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								 ocornut | 5d1a0a6f77 | Removed a handful of obsolete (trivial) function redirection from 1.34 and 1.38 (march-april 2015) OpenNextNode() -> SetNextTreeNodeOpen()
GetWindowIsFocused() -> IsWindowFocused()
GetItemBoxMin() -> GetItemRectMin()
GetItemBoxMax() -> GetItemRectMax()
IsMouseHoveringBox() -> IsMouseHoveringRect()
IsClipped() -> !IsRectVisible() | 2016-08-06 09:48:04 +02:00 |  | 
			
				
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								 ocornut | aa9786077c | Merge branch 'thedmd-2016-08-generalized_visibility_test' | 2016-08-06 09:40:38 +02:00 |  | 
			
				
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								 ocornut | b8397c2933 | Tweak comments (#768) | 2016-08-06 09:40:26 +02:00 |  | 
			
				
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								 ocornut | a1521534ba | Merge branch '2016-08-generalized_visibility_test' of https://github.com/thedmd/imgui into thedmd-2016-08-generalized_visibility_test | 2016-08-06 09:36:24 +02:00 |  | 
			
				
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								 ocornut | af33efb146 | Using IM_COL32() for colors in a few spots (#767) | 2016-08-06 09:35:05 +02:00 |  | 
			
				
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								 ocornut | a7f6ea592f | Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759) | 2016-08-06 09:22:41 +02:00 |  | 
			
				
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								 Michał Cichoń | 7588dfb67e | Add ability to test arbitrary rectangle for visibility without need of moving cursor. | 2016-08-05 11:47:16 +02:00 |  | 
			
				
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								 ocornut | d85c1be6b6 | Nav: Reordered Cancel handling code so you you can leave a child within a popup without closing the popup (#323) | 2016-08-04 12:53:46 +02:00 |  | 
			
				
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								 ocornut | c263961f07 | Nav: Menu: Allow PadDown to open a menu from a menu bar, PadRight from a menu (#323, #126) | 2016-08-04 10:41:33 +02:00 |  | 
			
				
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								 ocornut | dcff032429 | Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323) | 2016-08-03 23:23:04 +02:00 |  | 
			
				
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								 ocornut | 4ccc87c91d | Typo in commented default-value | 2016-08-03 21:53:07 +02:00 |  | 
			
				
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								 ocornut | c0dcef4e16 | Nav: Moving window with nav stick disables mouse hover (#323) | 2016-08-03 21:02:27 +02:00 |  | 
			
				
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								 ocornut | 4e91b521ee | Demo: Arrange some inputs panels. | 2016-08-03 20:55:54 +02:00 |  | 
			
				
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								 ocornut | 36fa2b9523 | Nav: DragBehavior  removed bogus test (#323) | 2016-08-01 22:23:56 +02:00 |  | 
			
				
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								 ocornut | d0801057ba | Demo: Tweak handling of "animate" flag in graph demo so it doesn't keep running. | 2016-08-01 20:55:54 +02:00 |  | 
			
				
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								 ocornut | 2e52bee12e | Merge remote-tracking branch 'origin' into 2016-07-navigation | 2016-07-31 17:00:44 +02:00 |  | 
			
				
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								 ocornut | 907265d632 | Using ImGuiID instead of ImU32 is a few places | 2016-07-31 16:48:06 +02:00 |  | 
			
				
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								 ocornut | 8b190f1100 | Nav: quick tap on NavMenu with no focused window doesn't focus one (holding still does) (#323) | 2016-07-31 16:12:01 +02:00 |  | 
			
				
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								 ocornut | e9c881e4de | Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) | 2016-07-31 16:07:58 +02:00 |  | 
			
				
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								 ocornut | 1ecbf73c97 | Nav: working on early bits of documentation (#323) | 2016-07-31 15:41:51 +02:00 |  | 
			
				
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								 ocornut | a154625a56 | Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323) | 2016-07-31 13:40:14 +02:00 |  | 
			
				
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								 ocornut | 08a28c16ae | Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) | 2016-07-31 13:38:57 +02:00 |  | 
			
				
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								 ocornut | 2545d75c3b | Tidying up, removed two unnecessary window flags from being exposed in imgui.h | 2016-07-31 13:05:13 +02:00 |  | 
			
				
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								 ocornut | b3cba62b80 | Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) | 2016-07-31 12:55:23 +02:00 |  | 
			
				
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								 ocornut | 769a1dd748 | Nav: No scrolling while using windowing functionalities (#323) | 2016-07-31 10:41:41 +02:00 |  | 
			
				
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								 omar | 9ab20e6c9c | Merge pull request #756 from jseward/master Examples: SDL: Fix compile warnings. | 2016-07-31 09:28:21 +02:00 |  | 
			
				
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								 Jamie Seward | 0a1d456de1 | Fix compile warnings in SDL examples | 2016-07-30 15:26:49 -07:00 |  | 
			
				
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								 ocornut | a88d189f18 | Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df) | 2016-07-30 23:52:03 +02:00 |  | 
			
				
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								 ocornut | f72e2fd1b1 | Merge remote-tracking branch 'origin' into 2016-07-navigation | 2016-07-30 23:46:09 +02:00 |  | 
			
				
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								 ocornut | 954c890c67 | SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) | 2016-07-30 23:41:44 +02:00 |  | 
			
				
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								 ocornut | 68b73b61b5 | Nav: Comment (#323) | 2016-07-30 23:17:32 +02:00 |  | 
			
				
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								 ocornut | 79e7ece259 | Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375) | 2016-07-30 23:17:11 +02:00 |  | 
			
				
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								 ocornut | d88dcc26cc | Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323) | 2016-07-30 19:17:26 +02:00 |  | 
			
				
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								 ocornut | 3cc1419df3 | Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323) | 2016-07-30 19:16:41 +02:00 |  | 
			
				
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								 ocornut | cc66731c39 | Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323) | 2016-07-30 19:15:12 +02:00 |  | 
			
				
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								 ocornut | 8d0186c82b | Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323) | 2016-07-30 19:08:20 +02:00 |  | 
			
				
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								 ocornut | e2dd48ae65 | Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) | 2016-07-30 18:06:05 +02:00 |  | 
			
				
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								 ocornut | 4c4d750cae | Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d) (#323) | 2016-07-30 18:05:14 +02:00 |  | 
			
				
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								 ocornut | 3672105b87 | Tidying up | 2016-07-30 17:20:59 +02:00 |  | 
			
				
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								 ocornut | 04157da291 | Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) | 2016-07-30 17:18:34 +02:00 |  | 
			
				
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								 ocornut | 4309b8c1ed | Clarifying that MovedWindow* apply to mouse moving only | 2016-07-30 16:25:45 +02:00 |  | 
			
				
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								 ocornut | f2d1472481 | Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83) (#323)+ spaces | 2016-07-30 15:17:12 +02:00 |  | 
			
				
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								 ocornut | efc8858328 | ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. | 2016-07-30 14:38:33 +02:00 |  | 
			
				
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								 ocornut | d6ce800a20 | Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) | 2016-07-30 14:31:34 +02:00 |  | 
			
				
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								 ocornut | d9d6b0e629 | Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) | 2016-07-30 13:45:46 +02:00 |  | 
			
				
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								 ocornut | cbe03e3108 | Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323) | 2016-07-30 11:22:18 +02:00 |  | 
			
				
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								 ocornut | b3ddae07d1 | Nav: not activating widgets with NavActivate when NavMenu is held (#323) | 2016-07-30 11:11:17 +02:00 |  | 
			
				
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								 ocornut | b2aaab873d | Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) | 2016-07-30 10:56:52 +02:00 |  | 
			
				
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								 ocornut | 4735802096 | Shallow tidying up ctrl+wheel scaling code in NewFrame() | 2016-07-30 10:26:57 +02:00 |  | 
			
				
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								 ocornut | 20a0fde012 | Tidying up default clipboard handler for non Windows-OS | 2016-07-30 10:02:46 +02:00 |  |