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Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
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parent
1ecbf73c97
commit
e9c881e4de
54
imgui.cpp
54
imgui.cpp
@ -2358,6 +2358,27 @@ static void SetNavIdMoveMouse(ImGuiID id, const ImRect& rect_rel)
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g.NavDisableMouseHover = true;
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}
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static int FindWindowIndex(ImGuiWindow* window) // FIXME-OPT O(N)
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size-1; i >= 0; i--)
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if (g.Windows[i] == window)
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return i;
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return -1;
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}
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static ImGuiWindow* FindWindowNavigable(int i_start, int i_stop, int dir) // FIXME-OPT O(N)
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{
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ImGuiContext& g = *GImGui;
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for (int i = i_start; i >= 0 && i < g.Windows.Size && i != i_stop; i += dir)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Active && window == window->RootNonPopupWindow && (!(window->Flags & ImGuiWindowFlags_NoNavFocus) || window == g.NavWindow))
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return window;
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}
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return NULL;
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}
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static void NavUpdate()
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{
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ImGuiContext& g = *GImGui;
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@ -2432,11 +2453,17 @@ static void NavUpdate()
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}
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// Navigation windowing mode (change focus, move/resize window)
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if (!g.NavWindowingTarget && g.NavWindow && IsKeyPressedMap(ImGuiKey_NavMenu, false))
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if (!g.NavWindowingTarget && IsKeyPressedMap(ImGuiKey_NavMenu, false))
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{
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g.NavWindowingTarget = g.NavWindow->RootNonPopupWindow;
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g.NavWindowingDisplayAlpha = 0.0f;
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g.NavWindowingToggleLayer = true;
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ImGuiWindow* window = g.NavWindow;
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if (!window)
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window = FindWindowNavigable(g.Windows.Size-1, -1, -1);
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if (window)
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{
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g.NavWindowingTarget = window->RootNonPopupWindow;
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g.NavWindowingDisplayAlpha = 0.0f;
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g.NavWindowingToggleLayer = true;
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}
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}
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if (g.NavWindowingTarget)
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{
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@ -2450,20 +2477,11 @@ static void NavUpdate()
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int focus_change_dir = IsKeyPressedMap(ImGuiKey_NavTweakFaster, true) ? -1 : IsKeyPressedMap(ImGuiKey_NavTweakSlower, true) ? +1 : 0;
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if (focus_change_dir != 0 && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal))
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{
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// FIXME-NAVIGATION FIXME-OPT: Code is absolutely hideous. Perhaps we should maintain a intrusive linked-list of visible windows.
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int i_current = -1;
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for (int i = g.Windows.Size-1; i >= 0 && i_current == -1; i--)
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if (g.Windows[i] == g.NavWindowingTarget)
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i_current = i;
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int i_target = -1;
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for (int i = i_current+focus_change_dir; i >= 0 && i < g.Windows.Size && i_target == -1; i += focus_change_dir)
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if (g.Windows[i]->IsNavigableTo())
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i_target = i;
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for (int i = (focus_change_dir < 0) ? (g.Windows.Size-1) : 0; i >= 0 && i < g.Windows.Size && i_target == -1 && i_target != i_current; i += focus_change_dir)
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if (g.Windows[i]->IsNavigableTo())
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i_target = i;
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if (i_target != -1 && i_target != i_current) // i_target might be == i_current in rare situation where we only have 1 navigable window
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g.NavWindowingTarget = g.Windows[i_target];
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const int i_current = FindWindowIndex(g.NavWindowingTarget);
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ImGuiWindow* window_target = FindWindowNavigable(i_current + focus_change_dir, -1, focus_change_dir);
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if (!window_target)
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window_target = FindWindowNavigable((focus_change_dir < 0) ? (g.Windows.Size-1) : 0, i_current, focus_change_dir);
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g.NavWindowingTarget = window_target;
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g.NavWindowingToggleLayer = false;
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g.NavWindowingDisplayAlpha = 1.0f;
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}
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@ -746,7 +746,6 @@ public:
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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bool IsNavigableTo() const { return Active && this == RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->NavWindow); }
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};
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//-----------------------------------------------------------------------------
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