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	Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
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								imgui.cpp
									
									
									
									
									
								
							@@ -1197,6 +1197,20 @@ ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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    return out;
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}
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ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)  
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{ 
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    ImVec4 c = GImGui->Style.Colors[idx]; 
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    c.w *= GImGui->Style.Alpha * alpha_mul; 
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    return ImGui::ColorConvertFloat4ToU32(c); 
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}
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ImU32 ImGui::GetColorU32(const ImVec4& col)
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{ 
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    ImVec4 c = col; 
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    c.w *= GImGui->Style.Alpha; 
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    return ImGui::ColorConvertFloat4ToU32(c); 
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}
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// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
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// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
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void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
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@@ -703,9 +703,6 @@ namespace ImGui
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    IMGUI_API void          OpenPopupEx(const char* str_id, bool reopen_existing);
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    inline IMGUI_API ImU32  GetColorU32(ImGuiCol idx, float alpha_mul)  { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); }
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    inline IMGUI_API ImU32  GetColorU32(const ImVec4& col)              { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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    // NB: All position are in absolute pixels coordinates (not window coordinates)
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    // FIXME: All those functions are a mess and needs to be refactored into something decent. Avoid use outside of imgui.cpp!
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    // We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers.
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