From e8c986b34ea5664688d1126eed784a5e297e7e11 Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 14 Apr 2020 14:55:50 +0200 Subject: [PATCH] Version 1.77 WIP --- docs/CHANGELOG.txt | 5 +++++ docs/README.md | 4 ++-- examples/README.txt | 2 +- imgui.cpp | 2 +- imgui.h | 6 +++--- imgui_demo.cpp | 2 +- imgui_draw.cpp | 2 +- imgui_internal.h | 2 +- imgui_widgets.cpp | 2 +- 9 files changed, 16 insertions(+), 11 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index c08d198c..af8eb05f 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -30,6 +30,11 @@ HOW TO UPDATE? - Please report any issue! +----------------------------------------------------------------------- + VERSION 1.77 WIP (In Progress) +----------------------------------------------------------------------- + + ----------------------------------------------------------------------- VERSION 1.76 (Released 2020-04-12) ----------------------------------------------------------------------- diff --git a/docs/README.md b/docs/README.md index c7982c23..72ebea3d 100644 --- a/docs/README.md +++ b/docs/README.md @@ -97,7 +97,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas ![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png) You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here: -- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76 WIP, built 2020/04/12, master branch, 5 executables) or [older demo binaries](http://www.dearimgui.org/binaries). +- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries). The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()`. @@ -114,7 +114,7 @@ Officially maintained bindings (in repository): Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page): - Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift... -- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, px_render, Qt/QtDirect3D, SFML, Sokol, Unreal Engine 4, vtk, Win32 GDI. +- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets. - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages. Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas. diff --git a/examples/README.txt b/examples/README.txt index 1408585b..3356b546 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -1,5 +1,5 @@ ----------------------------------------------------------------------- - dear imgui, v1.76 + dear imgui, v1.77 WIP ----------------------------------------------------------------------- examples/README.txt (This is the README file for the examples/ folder. See docs/ for more documentation) diff --git a/imgui.cpp b/imgui.cpp index b57bb195..1161a580 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (main code and documentation) // Help: diff --git a/imgui.h b/imgui.h index 92c56740..5ac453c4 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (headers) // Help: @@ -59,8 +59,8 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.76" -#define IMGUI_VERSION_NUM 17600 +#define IMGUI_VERSION "1.77 WIP" +#define IMGUI_VERSION_NUM 17601 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) // Define attributes of all API symbols declarations (e.g. for DLL under Windows) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 1e110ded..d31a4ca1 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (demo code) // Help: diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 1e08bfd0..d0d6a1e7 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (drawing and font code) /* diff --git a/imgui_internal.h b/imgui_internal.h index cef0f9a9..3f35b8c2 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (internal structures/api) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 27d9e455..584dc39a 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.76 +// dear imgui, v1.77 WIP // (widgets code) /*