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Nav: Reordered Cancel handling code so you you can leave a child within a popup without closing the popup (#323)
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parent
c263961f07
commit
d85c1be6b6
37
imgui.cpp
37
imgui.cpp
@ -2591,13 +2591,27 @@ static void NavUpdate()
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{
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ImGui::SetActiveID(0);
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}
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else if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow)
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{
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// Exit child window
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ImGuiWindow* child_window = g.NavWindow;
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ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
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ImGui::FocusWindow(parent_window);
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g.NavId = parent_window->GetChildID(child_window);
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if (g.NavLayer == 0)
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parent_window->NavLastId = g.NavId;
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g.NavIdIsAlive = false;
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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}
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else if (g.OpenPopupStack.Size > 0)
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{
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// Close open popup or move back to parent window
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// Close open popup/menu
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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}
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else if (g.NavLayer != 0)
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{
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// Leave the "menu" layer
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g.NavLayer = 0;
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if (g.NavWindow->NavLastId)
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SetNavIdMoveMouse(g.NavWindow->NavLastId, ImRect());
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@ -2606,27 +2620,10 @@ static void NavUpdate()
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}
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else
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{
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// Clear NavId for popups but keep it for regular child window so we can leave one and come back where we were
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// Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were
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if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow)))
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g.NavWindow->NavLastId = 0;
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if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && g.NavWindow->ParentWindow)
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{
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// Exit child window
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ImGuiWindow* child_window = g.NavWindow;
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ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
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ImGui::FocusWindow(parent_window);
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g.NavId = parent_window->GetChildID(child_window);
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if (g.NavLayer == 0)
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parent_window->NavLastId = g.NavId;
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g.NavIdIsAlive = false;
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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}
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else
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{
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g.NavId = 0;
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}
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g.NavId = 0;
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}
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}
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