mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
This commit is contained in:
parent
2545d75c3b
commit
08a28c16ae
65
imgui.cpp
65
imgui.cpp
@ -2449,7 +2449,7 @@ static void NavUpdate()
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if (!IsKeyDownMap(ImGuiKey_NavMenu))
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{
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// Apply actual focus only when releasing the NavMenu button (until then the window was merely rendered front-most)
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if (g.NavWindowingTarget && (!g.FocusedWindow || g.NavWindowingTarget != g.FocusedWindow->RootNonPopupWindow))
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if (g.NavWindowingTarget && (!g.NavWindow || g.NavWindowingTarget != g.NavWindow->RootNonPopupWindow))
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{
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ImGui::FocusWindow(g.NavWindowingTarget);
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g.NavDisableHighlight = false;
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@ -2476,7 +2476,7 @@ static void NavUpdate()
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}
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// Set output flags for user application
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g.IO.NavUsable = g.FocusedWindow && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs);
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g.IO.NavUsable = g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs);
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g.IO.NavActive = (g.IO.NavUsable && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitDefaultRequest;
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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@ -2502,14 +2502,14 @@ static void NavUpdate()
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else
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{
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// Clear NavId for popups but keep it for regular child window so we can leave one and come back where we were
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if (g.FocusedWindow && ((g.FocusedWindow->Flags & ImGuiWindowFlags_Popup) || !(g.FocusedWindow->Flags & ImGuiWindowFlags_ChildWindow)))
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g.FocusedWindow->NavLastId = 0;
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if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow)))
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g.NavWindow->NavLastId = 0;
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if (g.FocusedWindow && (g.FocusedWindow->Flags & ImGuiWindowFlags_ChildWindow) && g.FocusedWindow->ParentWindow)
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if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && g.NavWindow->ParentWindow)
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{
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// Exit child window
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ImGuiWindow* child_window = g.FocusedWindow;
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ImGuiWindow* parent_window = g.FocusedWindow->ParentWindow;
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ImGuiWindow* child_window = g.NavWindow;
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ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
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ImGui::FocusWindow(parent_window);
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g.NavId = parent_window->GetChildID(child_window);
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if (g.NavLayer == 0)
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@ -2537,7 +2537,7 @@ static void NavUpdate()
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// Initiate directional inputs request
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const int allowed_dir_flags = (g.ActiveId == 0) ? ~0 : g.ActiveIdAllowNavDirFlags;
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g.NavMoveDir = ImGuiNavDir_None;
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if (g.FocusedWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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{
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if ((allowed_dir_flags & (1<<ImGuiNavDir_Left)) && IsKeyPressedMap(ImGuiKey_NavLeft, true)) g.NavMoveDir = ImGuiNavDir_Left;
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if ((allowed_dir_flags & (1<<ImGuiNavDir_Right)) && IsKeyPressedMap(ImGuiKey_NavRight, true)) g.NavMoveDir = ImGuiNavDir_Right;
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@ -2545,10 +2545,7 @@ static void NavUpdate()
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if ((allowed_dir_flags & (1<<ImGuiNavDir_Down)) && IsKeyPressedMap(ImGuiKey_NavDown, true)) g.NavMoveDir = ImGuiNavDir_Down;
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}
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if (g.NavMoveDir != ImGuiNavDir_None)
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{
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g.NavMoveRequest = true;
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g.NavWindow = g.FocusedWindow;
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}
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// Scrolling
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if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget)
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@ -2808,11 +2805,11 @@ void ImGui::NewFrame()
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// Pressing TAB activate widget focus
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//// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. // [2016/07/17] That comment was made invalid by 19d02becef94e8e0f1d432a8bd55cd783876583c
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if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))
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if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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g.FocusedWindow->FocusIdxTabRequestNext = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
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g.NavWindow->FocusIdxTabRequestNext = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
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else
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g.FocusedWindow->FocusIdxTabRequestNext = g.IO.KeyShift ? -1 : 0;
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g.NavWindow->FocusIdxTabRequestNext = g.IO.KeyShift ? -1 : 0;
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g.NavIdTabCounter = INT_MAX;
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// Mark all windows as not visible
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@ -2825,7 +2822,7 @@ void ImGui::NewFrame()
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}
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.FocusedWindow && !g.FocusedWindow->WasActive)
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if (g.NavWindow && !g.NavWindow->WasActive)
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for (int i = g.Windows.Size-1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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@ -2867,7 +2864,7 @@ void ImGui::Shutdown()
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g.Windows.clear();
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g.WindowsSortBuffer.clear();
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g.CurrentWindowStack.clear();
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g.FocusedWindow = NULL;
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g.NavWindow = NULL;
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g.HoveredWindow = NULL;
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g.HoveredRootWindow = NULL;
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for (int i = 0; i < g.Settings.Size; i++)
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@ -3156,7 +3153,7 @@ void ImGui::EndFrame()
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// Click to focus window and start moving (after we're done with all our widgets)
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
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{
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if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
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if (!(g.NavWindow && !g.NavWindow->WasActive && g.NavWindow->Active)) // Unless we just made a popup appear
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{
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if (g.HoveredRootWindow != NULL)
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{
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@ -3173,7 +3170,7 @@ void ImGui::EndFrame()
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SetActiveIDNoNav(g.MovedWindowMoveId, g.HoveredRootWindow);
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}
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}
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else if (g.FocusedWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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// Clicking on void disable focus
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FocusWindow(NULL);
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@ -3626,7 +3623,7 @@ bool ImGui::IsAnyWindowHovered()
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bool ImGui::IsAnyWindowFocused()
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{
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return GImGui->FocusedWindow != NULL;
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return GImGui->NavWindow != NULL;
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}
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bool ImGui::IsAnyWindowHoveredAtPos(const ImVec2& pos)
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@ -3981,7 +3978,7 @@ static void CloseInactivePopups()
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// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
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// Don't close our own child popup windows
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int n = 0;
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if (g.FocusedWindow)
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if (g.NavWindow)
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{
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for (n = 0; n < g.OpenPopupStack.Size; n++)
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{
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@ -3994,7 +3991,7 @@ static void CloseInactivePopups()
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bool has_focus = false;
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for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.NavWindow->RootWindow);
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if (!has_focus)
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break;
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}
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@ -4753,7 +4750,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (window->Collapsed)
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{
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// Title bar only
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const bool is_focused = g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow && !g.NavDisableHighlight;
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const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow && !g.NavDisableHighlight;
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
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}
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else
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@ -4832,7 +4829,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
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// Title bar
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const bool is_focused = g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow;
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const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
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@ -5164,7 +5161,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.FocusedWindow != window)
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if (g.NavWindow != window)
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{
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g.NavId = window ? window->NavLastId : 0; // Restore NavId
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g.NavIdIsAlive = false;
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@ -5176,7 +5173,6 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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}
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// Passing NULL allow to disable keyboard focus
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g.FocusedWindow = window;
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if (!window)
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return;
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@ -5467,19 +5463,19 @@ bool ImGui::IsWindowHovered()
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bool ImGui::IsWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow == g.CurrentWindow;
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return g.NavWindow == g.CurrentWindow;
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}
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bool ImGui::IsRootWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow && g.FocusedWindow->RootWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildHovered()
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@ -6144,8 +6140,8 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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// An active popup disable hovering on other windows (apart from its own children)
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ImGuiContext& g = *GImGui;
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if (ImGuiWindow* focused_window = g.FocusedWindow)
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if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
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if (g.NavWindow)
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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@ -9623,13 +9619,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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const ImGuiID id = window->GetID(label);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImGuiWindow* backed_focused_window = g.FocusedWindow;
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.FocusedWindow = window;
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g.NavWindow = window;
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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@ -9656,7 +9652,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
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if (menuset_is_open)
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g.FocusedWindow = backed_focused_window;
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g.NavWindow = backed_nav_window;
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bool want_open = false, want_close = false;
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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@ -10596,12 +10592,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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if (ImGui::TreeNode("Basic state"))
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{
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ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X, ActiveIdWindow: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("NavId: 0x%08X, NavWindow: '%s'", g.NavId, g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s', NavId: 0x%08X", g.NavWindow ? g.NavWindow->Name : "NULL", g.NavId);
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ImGui::Text("NavRefRectRel: (%.1f,%.1f)(%.1f,%.1f)", g.NavRefRectRel.Min.x, g.NavRefRectRel.Min.y, g.NavRefRectRel.Max.x, g.NavRefRectRel.Max.y);
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ImGui::Text("NavUsable: %d, NavActive: %d", g.IO.NavUsable, g.IO.NavActive);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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@ -378,7 +378,6 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId; // Hovered widget
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@ -404,11 +403,11 @@ struct ImGuiContext
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ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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// Navigation data (for gamepad/keyboard)
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ImGuiID NavId; // Nav/focused widget for navigation
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiID NavId; // Nav/focused item for navigation
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ImGuiID NavActivateId, NavInputId; // ~~ IsKeyPressedMap(ImGuiKey_NavActive) ? NavId : 0, etc. (to make widget code terser)
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ImGuiID NavTabbedId; //
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ImRect NavRefRectRel, NavScoringRectScreen;// Reference rectangle, in window space. Modified rectangle for directional navigation scoring, in screen space.
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ImGuiWindow* NavWindow; //
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ImGuiWindow* NavWindowingTarget;
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float NavWindowingDisplayAlpha;
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bool NavWindowingToggleLayer;
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@ -497,7 +496,6 @@ struct ImGuiContext
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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CurrentWindow = NULL;
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FocusedWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredId = 0;
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@ -515,9 +513,9 @@ struct ImGuiContext
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MovedWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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NavWindow = NULL;
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NavId = NavActivateId = NavInputId = NavTabbedId = 0;
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NavRefRectRel = NavScoringRectScreen = ImRect();
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NavWindow = NULL;
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NavWindowingTarget = NULL;
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NavWindowingDisplayAlpha = 0.0f;
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NavWindowingToggleLayer = false;
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@ -748,7 +746,7 @@ public:
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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bool IsNavigableTo() const { return Active && this == RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->FocusedWindow); }
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bool IsNavigableTo() const { return Active && this == RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->NavWindow); }
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};
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//-----------------------------------------------------------------------------
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