;
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@ -10087,22 +10113,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Display vertex information summary. Hover to get all triangles drawn in wire-frame
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ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area);
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ImGui::Selectable(buf);
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if (fg_draw_list && ImGui::IsItemHovered() && show_drawcmd_details)
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{
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// Draw wire-frame version of everything
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ImDrawListFlags backup_flags = fg_draw_list->Flags;
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fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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ImRect clip_rect = pcmd->ClipRect;
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fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255));
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for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3)
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{
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ImVec2 triangle[3];
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for (int n = 0; n < 3; n++)
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triangle[n] = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos;
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f);
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}
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fg_draw_list->Flags = backup_flags;
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}
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if (ImGui::IsItemHovered() && fg_draw_list)
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NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, true, false);
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// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
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ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
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@ -10168,6 +10180,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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if (!open)
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return;
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if (!window->WasActive)
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ImGui::TextDisabled("Note: window is not currently visible.");
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if (window->MemoryCompacted)
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ImGui::TextDisabled("Note: some memory buffers have been compacted/freed.");
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y);
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@ -10232,6 +10250,38 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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};
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// Tools
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if (ImGui::TreeNode("Tools"))
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{
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (ImGui::Button("Item Picker.."))
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ImGui::DebugStartItemPicker();
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ImGui::SameLine();
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
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show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count, WRT_Count);
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if (show_windows_rects && g.NavWindow)
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{
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ImGui::BulletText("'%s':", g.NavWindow->Name);
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ImGui::Indent();
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for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
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{
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ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
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ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
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}
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ImGui::Unindent();
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}
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ImGui::Checkbox("Show mesh when hovering ImDrawCmd", &show_drawcmd_mesh);
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ImGui::Checkbox("Show bounding boxes when hovering ImDrawCmd", &show_drawcmd_aabb);
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ImGui::TreePop();
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}
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// Contents
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Funcs::NodeWindows(g.Windows, "Windows");
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//Funcs::NodeWindows(g.WindowsFocusOrder, "WindowsFocusOrder");
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if (ImGui::TreeNode("DrawLists", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
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@ -10302,35 +10352,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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// Tools
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if (ImGui::TreeNode("Tools"))
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{
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (ImGui::Button("Item Picker.."))
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ImGui::DebugStartItemPicker();
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ImGui::SameLine();
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
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show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count, WRT_Count);
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if (show_windows_rects && g.NavWindow)
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{
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ImGui::BulletText("'%s':", g.NavWindow->Name);
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ImGui::Indent();
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for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
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{
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ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
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ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
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}
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ImGui::Unindent();
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}
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ImGui::Checkbox("Show details when hovering ImDrawCmd node", &show_drawcmd_details);
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ImGui::TreePop();
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}
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// Overlay: Display windows Rectangles and Begin Order
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if (show_windows_rects || show_windows_begin_order)
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{
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