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Demo: Tweak handling of "animate" flag in graph demo so it doesn't keep running.
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@ -774,16 +774,16 @@ void ImGui::ShowTestWindow(bool* p_open)
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// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
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static float values[90] = { 0 };
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static int values_offset = 0;
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if (animate)
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static float refresh_time = 0.0f;
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if (!animate || refresh_time == 0.0f)
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refresh_time = ImGui::GetTime();
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while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
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{
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static float refresh_time = ImGui::GetTime(); // Create dummy data at fixed 60 hz rate for the demo
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for (; ImGui::GetTime() > refresh_time + 1.0f/60.0f; refresh_time += 1.0f/60.0f)
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{
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static float phase = 0.0f;
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values[values_offset] = cosf(phase);
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values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
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phase += 0.10f*values_offset;
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}
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static float phase = 0.0f;
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values[values_offset] = cosf(phase);
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values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
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phase += 0.10f*values_offset;
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refresh_time += 1.0f/60.0f;
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}
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ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
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ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
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