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Version 1.77 WIP
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@ -30,6 +30,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.77 WIP (In Progress)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.76 (Released 2020-04-12)
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-----------------------------------------------------------------------
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@ -97,7 +97,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas
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![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
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You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
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- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76 WIP, built 2020/04/12, master branch, 5 executables) or [older demo binaries](http://www.dearimgui.org/binaries).
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- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
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The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()`.
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@ -114,7 +114,7 @@ Officially maintained bindings (in repository):
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Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
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- Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, px_render, Qt/QtDirect3D, SFML, Sokol, Unreal Engine 4, vtk, Win32 GDI.
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- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
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- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
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Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
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@ -1,5 +1,5 @@
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-----------------------------------------------------------------------
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dear imgui, v1.76
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dear imgui, v1.77 WIP
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-----------------------------------------------------------------------
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examples/README.txt
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(This is the README file for the examples/ folder. See docs/ for more documentation)
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (main code and documentation)
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// Help:
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6
imgui.h
6
imgui.h
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (headers)
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// Help:
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@ -59,8 +59,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.76"
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#define IMGUI_VERSION_NUM 17600
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#define IMGUI_VERSION "1.77 WIP"
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#define IMGUI_VERSION_NUM 17601
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (widgets code)
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/*
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