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TestEngine: Added extra storage and global enable flag. Added missing ItemInfo hooks.
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@ -1034,6 +1034,8 @@ struct ImGuiContext
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bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
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bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
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bool WithinEndChild; // Set within EndChild()
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bool TestEngineHookItems; // Will call test engine hooks ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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void* TestEngine; // Test engine user data
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// Windows state
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ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
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@ -1233,14 +1235,16 @@ struct ImGuiContext
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ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
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{
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Initialized = false;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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Time = 0.0f;
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
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TestEngineHookItems = false;
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TestEngine = NULL;
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WindowsActiveCount = 0;
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CurrentWindow = NULL;
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@ -1938,13 +1942,13 @@ extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT, ...) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#else
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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#define IMGUI_TEST_ENGINE_LOG(_FMT, ...) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) do { } while (0)
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#endif
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#if defined(__clang__)
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@ -486,7 +486,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (id != 0 && window->DC.LastItemId != id)
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ImGuiTestEngineHook_ItemAdd(&g, bb, id);
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IMGUI_TEST_ENGINE_ITEM_ADD(bb, id);
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#endif
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bool pressed = false;
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@ -1134,6 +1134,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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if (label_size.x > 0.0f)
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return pressed;
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}
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@ -7030,6 +7031,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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const ImGuiID id = TabBarCalcTabID(tab_bar, label);
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// If the user called us with *p_open == false, we early out and don't render. We make a dummy call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID.
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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if (p_open && !*p_open)
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{
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PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
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